Re: [Flightgear-devel] Improved usability

2013-04-12 Thread syd adams
If this is any help , it appears that one of the objects disappears if there are multiple objects in the pick animation. Will continue testing . Syd On Fri, Apr 12, 2013 at 3:17 PM, James Turner zakal...@mac.com wrote: On 12 Apr 2013, at 20:11, Stuart Buchanan stuar...@gmail.com wrote: On

Re: [Flightgear-devel] Improved usability

2013-04-13 Thread syd adams
Thanks .I've redone most of the b1900d flight deck and have a question about the knob animation.Can the object rotation be skipped in some cases? Im still looking through the code for answers and probably didn't see it.Keep up the good work . Syd On Sat, Apr 13, 2013 at 7:42 AM, James Turner

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-16 Thread syd adams
I'd say no , its easy enough to do without yet another shader, since each new shader 'improvement has me tweaking my aircraft to get back the frame rates I lost.But thanks for offering. Syd On Tue, Apr 16, 2013 at 12:34 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: I have a question to

Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-16 Thread syd adams
Feedback welcome as always, though I suspect almost everyone these days is using Advanced Weather... No ,Advanced weather forced 3d clouds on me even when i disable 3d clouds so i don't use it. Of course i could be doing something wrong , but Im not quite convinced yet to get a new computer.

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-18 Thread syd adams
Ive been thinking about this since since you posted, and now i'm curious to see it.My initial fear was more framerate drop, but if it can be truly disabled I think its worth a try.Currently I can disable shaders and get decent performance , 30-40 fps , which makes a flight doable.I do keep trees

[Flightgear-devel] DDS textures

2013-04-21 Thread syd adams
Just thought I'd mention that README-textures-ng states that dds textures can be enabled with : --prop:/sim/rendering/materials-file=materials-dds.xml. The correct line is : --prop:/sim/rendering/materials-file=/Materials/dds/materials.xml. Syd

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread syd adams
Well then the problem cannot be as large as it looks like since ALS does not cause any of those. Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one has yet said Oh this is pretty , lets enable it by default!. I can still use Flightgear quite nicely on the legacy ATI

[Flightgear-devel] trees

2013-06-18 Thread syd adams
No one else has mentioned this so maybe its time for a make clean , but this is what Im seeing after the recent tree updates : http://imagebin.org/261806 -- This SF.net email is sponsored by Windows: Build for Windows

Re: [Flightgear-devel] Updated 707

2013-09-24 Thread syd adams
Tried this out myself . A work of art ! I agree this should be one of the default aircraft. On Sat, Sep 21, 2013 at 3:48 PM, James Turner zakal...@mac.com wrote: On 20 Sep 2013, at 22:16, Stuart Buchanan stuar...@gmail.com wrote: Possible candidate for default aircraft for V3.0? Just had

Re: [Flightgear-devel] GPS - merge request

2013-10-09 Thread syd adams
Not sure what went wrong but i get this error consistently now: Nasal runtime error: props.setValue() with non-number at /media/FG/fgdata/Nasal/props.nas, line 29 called from: __dlg:gps, line 20 called from: __dlg:gps, line 134 Segmentation fault (core dumped) On Fri, Oct 4, 2013 at 1:48

Re: [Flightgear-devel] GPS - merge request

2013-10-09 Thread syd adams
in front of me , but i was sure the gps deflection range was 5 nm. Syd On Wed, Oct 9, 2013 at 4:21 AM, Dirk Dittmann dirk.dittmann@gmail.comwrote: I will search for that. allways a segfault ? fg crash ? 2013/10/9 syd adams adams@gmail.com Not sure what went wrong but i get this error

Re: [Flightgear-devel] GPS - merge request

2013-10-09 Thread syd adams
If its any help , the error message pops up the instant the gps dialog is opened.The dialog seems to work regardless , so Im not sure what the problem is. Syd On Wed, Oct 9, 2013 at 1:20 PM, syd adams adams@gmail.com wrote: No , Im not sure what caused the segfault... but the error message

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