Are the Winter textures still needed?
In a sense they were never really needed... for instance I have never used them.
Just to summarize the options we have to generate snow:
1) Winter textures
They are base texture sheets with snow painted on, which means they have a
fixed snowcover and no
On 31 Jan 2013, at 08:00, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
A (more complicated) option would be to offer only one set of terrain
textures in the base package and offer the others as additional downloads.
Both the dds and the winter textures are probably relatively clean to
Thorsten wrote
Are the Winter textures still needed?
In a sense they were never really needed... for instance I have never used
them.
Just to summarize the options we have to generate snow:
1) Winter textures
They are base texture sheets with snow painted on, which means they
I'm not sure if I'm doing something wrong here: we now have so many
different options, but getting snow by method 2 or 3 results in deciduous
trees in full leaf with snow coverage on the ground. Not an impossible
scenario, but bare trees are more likely. Is this a bug?
It's actually... pretty
On 01/31/2013 09:17 AM, James Turner wrote:
My libSVN replacement is getting closer to the top of my TODO list, at which
point identifying chunks of the base package which can be optional /
on-demand downloads would be very doable. I was thinking the the 'high-res'
textures, but the winter
On Thu, Jan 31, 2013 at 9:05 AM, Vivian Meazza wrote:
I'm not sure if I'm doing something wrong here: we now have so many
different options, but getting snow by method 2 or 3 results in deciduous
trees in full leaf with snow coverage on the ground. Not an impossible
scenario, but bare trees
On 31 Jan 2013, at 10:06, Erik Hofman e...@ehofman.com wrote:
There's also ATC chatter sound files for different part of the world.
Oh, that's a good point indeed.
AI models is another one, but also more tricky. Personally I'd like AI aircraft
to be downloaded on demand, but only from a
I've just pushed the first version of the model shader for Atmospheric Light
Scattering. It should do random buildings with reflections and all aircraft
using the model-combined.eff without normal mapping. The shader still has some
quirks, but they're hard to spot if you don't look for them ;-)
Hi Curt,
Downloaded 2.10 RC1 - Wow over a 20 minutes
even at about 550 MB/s, but I guess all good things
come with a little pain ;=))
But noted you 'forgot' to adjust the default install
folder - it still reads C:\PF\FlightGear-2.8.0.4
as the default install folder. And likewise the name
Hi Thorsten,
I've just pushed the first version of the model shader for Atmospheric Light
Scattering.
Nice job, looking forward to some morning/evening flights! :-)
As I said previously, aircraft maintainers, please consider using this
effect/inserting the attributes to get the normal map
On Thu, 31 Jan 2013 13:49:18 +0100, Geoff wrote in message
1359636558.2578.5.camel@DELL02:
Hi Curt,
Downloaded 2.10 RC1 - Wow over a 20 minutes
even at about 550 MB/s, but I guess all good things
come with a little pain ;=))
..here, you build on your own makefg script?
On Thu, Jan 31, 2013 at 6:49 AM, Geoff McLane ubu...@geoffair.info wrote:
Hi Curt,
Downloaded 2.10 RC1 - Wow over a 20 minutes
even at about 550 MB/s, but I guess all good things
come with a little pain ;=))
But noted you 'forgot' to adjust the default install
folder - it still reads
Hi,
I've just pushed some model-loader tweaks, to support the same 'no preview'
tags which FGRun supports, for viewing models. Currently only 'fgfs --fgviewer'
mode sets the requisite flag, 'fgviewer' probably should but I need to check
with Mathias what's a suitable way to control it, since I
Hi Curt,
Thanks for the reply.
I believe Fred intentionally chose to use
the same registry key from one version to the next.
Ok, that's understandable... my last install was
2.8.0.4, but I wanted them separated... not over-written...
But then not sure why not choose just C:\PF\FlightGear
On Thu, 31 Jan 2013 19:07:25 +0100, Geoff wrote in message
1359655645.2578.10.camel@DELL02:
Hi Curt,
Thanks for the reply.
I believe Fred intentionally chose to use
the same registry key from one version to the next.
Ok, that's understandable... my last install was
2.8.0.4, but
On Thu, Jan 31, 2013 at 12:07 PM, Geoff McLane ubu...@geoffair.info wrote:
There is a make target in the flightgear top level ...
And assume the 'make' target is $ make package, or
$ make package_source which seem to be the only
possible targets shown for $ make help
But running the
On Fri, 1 Feb 2013 04:19:31 +0100, Arnt wrote in message
20130201041931.748e1...@celsius.lan:
On Fri, 1 Feb 2013 02:28:40 +0100, Arnt wrote in message
20130201022840.5e985...@celsius.lan:
On Thu, 31 Jan 2013 22:05:02 +0100, Arnt wrote in message
20130131220502.2537d...@celsius.lan:
Hi,
On Thursday, January 31, 2013 17:13:46 James Turner wrote:
I've just pushed some model-loader tweaks, to support the same 'no preview'
tags which FGRun supports, for viewing models. Currently only 'fgfs
--fgviewer' mode sets the requisite flag, 'fgviewer' probably should but I
need to
Hi,
On Monday, January 21, 2013 12:01:54 Yingcai Bi wrote:
I am a starter here.I'm doing a university project. I need to control two
aircrafts for close formation with two Simulink at the same time.
I do as vbnhu's post in
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