Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
On Wed, 22 Feb 2012 20:08:04 +0900, Tatsuhiro wrote in message 5f5e5b8c-cc66-496c-b5af-a6c8ab388...@gmail.com: Hi, So this could be ATI specific problem. I got a report about similar problem with MBP/Radeon X1600 on RC2. ..command line I can try to try reproduce this on similar hw (M56GL [Mobility FireGL V5200]) with X.org's radeon driver on Debian Sid? ..AFAICT, FG-2.6.0 has the same weird colors on the c172p that I reported on FG-2.4.0. I have a dying MBP that has X1600. Unfortumately it has 10.5 so I haven't tried a Cocoa version. I'll Check on this later. Btw, why don't we make a universal binary with i386/Carbon and x86_64/Cocoa? Using arch command can pick one from two versions at launch time, so those who have this issue can stay with Carbon version while others can take advantage of cocoa/64bit. If I make i386 version compatible with 10.5, I can save much time for support. Tat --- Tatsuhiro Nishioka @ iPhone On 2012/02/22, at 7:09, HB-GRAL flightg...@sablonier.ch wrote: Hi Olaf This is a flightgear/osg/cocoa issue I can reproduce with release/2.6.0 on OSX 10.6.8. No MacBook graphics, but almost ... - ATI 5750. I am wondering a bit that this doesn’t happen with nVidia/10.7.2 Cheers, Yves Am 21.02.12 22:19, schrieb Olaf Flebbe: Hi Yves, Can you please more specific? Which download, Macbook, graphics, macosx, steps to reproduce? Thanks, Olaf -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Hi, So this could be ATI specific problem. I got a report about similar problem with MBP/Radeon X1600 on RC2. I have a dying MBP that has X1600. Unfortumately it has 10.5 so I haven't tried a Cocoa version. I'll Check on this later. Btw, why don't we make a universal binary with i386/Carbon and x86_64/Cocoa? Using arch command can pick one from two versions at launch time, so those who have this issue can stay with Carbon version while others can take advantage of cocoa/64bit. If I make i386 version compatible with 10.5, I can save much time for support. Tat --- Tatsuhiro Nishioka @ iPhone On 2012/02/22, at 7:09, HB-GRAL flightg...@sablonier.ch wrote: Hi Olaf This is a flightgear/osg/cocoa issue I can reproduce with release/2.6.0 on OSX 10.6.8. No MacBook graphics, but almost ... - ATI 5750. I am wondering a bit that this doesn’t happen with nVidia/10.7.2 Cheers, Yves Am 21.02.12 22:19, schrieb Olaf Flebbe: Hi Yves, Can you please more specific? Which download, Macbook, graphics, macosx, steps to reproduce? Thanks, Olaf Am 21.02.2012 um 09:43 schrieb flightg...@sablonier.ch: (and I also want someone to give me a Mac that reproduces #7 :-p). Here. Cheers, Yves -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
(and I also want someone to give me a Mac that reproduces #7 :-p). It is definitely an OSG/cocoa issue here. Now looking at the first line in main.m of the cocoa example in OSG: /* OpenSceneGraph example, osgviewerCacoa. ;-)) Y. -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
(and I also want someone to give me a Mac that reproduces #7 :-p). Here. Cheers, Yves -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Hi Yves, Can you please more specific? Which download, Macbook, graphics, macosx, steps to reproduce? Thanks, Olaf Am 21.02.2012 um 09:43 schrieb flightg...@sablonier.ch: (and I also want someone to give me a Mac that reproduces #7 :-p). Here. Cheers, Yves -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Hi Tat, Indeed I have problems with almost all kind of intel graphics chips on windows, mac and linux. Most of them are shader specific artifacts, only chance is to disable shaders completly. Looks like your #5 problem. AFAII (as far as i investigated) these seem to be driver specific defects, both present on windows and mac. #7: Do you use current OSG trunk? There are important patches not present in past OSG releases. My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). Olaf Flebbe Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka: Dear Mac users / developers First, I've heard some users complaining 2.6 for Mac doesn't work, in facebook, or via email without detail info. Could you help me collect what is the cause of this issue? I want to know the following things for reproducing the problem: - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2) - FG version and revision (e.g. 2.6.0 r314M) - Command-line option (you can get this from Console.app. it looks like 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=2 - Crash dump (if available). As I want to release the updater for fixing common issues in 2.6 ASAP, I want to have many info until the end of this week. Second, I want to share with you the known issues on FG 2.6.0 for mac that I've collected so far. #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add menu items. If an aircraft has Nasal/dialog.nas, it likely crashes when initializing subsystems. This is caused by my bad patch and is mac specific bug. :-( -- Fixed #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml overwrites the command-line option. -- Workaround made (patch for preferences.xml), Code level fix is needed. #3) Random Vegetations give us the white squares instead of trees. (only on package for 10.5). -- under investigation. #4) 3D clouds don't show up (only on package for 10.5). -- under investigation. #5) Some aircraft's texture look broken with some integrated graphics chips (shutter-like or patch-work-ish). -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png textures, I guess. Changing png to rgb seems fixing this issue. it doesn't happen when using nVidia GT330M. #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during startup (some can survive with cockpit view) -- bad GPU OpenGL driver, I guess ( see the dump below) Thread 3 Crashed: 0 com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 glrReturnUnexpectedKillClient + 15 1 com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned int*, unsigned int*) + 203 2 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, unsigned char) + 341 3 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 g575SubmitPacketsToken + 51 4 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79 5 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 g575GetVertexBuffer + 243 6 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a g575PrefetchPrimitiveBuffer + 49 7 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c glrBeginPrimitiveBufferUseDataBuffer + 171 8 GLEngine 0x04f85225 gleFlushPrimitiveTCLFunc + 652 9 GLEngine 0x04f0064e gleDrawArraysOrElements_ListExecCore + 199 10 GLEngine 0x04ea1fd3 gleDrawArraysOrElementsOutOfLine_ListExec + 1074 11 GLEngine 0x04e9f1ad gleCallList + 125 12 libGL.dylib 0x92baf188 glCallList + 27 13 fgfs 0x0043f2f6 osg::Drawable::draw(osg::RenderInfo) const + 202 This doesn't happen on major nVidia (e.g. GT330M) and some other AMD discrete chips so far. #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2). Image inside window gets broken when resizing or when using menu. -- I dropped cocoa version and used Carbon version instead. but I want to know what is the cause. It doesn't happen on my MBP15/nVidiaGT330M/OS X 10.7.2 Thank you, Tat --- Tatsuhiro Nishioka http://macflightgear.sourceforge.net/ -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Olaf, James told me you two are talking about osgViewer issues. I'm using OSG trunk as of rev 12982 with my own patch that fixes crashes and wrong key mappings, etc... Could you tell me more detail about the important patches?. I want to know if i am missing some of these. (and I also want someone to give me a Mac that reproduces #7 :-p). Anyway, I think we need to talk to OSG/Mac developers on cocoa powered osgViewer. It needs some surgery. Tat --- Tatsuhiro Nishioka @ iPhone On 2012/02/21, at 5:54, Olaf Flebbe o...@oflebbe.de wrote: Hi Tat, Indeed I have problems with almost all kind of intel graphics chips on windows, mac and linux. Most of them are shader specific artifacts, only chance is to disable shaders completly. Looks like your #5 problem. AFAII (as far as i investigated) these seem to be driver specific defects, both present on windows and mac. #7: Do you use current OSG trunk? There are important patches not present in past OSG releases. My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). Olaf Flebbe Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka: Dear Mac users / developers First, I've heard some users complaining 2.6 for Mac doesn't work, in facebook, or via email without detail info. Could you help me collect what is the cause of this issue? I want to know the following things for reproducing the problem: - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2) - FG version and revision (e.g. 2.6.0 r314M) - Command-line option (you can get this from Console.app. it looks like 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=2 - Crash dump (if available). As I want to release the updater for fixing common issues in 2.6 ASAP, I want to have many info until the end of this week. Second, I want to share with you the known issues on FG 2.6.0 for mac that I've collected so far. #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add menu items. If an aircraft has Nasal/dialog.nas, it likely crashes when initializing subsystems. This is caused by my bad patch and is mac specific bug. :-( -- Fixed #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml overwrites the command-line option. -- Workaround made (patch for preferences.xml), Code level fix is needed. #3) Random Vegetations give us the white squares instead of trees. (only on package for 10.5). -- under investigation. #4) 3D clouds don't show up (only on package for 10.5). -- under investigation. #5) Some aircraft's texture look broken with some integrated graphics chips (shutter-like or patch-work-ish). -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png textures, I guess. Changing png to rgb seems fixing this issue. it doesn't happen when using nVidia GT330M. #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during startup (some can survive with cockpit view) -- bad GPU OpenGL driver, I guess ( see the dump below) Thread 3 Crashed: 0 com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 glrReturnUnexpectedKillClient + 15 1 com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned int*, unsigned int*) + 203 2 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, unsigned char) + 341 3 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 g575SubmitPacketsToken + 51 4 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79 5 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 g575GetVertexBuffer + 243 6 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a g575PrefetchPrimitiveBuffer + 49 7 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c glrBeginPrimitiveBufferUseDataBuffer + 171 8 GLEngine 0x04f85225 gleFlushPrimitiveTCLFunc + 652 9 GLEngine 0x04f0064e gleDrawArraysOrElements_ListExecCore + 199 10 GLEngine 0x04ea1fd3 gleDrawArraysOrElementsOutOfLine_ListExec + 1074 11 GLEngine 0x04e9f1ad gleCallList + 125 12 libGL.dylib 0x92baf188 glCallList + 27 13 fgfs 0x0043f2f6 osg::Drawable::draw(osg::RenderInfo) const + 202 This doesn't happen on major nVidia (e.g. GT330M) and some other AMD discrete chips so far. #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2). Image inside window gets broken when resizing or when
[Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Dear Mac users / developers First, I've heard some users complaining 2.6 for Mac doesn't work, in facebook, or via email without detail info. Could you help me collect what is the cause of this issue? I want to know the following things for reproducing the problem: - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2) - FG version and revision (e.g. 2.6.0 r314M) - Command-line option (you can get this from Console.app. it looks like 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=2 - Crash dump (if available). As I want to release the updater for fixing common issues in 2.6 ASAP, I want to have many info until the end of this week. Second, I want to share with you the known issues on FG 2.6.0 for mac that I've collected so far. #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add menu items. If an aircraft has Nasal/dialog.nas, it likely crashes when initializing subsystems. This is caused by my bad patch and is mac specific bug. :-( -- Fixed #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml overwrites the command-line option. -- Workaround made (patch for preferences.xml), Code level fix is needed. #3) Random Vegetations give us the white squares instead of trees. (only on package for 10.5). -- under investigation. #4) 3D clouds don't show up (only on package for 10.5). -- under investigation. #5) Some aircraft's texture look broken with some integrated graphics chips (shutter-like or patch-work-ish). -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png textures, I guess. Changing png to rgb seems fixing this issue. it doesn't happen when using nVidia GT330M. #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during startup (some can survive with cockpit view) -- bad GPU OpenGL driver, I guess ( see the dump below) Thread 3 Crashed: 0 com.apple.driver.AppleIntelHDGraphicsGLDriver 0x05120480 glrReturnUnexpectedKillClient + 15 1 com.apple.driver.AppleIntelHDGraphicsGLDriver 0x0500d2c7 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned int*, unsigned int*) + 203 2 com.apple.driver.AppleIntelHDGraphicsGLDriver 0x050af495 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, unsigned char) + 341 3 com.apple.driver.AppleIntelHDGraphicsGLDriver 0x050af217 g575SubmitPacketsToken + 51 4 com.apple.driver.AppleIntelHDGraphicsGLDriver 0x051302e7 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79 5 com.apple.driver.AppleIntelHDGraphicsGLDriver 0x051305b7 g575GetVertexBuffer + 243 6 com.apple.driver.AppleIntelHDGraphicsGLDriver 0x050af17a g575PrefetchPrimitiveBuffer + 49 7 com.apple.driver.AppleIntelHDGraphicsGLDriver 0x050af05c glrBeginPrimitiveBufferUseDataBuffer + 171 8 GLEngine 0x04f85225 gleFlushPrimitiveTCLFunc + 652 9 GLEngine 0x04f0064e gleDrawArraysOrElements_ListExecCore + 199 10 GLEngine 0x04ea1fd3 gleDrawArraysOrElementsOutOfLine_ListExec + 1074 11 GLEngine 0x04e9f1ad gleCallList + 125 12 libGL.dylib 0x92baf188 glCallList + 27 13 fgfs 0x0043f2f6 osg::Drawable::draw(osg::RenderInfo) const + 202 This doesn't happen on major nVidia (e.g. GT330M) and some other AMD discrete chips so far. #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2). Image inside window gets broken when resizing or when using menu. -- I dropped cocoa version and used Carbon version instead. but I want to know what is the cause. It doesn't happen on my MBP15/nVidiaGT330M/OS X 10.7.2 Thank you, Tat --- Tatsuhiro Nishioka http://macflightgear.sourceforge.net/ -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel