Sorry about that, prematurely hit send. Here is the link:http://forums.x-plane.org/index.php?showtopic=13050st=0Might be interesting, or maybe even relevant to modelling things like snap rolls in JSBSim.
Regards,Hugo Vincent.On 6/15/06, Hugo Vincent [EMAIL PROTECTED] wrote:
I came across
I came across this discussion about adding a new open source FDM to
X-Plane, using CFD methods to get really really high fidelity models.
On Wed, 2006-06-14 at 20:32 -0500, Jon S. Berndt wrote:
Snap roll:
This is indeed the recipe for a snap roll: starting from a speed slightly
above the
On 12/06/2006, at 9:37 PM, Thomas Förster wrote:
snip
Of course this also means that only an svg editor is not enough to
fully
specify an airport.
In the case of Inkscape (I don't know about any of the other SVG
editors), a reasonably simple plugin should suffice for editing the
Any one had a chance to look over the patch yet?What needs to be changed/fixed/rewritten/redesigned(!) before it can be applied to the main CVS version?Hugo.On 4/25/06,
Hugo Vincent [EMAIL PROTECTED] wrote:
Thanks Erik,Here is the patch. Let me know what needs to be changed, fixed, orrefactored
CRC checksum as a possible packet footer
* add binary input support
* test thoroughly
Cheers,
Hugo Vincent
On Mon, 2006-04-24 at 09:59 +0200, Erik Hofman wrote:
Hugo Vincent wrote:
I also updated OpenGC for this change and made a OpenGC.xml protocol
file, but it appears the OpenGC project
it into the main FlightGear repository, reply (to the list).
Also, if anyone else has uses or requirements for binary protocols, let
discuss them here, so that we can make generic binary support as broad
and applicable as possible.
Cheers,
Hugo Vincent
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