Hi,

On Friday, December 30, 2011 11:11:39 Frederic Bouvier wrote:
> > * If it's just the mipmaps. May be we can precompute the mipmaps using
> > the cpu in the database loader thread. This would help all textures not
> > only the ones that could be converted. May be this is the most generic
> > solution.
> I implemented a mipmap control and generation tool in effects when I last
> updated the urban shader. For the moment, it relies on hardware when the
> average operator is used for all texture channels but it could easily be
> modified to compute all mipmap on the CPU. look the <mipmap-control> effect
> option and mipmap.[ch]xx in SG material lib
Thanks, I will look into that!

Greetings

Mathias

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