Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-23 Thread Arnt Karlsen
On Wed, 22 Feb 2012 20:08:04 +0900, Tatsuhiro wrote in message 
5f5e5b8c-cc66-496c-b5af-a6c8ab388...@gmail.com:

 Hi,
 
 So this could be ATI specific problem. I got a report about similar
 problem with MBP/Radeon X1600 on RC2. 

..command line I can try to try reproduce this on similar hw (M56GL
[Mobility FireGL V5200]) with X.org's radeon driver on Debian Sid?

..AFAICT, FG-2.6.0 has the same weird colors on the c172p that I
reported on FG-2.4.0.

 I have a dying MBP that has X1600. Unfortumately it has 10.5 so I
 haven't tried a Cocoa version. I'll Check on this later.
 
 Btw, why don't we make a universal binary with i386/Carbon and
 x86_64/Cocoa?
 
 Using arch command can pick one from two versions at launch time, so
 those who have this issue can stay with Carbon version while others
 can take advantage of cocoa/64bit. If I make i386 version compatible
 with 10.5, I can save much time for support.
 
 Tat
 
 ---
 Tatsuhiro Nishioka @ iPhone
 
 On 2012/02/22, at 7:09, HB-GRAL flightg...@sablonier.ch wrote:
 
  Hi Olaf
  
  This is a flightgear/osg/cocoa issue I can reproduce with
  release/2.6.0 on OSX 10.6.8. No MacBook graphics, but almost ... -
  ATI 5750. I am wondering a bit that this doesn’t happen with
  nVidia/10.7.2
  
  Cheers, Yves
  
  Am 21.02.12 22:19, schrieb Olaf Flebbe:
  Hi Yves,
  
  Can you please more specific? Which download, Macbook, graphics,
  macosx, steps to reproduce?
  
  Thanks,
  Olaf

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-22 Thread Tatsuhiro Nishioka
Hi,

So this could be ATI specific problem. I got a report about similar problem 
with MBP/Radeon X1600 on RC2. 

I have a dying MBP that has X1600. Unfortumately it has 10.5 so I haven't tried 
a Cocoa version. I'll Check on this later.

Btw, why don't we make a universal binary with i386/Carbon and x86_64/Cocoa?

Using arch command can pick one from two versions at launch time, so those who 
have this issue can stay with Carbon version while others can take advantage of 
cocoa/64bit. If I make i386 version compatible with 10.5, I can save much time 
for support.

Tat

---
Tatsuhiro Nishioka @ iPhone

On 2012/02/22, at 7:09, HB-GRAL flightg...@sablonier.ch wrote:

 Hi Olaf
 
 This is a flightgear/osg/cocoa issue I can reproduce with release/2.6.0 
 on OSX 10.6.8. No MacBook graphics, but almost ... - ATI 5750. I am 
 wondering a bit that this doesn’t happen with nVidia/10.7.2
 
 Cheers, Yves
 
 Am 21.02.12 22:19, schrieb Olaf Flebbe:
 Hi Yves,
 
 Can you please more specific? Which download, Macbook, graphics, macosx, 
 steps to reproduce?
 
 Thanks,
 Olaf
 
 
 
 
 
 Am 21.02.2012 um 09:43 schrieb flightg...@sablonier.ch:
 
 (and I also want someone to give me a Mac
 that reproduces #7 :-p).
 
 
 Here. Cheers, Yves
 
 
 --
 Keep Your Developer Skills Current with LearnDevNow!
 The most comprehensive online learning library for Microsoft developers
 is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
 Metro Style Apps, more. Free future releases when you subscribe now!
 http://p.sf.net/sfu/learndevnow-d2d
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
 
 --
 Keep Your Developer Skills Current with LearnDevNow!
 The most comprehensive online learning library for Microsoft developers
 is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
 Metro Style Apps, more. Free future releases when you subscribe now!
 http://p.sf.net/sfu/learndevnow-d2d
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
 
 
 --
 Keep Your Developer Skills Current with LearnDevNow!
 The most comprehensive online learning library for Microsoft developers
 is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
 Metro Style Apps, more. Free future releases when you subscribe now!
 http://p.sf.net/sfu/learndevnow-d2d
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-22 Thread HB-GRAL


 (and I also want someone to give me a Mac
 that reproduces #7 :-p).



It is definitely an OSG/cocoa issue here. Now looking at the first line 
in main.m of the cocoa example in OSG:
/* OpenSceneGraph example, osgviewerCacoa. 

;-))

Y.


--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-21 Thread flightgear
 (and I also want someone to give me a Mac
 that reproduces #7 :-p).


Here. Cheers, Yves


--
Keep Your Developer Skills Current with LearnDevNow!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-d2d
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-21 Thread Olaf Flebbe
Hi Yves,

Can you please more specific? Which download, Macbook, graphics, macosx, steps 
to reproduce?

Thanks,
Olaf





Am 21.02.2012 um 09:43 schrieb flightg...@sablonier.ch:

 (and I also want someone to give me a Mac
 that reproduces #7 :-p).
 
 
 Here. Cheers, Yves
 
 
 --
 Keep Your Developer Skills Current with LearnDevNow!
 The most comprehensive online learning library for Microsoft developers
 is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
 Metro Style Apps, more. Free future releases when you subscribe now!
 http://p.sf.net/sfu/learndevnow-d2d
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


--
Keep Your Developer Skills Current with LearnDevNow!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-d2d
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-20 Thread Olaf Flebbe
Hi Tat,

Indeed I have problems with almost all kind of intel graphics chips on windows, 
mac and linux. Most of them are shader specific artifacts, only chance is to 
disable shaders completly. Looks like your #5 problem. AFAII  (as far as i 
investigated) these seem to be driver specific defects, both present on windows 
and mac.

#7: Do you use current OSG trunk? There are important patches not present in 
past OSG releases.

My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). 

Olaf Flebbe





Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka:

 Dear Mac users / developers
 
 First, I've heard some users complaining 2.6 for Mac doesn't work, in 
 facebook, or via email without detail info.
 Could you help me collect what is the cause of this issue? 
 
 I want to know the following things for reproducing the problem:
 - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2)
 - FG version and revision (e.g. 2.6.0  r314M)
 - Command-line option (you can get this from Console.app. it looks like
 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting 
 fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open 
 --prop:/sim/rendering/multi-sample-buffers=true 
 --prop:/sim/rendering/multi-samples=2
 - Crash dump (if available).
 
 As I want to release the updater for fixing common issues in 2.6 ASAP, I want 
 to have many info until the end of this week.
 
 
 Second, I want to share with you the known issues on FG 2.6.0 for mac that 
 I've collected so far.
 
 #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add 
 menu items.
If an aircraft has Nasal/dialog.nas, it likely crashes when 
 initializing subsystems.
This is caused by my bad patch and is mac specific bug. :-(
  -- Fixed
 
 #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml 
 overwrites the command-line option.
  -- Workaround made (patch for preferences.xml), Code level fix is needed.
 
 #3) Random Vegetations give us the white squares instead of trees. (only on 
 package for 10.5).
  -- under investigation.
 
 #4) 3D clouds don't show up (only on package for 10.5).
  -- under investigation.
 
 #5) Some aircraft's texture look broken with some integrated graphics chips 
 (shutter-like or patch-work-ish).
  -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png 
 textures, I guess. Changing png to rgb seems fixing this issue.
 it doesn't happen when using nVidia GT330M.
 
 #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during 
 startup (some can survive with cockpit view)
  -- bad GPU OpenGL driver, I guess ( see the dump below)
  Thread 3 Crashed:
  0   com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 
 glrReturnUnexpectedKillClient + 15
  1   com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 
 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned 
 int*, unsigned int*) + 203
  2   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 
 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, 
 unsigned char) + 341
  3   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 
 g575SubmitPacketsToken + 51
  4   com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 
 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79
  5   com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 
 g575GetVertexBuffer + 243
  6   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a 
 g575PrefetchPrimitiveBuffer + 49
  7   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c 
 glrBeginPrimitiveBufferUseDataBuffer + 171
  8   GLEngine 0x04f85225 gleFlushPrimitiveTCLFunc + 
 652
  9   GLEngine 0x04f0064e 
 gleDrawArraysOrElements_ListExecCore + 199
  10  GLEngine 0x04ea1fd3 
 gleDrawArraysOrElementsOutOfLine_ListExec + 1074
  11  GLEngine 0x04e9f1ad gleCallList + 125
  12  libGL.dylib  0x92baf188 glCallList + 27
  13  fgfs 0x0043f2f6 
 osg::Drawable::draw(osg::RenderInfo) const + 202
 
  This doesn't happen on major nVidia (e.g. GT330M) and some other AMD 
 discrete chips so far.
 
 #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2).  Image 
 inside window gets broken when resizing or when using menu.
  -- I dropped cocoa version and used Carbon version instead. but I want to 
 know what is the cause. It doesn't happen on my MBP15/nVidiaGT330M/OS X 
 10.7.2
 
 Thank you,
 
 Tat
 ---
 
 Tatsuhiro Nishioka 
 http://macflightgear.sourceforge.net/
 
 
 
 
 --
 Try before you buy = See our experts in action!
 The most comprehensive online learning library for Microsoft developers
 is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
 Metro 

Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-20 Thread Tatsuhiro Nishioka
Olaf,

James told me you two are talking about osgViewer issues.

I'm using OSG trunk as of rev 12982 with my own patch that fixes crashes and 
wrong key mappings, etc...

Could you tell me more detail about the important patches?. I want to know if i 
am missing some of these. (and I also want someone to give me a Mac that 
reproduces #7 :-p).

Anyway, I think we need to talk to OSG/Mac developers on cocoa powered 
osgViewer. It needs some surgery.

Tat

---
Tatsuhiro Nishioka @ iPhone

On 2012/02/21, at 5:54, Olaf Flebbe o...@oflebbe.de wrote:

 Hi Tat,
 
 Indeed I have problems with almost all kind of intel graphics chips on 
 windows, mac and linux. Most of them are shader specific artifacts, only 
 chance is to disable shaders completly. Looks like your #5 problem. AFAII  
 (as far as i investigated) these seem to be driver specific defects, both 
 present on windows and mac.
 
 #7: Do you use current OSG trunk? There are important patches not present in 
 past OSG releases.
 
 My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). 
 
 Olaf Flebbe
 
 
 
 
 
 Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka:
 
 Dear Mac users / developers
 
 First, I've heard some users complaining 2.6 for Mac doesn't work, in 
 facebook, or via email without detail info.
 Could you help me collect what is the cause of this issue? 
 
 I want to know the following things for reproducing the problem:
 - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2)
 - FG version and revision (e.g. 2.6.0  r314M)
 - Command-line option (you can get this from Console.app. it looks like
 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: 
 Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open 
 --prop:/sim/rendering/multi-sample-buffers=true 
 --prop:/sim/rendering/multi-samples=2
 - Crash dump (if available).
 
 As I want to release the updater for fixing common issues in 2.6 ASAP, I 
 want to have many info until the end of this week.
 
 
 Second, I want to share with you the known issues on FG 2.6.0 for mac that 
 I've collected so far.
 
 #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add 
 menu items.
   If an aircraft has Nasal/dialog.nas, it likely crashes when 
 initializing subsystems.
   This is caused by my bad patch and is mac specific bug. :-(
 -- Fixed
 
 #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml 
 overwrites the command-line option.
 -- Workaround made (patch for preferences.xml), Code level fix is needed.
 
 #3) Random Vegetations give us the white squares instead of trees. (only on 
 package for 10.5).
 -- under investigation.
 
 #4) 3D clouds don't show up (only on package for 10.5).
 -- under investigation.
 
 #5) Some aircraft's texture look broken with some integrated graphics chips 
 (shutter-like or patch-work-ish).
 -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png 
 textures, I guess. Changing png to rgb seems fixing this issue.
it doesn't happen when using nVidia GT330M.
 
 #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during 
 startup (some can survive with cockpit view)
 -- bad GPU OpenGL driver, I guess ( see the dump below)
 Thread 3 Crashed:
 0   com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 
 glrReturnUnexpectedKillClient + 15
 1   com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 
 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned 
 int*, unsigned int*) + 203
 2   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 
 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, 
 unsigned char) + 341
 3   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 
 g575SubmitPacketsToken + 51
 4   com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 
 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79
 5   com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 
 g575GetVertexBuffer + 243
 6   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a 
 g575PrefetchPrimitiveBuffer + 49
 7   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c 
 glrBeginPrimitiveBufferUseDataBuffer + 171
 8   GLEngine  0x04f85225 gleFlushPrimitiveTCLFunc + 
 652
 9   GLEngine  0x04f0064e 
 gleDrawArraysOrElements_ListExecCore + 199
 10  GLEngine  0x04ea1fd3 
 gleDrawArraysOrElementsOutOfLine_ListExec + 1074
 11  GLEngine  0x04e9f1ad gleCallList + 125
 12  libGL.dylib   0x92baf188 glCallList + 27
 13  fgfs  0x0043f2f6 
 osg::Drawable::draw(osg::RenderInfo) const + 202
 
 This doesn't happen on major nVidia (e.g. GT330M) and some other AMD 
 discrete chips so far.
 
 #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2).  Image 
 inside window gets broken when resizing or when 

[Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-19 Thread Tatsuhiro Nishioka
Dear Mac users / developers

First, I've heard some users complaining 2.6 for Mac doesn't work, in 
facebook, or via email without detail info.
Could you help me collect what is the cause of this issue? 

I want to know the following things for reproducing the problem:
- Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2)
- FG version and revision (e.g. 2.6.0  r314M)
- Command-line option (you can get this from Console.app. it looks like
2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting 
fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open 
--prop:/sim/rendering/multi-sample-buffers=true 
--prop:/sim/rendering/multi-samples=2
- Crash dump (if available).

As I want to release the updater for fixing common issues in 2.6 ASAP, I want 
to have many info until the end of this week.


Second, I want to share with you the known issues on FG 2.6.0 for mac that I've 
collected so far.

#1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add 
menu items.
If an aircraft has Nasal/dialog.nas, it likely crashes when 
initializing subsystems.
This is caused by my bad patch and is mac specific bug. :-(
  -- Fixed

#2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml 
overwrites the command-line option.
  -- Workaround made (patch for preferences.xml), Code level fix is needed.

#3) Random Vegetations give us the white squares instead of trees. (only on 
package for 10.5).
  -- under investigation.

#4) 3D clouds don't show up (only on package for 10.5).
  -- under investigation.

#5) Some aircraft's texture look broken with some integrated graphics chips 
(shutter-like or patch-work-ish).
  -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png 
textures, I guess. Changing png to rgb seems fixing this issue.
 it doesn't happen when using nVidia GT330M.

#6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during 
startup (some can survive with cockpit view)
  -- bad GPU OpenGL driver, I guess ( see the dump below)
  Thread 3 Crashed:
  0   com.apple.driver.AppleIntelHDGraphicsGLDriver 0x05120480 
glrReturnUnexpectedKillClient + 15
  1   com.apple.driver.AppleIntelHDGraphicsGLDriver 0x0500d2c7 
GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned 
int*, unsigned int*) + 203
  2   com.apple.driver.AppleIntelHDGraphicsGLDriver 0x050af495 
GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, 
unsigned char) + 341
  3   com.apple.driver.AppleIntelHDGraphicsGLDriver 0x050af217 
g575SubmitPacketsToken + 51
  4   com.apple.driver.AppleIntelHDGraphicsGLDriver 0x051302e7 
_ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79
  5   com.apple.driver.AppleIntelHDGraphicsGLDriver 0x051305b7 
g575GetVertexBuffer + 243
  6   com.apple.driver.AppleIntelHDGraphicsGLDriver 0x050af17a 
g575PrefetchPrimitiveBuffer + 49
  7   com.apple.driver.AppleIntelHDGraphicsGLDriver 0x050af05c 
glrBeginPrimitiveBufferUseDataBuffer + 171
  8   GLEngine  0x04f85225 gleFlushPrimitiveTCLFunc + 
652
  9   GLEngine  0x04f0064e 
gleDrawArraysOrElements_ListExecCore + 199
  10  GLEngine  0x04ea1fd3 
gleDrawArraysOrElementsOutOfLine_ListExec + 1074
  11  GLEngine  0x04e9f1ad gleCallList + 125
  12  libGL.dylib   0x92baf188 glCallList + 27
  13  fgfs  0x0043f2f6 
osg::Drawable::draw(osg::RenderInfo) const + 202

  This doesn't happen on major nVidia (e.g. GT330M) and some other AMD discrete 
chips so far.

#7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2).  Image 
inside window gets broken when resizing or when using menu.
  -- I dropped cocoa version and used Carbon version instead. but I want to 
know what is the cause. It doesn't happen on my MBP15/nVidiaGT330M/OS X 10.7.2

Thank you,

Tat
---

Tatsuhiro Nishioka 
http://macflightgear.sourceforge.net/




--
Try before you buy = See our experts in action!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-dev2
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel