Thank you for your help Jon,
Is there a way to fix this problem with the altitude on the runway? And
yes, I am using JSBSim planes.
Yes I did take a look in JSBSim.cxx - but without success. I tried to set
the initial conditions within the FGJSBSim()-function as well as within the
init(9 function
I just want to gently push this back to top, since I figured out more
strange behaviours which I really dont know the cause of...
First, as I didnt notice before, the plane is hovering a few feet above the
runway at start as soon as I specify an initial velocity. If I specify the
initial velocit
Hello,
I want to start FlightGear with a bunch of Initial Conditions Settings and
I noticed that they dont seem to be loaded when restarting the simulator
with "File->Reset".
It rather looks like FG is taking the values for pitch, alpha, and so on
off of the last session, i.e. if I crashed the pl
Well, by digging through the code I found what is responsible for the
fading. It's in src/Main/renderer.cxx from line 752 on. Just commenting out
these lines killed the fading-in-behaviour. For some reason, the
--enable-freeze option doesnt seem to work, which is why I simply press "p"
while Flight
Stefan,
Thank you. seems to be the most reasonable approach as for now.
Best,
Thomas
>
>Try:
>fgfs .-prop:/sim/freeze/clock=true --prop:/sim/freeze/master=true
>- --prop:/sim/sceneryloaded-override=true
>instead of --enable-freeze. It's not perfect, but it improves the
>situation for me. You can
Anders,
i think the problem within that is that pausing FlightGear pauses the fdm
as well as loading the scenery - so the problem will be the same.
what I am looking for is a function to pause the FDM, while the scenery is
continuing loading. In that way, I could start the FDM as soon as the
scene
Fred, Richard,
>
>Could you start with --enable-freeze (I think it is, it might be
>--enable-pause) and then unpause the sim when the screen is ready for
>you?
>
>Richard
>
--enable-pause is unknown and the --enable-freeze option doesnt do anything
over here, FG just starts as usual, including fa
>
>-Fred
>
>
>Quoting Thomas Biwer :
>
>>
>> Hello,
>>
>> I noticed that as you start or reset FG the screen kind of fades in.
This
>> looks quite nice but it interferes with me as I want to start FG with
>> initial conditions, and the delay th
Hello,
I noticed that as you start or reset FG the screen kind of fades in. This
looks quite nice but it interferes with me as I want to start FG with
initial conditions, and the delay this fading process causes doesnt allow
me to see the aircraft from the beginning - so I find myself within the
[EMAIL PROTECTED] escribió: -
Para: FlightGear developers discussions
De: John Wojnaroski <[EMAIL PROTECTED]>
Enviado por: [EMAIL PROTECTED]
Fecha: 14/11/2006 16:07
Asunto: Re: [Flightgear-devel] press_ihg in net_ctrls.hxx
Thomas Biwer wrote:
>Doug,
>
>thank you for
Doug,
thank you for your help. yeah, might be your right. Anyhow, if this is the
case I have no idea how to get the pressure measurement information out of
flightgear...
>thomas, probably this variable holds the pressure setting, and not the
>pressure measure
>
>>Doug
---
Hey,
I' m just trying to receive Control data out of FlightGear using a
socket connection and the net_ctrls structure. It works well, however
the pressure isn't being transferred right... it just remains at
29,92, no matter what altitude the aircraft is flying.
I suppose it's the pressure at sea l
Hey,
I' m just trying to receive Control data out of FlightGear using a
socket connection and the net_ctrls structure. It works well, however
the pressure isn't being transferred right... it just remains at
29,92, no matter what altitude the aircraft is flying.
I suppose it's the pressure at sea
Hello,
I am facing problems with my former email address when trying to send mails
to the list. I got the following message:
"This is an automatically generated Delivery Status Notification
Delivery to the following recipient failed permanently:
flightgear-devel@lists.sourceforge.net
T
> This symbol should have a virtual, for instance.
>
> Where are your plib header from? I would recomend
> http://www.oflebbe.de/oflebbe/FlightGear/plib.zip
> or recompile it yourself.
>
> Olaf
>
Well, that was what I didn't understand... I checked all header files
and couldn't find a mistake in
I'm now posting this in another thread because the "FlightGear
Starting time" thread doesnt seem to be the right location for my
problem now.
I compiled FG 0.9.10 release version with MSVC 2005 Express and was
facing some weired problem causing FG to crash every time I tried to
start it. As I figu
2006/11/4, Olaf Flebbe <[EMAIL PROTECTED]>:
>
> Could you please try to run it in the debugger and give the
> traceback/Call Trace? Where does it crash exactly.
>
> Maybe you have to add run time options: Right Click on Flightgear in
> the Solution Explorer and Choose Properties Configuration
>
Well, I cant access to the machine I was workin on right now, so I
will be able to tell you on monday what the debugger reports.
I am using the FG0.9.10 release version , not a cvs version and also
the matching SimGear (v.0.3.10) / base package versions.
Olaf: I did use the OpenAL version offered
yeah thanks for the kind help,
i compiled it using MSVC8, i did follow your instructions, Olaf, taken from your homepage.
The problem is: FG crashes every time I try to start it. By running the --log-level=debug option I found out that it quits at the point of "initializing scenery subsystem"
I wrote a small program to receive fdm data out of flightgear using a socket connection. as for the cessna 172 it fairly works, however the rudder position doesnt seem to be transmitted. aileron and elevator both work, rudder doesnt.
but the more severe problem is that once i change the aircraft
hey there,
i noticed that the version of flightgear i built from scratch using cygwin takes significantly more time to start up (about 4-5 minutes) than the one i installed using the exe-file from
flightgear.org (about 1-2 minutes). is there any specific reason for this and are there any ways t
before, it is not going to work! Just ignore the last 2 posts and everything should work out fine.
best,
thomas
2006/10/20, Thomas Biwer <[EMAIL PROTECTED]>:
uh, i forgot: here are the messages I get during linking process:
../../src/Main/libMain.a(main.o): In fu
exe] Error 1make[2]: Leaving directory `/home/biwert/FlightGear-0.9.10/src/Main'
make[1]: *** [all-recursive] Error 1make[1]: Leaving directory `/home/biwert/FlightGear-0.9.10/src'make: *** [all-recursive] Error 1
2006/10/20, Thomas Biwer <[EMAIL PROTECTED]>:
Richard,
I wasnt abl
Richard,
I wasnt able to find your patches in the mailinglist´s archive, so I stumbled through the compilation of FlightGear by my own. There were two errors which I attached in a txt-file including the changes I did within the code. What do you (or anybody else) think about this?
Unfortunate
Richard,
you re the man! :-) seems to work now. Thank you a lot. I was struggling with this for days now... and, yes, your diff-files DID work directly.
there were two other error messages somewhere in the sound folder, i managed them in the same way and it seems to work out fine.
Thank you
hang while starting FlightGear, so i would like to avoid this hack.
any suggestions about what to do?
Best,
Thomas
2006/10/10, Vivian Meazza <[EMAIL PROTECTED]>:
Thomas Biwer
That was a long time ago! The problem then was within some SimGear code, however that was resolved. AKAIK, 0.9.
Hello,
does anyone have experience in compiling FlightGear using Dev-C++ under Windows XP and/or 2000? I am a little bit stuck as to what prerequisites are necessary and how to manage/install them.
Thanks in advance,
best
thomas
Hello there,
I compiled FlightGear 0.9.10 on this machine over here using Windows XP and Cygwin and it did properly without showing errors or warnings. When trying to run it for the first time using the cygwin console it starts first but then hangs up at "installing scenery objects". I started i
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