He, he
Now it makes more sense.
Thanks guys
John
On Mon, 4 Jul 2011 09:57:32 -0600, Ron Jensen wrote:
> On Monda 04 July 2011 08:38:26 John Wojnaroski wrote:
>> toOsg
>
> Converts SG Vectors to OSG Vectors
>
> simgear/simgear/math/SGVec2.hxx
> simgear/simgear/math/SGVec3.hxx
> simgear/simgear/m
On Monday 04 July 2011 08:38:26 John Wojnaroski wrote:
> toOsg
Converts SG Vectors to OSG Vectors
simgear/simgear/math/SGVec2.hxx
simgear/simgear/math/SGVec3.hxx
simgear/simgear/math/SGVec4.hxx
toOsg(const SGVec2d& v)
{ return osg::Vec2d(v[0], v[1]); }
--
toOsg(const SGVec2f& v)
{ return osg::V
Hi,
On Monday, July 04, 2011 16:38:26 John Wojnaroski wrote:
> HI,
>
> Have been digging into the source trying to better understand the
> structure of the FG lighting system and constructs.
>
> Keep coming across this function "toOsg" as in
> bb.expandBy(toOsg(_lights[i].position));
> or
> fo
HI,
Have been digging into the source trying to better understand the
structure of the FG lighting system and constructs.
Keep coming across this function "toOsg" as in
bb.expandBy(toOsg(_lights[i].position));
or
fog->setColor(toOsg(fogColor));
and
light->setDiffuse(toOsg(l->scene_diffuse()));
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