Hi, On Friday, December 30, 2011 11:11:39 Frederic Bouvier wrote: > > * If it's just the mipmaps. May be we can precompute the mipmaps using > > the cpu in the database loader thread. This would help all textures not > > only the ones that could be converted. May be this is the most generic > > solution. > I implemented a mipmap control and generation tool in effects when I last > updated the urban shader. For the moment, it relies on hardware when the > average operator is used for all texture channels but it could easily be > modified to compute all mipmap on the CPU. look the <mipmap-control> effect > option and mipmap.[ch]xx in SG material lib Thanks, I will look into that!
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