Hi Tim,
I did not find the time to look into that this weekend. These evenings are my
friend.
On Thursday 30 November 2006 10:03, Tim Moore wrote:
> I'm not sure about "faster" but, as far as I can tell, "equivalent." By
> the way, it would be very nice to have some more timing information
> av
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Mathias Fröhlich wrote:
> On Thursday 30 November 2006 01:36, Tim Moore wrote:
>> Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
>> typo disabled point sprites.
> This is still faster with point sprites reenabled?
I'm not sure
On Thursday 30 November 2006 01:36, Tim Moore wrote:
> Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
> typo disabled point sprites.
This is still faster with point sprites reenabled?
I do not want to remove the old implementation that was happening completely
on the GPU
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Tim Moore wrote:
> I have a new patch at http://www.bricoworks.com/moore/lightpt2.diff
Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
typo disabled point sprites.
Tim
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Curtis Olson wrote:
> On 11/28/06, Tim Moore <[EMAIL PROTECTED]> wrote:
>
>> Well, not so great. At SFO at night in the UFO I see a decrease from
>> about 60fps with the existing lights to 43 with the OSG version. I
>> suspect the slowdown is very dep
On 11/28/06, Tim Moore <[EMAIL PROTECTED]> wrote:
Well, not so great. At SFO at night in the UFO I see a decrease from
about 60fps with the existing lights to 43 with the OSG version. I
suspect the slowdown is very dependent on processor speed; I hadn't
noticed it on another computer using the d
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Curtis Olson wrote:
> What kind of performance change (better? worse?) did you observer?
>
> Thanks,
>
> Curt.
>
Well, not so great. At SFO at night in the UFO I see a decrease from
about 60fps with the existing lights to 43 with the OSG version. I
What kind of performance change (better? worse?) did you observer?
Thanks,
Curt.
On 11/27/06, Tim Moore <[EMAIL PROTECTED]> wrote:
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Curtis Olson wrote:
> Hi Tim,
>
> Are these osg point lights a replacement for the existing mechanism or
an
> add
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Curtis Olson wrote:
> Hi Tim,
>
> Are these osg point lights a replacement for the existing mechanism or an
> additional mechanism that leaves the existing approaches intact?
>
> Thanks,
>
> Curt.
They are a replacement. The good blink sequence supp
Hi Tim,
Are these osg point lights a replacement for the existing mechanism or an
additional mechanism that leaves the existing approaches intact?
Thanks,
Curt.
On 11/26/06, Tim Moore <[EMAIL PROTECTED]> wrote:
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Here's an implementation of airpo
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Here's an implementation of airport runway lighting, including VASI /
PAPI lights, using OSG light points. You can choose to use point sprites
or OpenGL points at runtime, and the "enhanced runway lighting" function
is supported. The relative intensiti
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