If this is any help , it appears that one of the objects disappears if
there are multiple objects in the pick animation.
Will continue testing .
Syd
On Fri, Apr 12, 2013 at 3:17 PM, James Turner zakal...@mac.com wrote:
On 12 Apr 2013, at 20:11, Stuart Buchanan stuar...@gmail.com wrote:
On
Thanks .I've redone most of the b1900d flight deck and have a question
about the knob animation.Can the object rotation be skipped in some cases?
Im still looking through the code for answers and probably didn't see
it.Keep up the good work .
Syd
On Sat, Apr 13, 2013 at 7:42 AM, James Turner
I'd say no , its easy enough to do without yet another shader, since each
new shader 'improvement has me tweaking my aircraft
to get back the frame rates I lost.But thanks for offering.
Syd
On Tue, Apr 16, 2013 at 12:34 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:
I have a question to
Feedback welcome as always, though I suspect almost everyone these
days is using Advanced Weather...
No ,Advanced weather forced 3d clouds on me even when i disable 3d clouds
so i don't use it.
Of course i could be doing something wrong , but Im not quite convinced yet
to get a new computer.
Ive been thinking about this since since you posted, and now i'm curious to
see it.My initial fear was more framerate drop, but if it can be truly
disabled I think its worth a try.Currently I can disable shaders and get
decent performance , 30-40 fps , which makes a flight doable.I do keep
trees
Just thought I'd mention that README-textures-ng states that dds textures
can be enabled with :
--prop:/sim/rendering/materials-file=materials-dds.xml.
The correct line is :
--prop:/sim/rendering/materials-file=/Materials/dds/materials.xml.
Syd
Well then the problem cannot be as large as it looks like since ALS does
not
cause any of those.
Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one
has yet said Oh this is pretty , lets enable it by default!.
I can still use Flightgear quite nicely on the legacy ATI
No one else has mentioned this so maybe its time for a make clean , but
this is what Im seeing after the recent tree updates :
http://imagebin.org/261806
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Tried this out myself . A work of art ! I agree this should be one of the
default aircraft.
On Sat, Sep 21, 2013 at 3:48 PM, James Turner zakal...@mac.com wrote:
On 20 Sep 2013, at 22:16, Stuart Buchanan stuar...@gmail.com wrote:
Possible candidate for default aircraft for V3.0?
Just had
Not sure what went wrong but i get this error consistently now:
Nasal runtime error: props.setValue() with non-number
at /media/FG/fgdata/Nasal/props.nas, line 29
called from: __dlg:gps, line 20
called from: __dlg:gps, line 134
Segmentation fault (core dumped)
On Fri, Oct 4, 2013 at 1:48
in front
of me , but i was sure the gps deflection range was 5 nm.
Syd
On Wed, Oct 9, 2013 at 4:21 AM, Dirk Dittmann
dirk.dittmann@gmail.comwrote:
I will search for that. allways a segfault ? fg crash ?
2013/10/9 syd adams adams@gmail.com
Not sure what went wrong but i get this error
If its any help , the error message pops up the instant the gps dialog is
opened.The dialog seems to work regardless , so Im not sure what the
problem is.
Syd
On Wed, Oct 9, 2013 at 1:20 PM, syd adams adams@gmail.com wrote:
No , Im not sure what caused the segfault... but the error message
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