Re: [Flightgear-devel] DDS texures (Was: Improving random trees & buildings)

2012-01-01 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 11:11:39 Frederic Bouvier wrote: > > * If it's just the mipmaps. May be we can precompute the mipmaps using > > the cpu in the database loader thread. This would help all textures not > > only the ones that could be converted. May be this is the most generic > > s

Re: [Flightgear-devel] DDS texures (Was: Improving random trees & buildings)

2011-12-30 Thread Gene Buckle
On Fri, 30 Dec 2011, Mathias Fröhlich wrote: blobs? We could try to decompress the blobs? ---> No, patent infringement!!! I call shennanigans. There's no way a process that obvious could be patented and if some mouth breathing derp DID patent it, it needs to be ignored. g. -- Proud owner

Re: [Flightgear-devel] DDS texures (Was: Improving random trees & buildings)

2011-12-30 Thread Frederic Bouvier
Hi, > De: Mathias Fröhlich > > * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu > in the database loader thread. This would help all textures not only the ones > that could be converted. May be this is the most generic solution. I implemented a mipmap control and gen

[Flightgear-devel] DDS texures (Was: Improving random trees & buildings)

2011-12-30 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 00:09:20 Csaba Halász wrote: > I wonder if there is an open standard counterpart that can do the same > as the dds compression? Or is the whole idea patented? (Eww, too broad > software patents are the work of the devil). No, Sadly. It is all about an OpenGL ext

[Flightgear-devel] DDS texures (Was: Improving random trees & buildings)

2011-12-29 Thread Erik Hofman
On Thu, 2011-12-29 at 14:37 +0100, Erik Hofman wrote: > On Thu, 2011-12-29 at 14:16 +0100, Mathias Fröhlich wrote: > > > Could we do dds files without compression but with precomputed mipmaps? > > > > So at next, can you try out which combination of compression/provided > > mipmaps/forced simgea