Hi,

> De: Mathias Fröhlich
>
> * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu
> in the database loader thread. This would help all textures not only the ones
> that could be converted. May be this is the most generic solution.

I implemented a mipmap control and generation tool in effects when I last 
updated
the urban shader. For the moment, it relies on hardware when the average 
operator 
is used for all texture channels but it could easily be modified to compute 
all mipmap on the CPU. look the <mipmap-control> effect option and 
mipmap.[ch]xx in SG material lib

Regards,
-Fred

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