Hi, > De: Mathias Fröhlich > > * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu > in the database loader thread. This would help all textures not only the ones > that could be converted. May be this is the most generic solution.
I implemented a mipmap control and generation tool in effects when I last updated the urban shader. For the moment, it relies on hardware when the average operator is used for all texture channels but it could easily be modified to compute all mipmap on the CPU. look the <mipmap-control> effect option and mipmap.[ch]xx in SG material lib Regards, -Fred ------------------------------------------------------------------------------ Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel