[Flightgear-devel] Introduction 2 / Citation Bravo

2008-03-29 Thread loph
Hello,

hopefully this is the right mailinglist to post about aircraft-modelling, too, 
since it seems, I've 
sent my first mail to the wrong mailinglist.

I'll just re-post it here:

*

Hello,

I'm quite new to Flightgear, Flightsimulation in general and open source. 
But as it seems, I'm having a lot of fun with it.

Since I'm enjoying flying the Citation Bravo most and I do have some 
knowledge of Blender, I started editing the Aircraft a bit (minor changes  
like: adding labels to some instruments, Fixing some ugly body-dents, etc).

I could very well imagine to get myself more involved into developing that 
plane, but I'm not sure what things are taken care of by others and how the 
coordination of the work is done. I think especially the cockpit, and most of 
all the primus-1000, needs some work.

But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend 
file to .ac and loading the Model in Flightgear, the Cabindoor-Window gets 
blind, meaning the transparency is lost. There's still the chrome-animation 
applied 
to it and the window mesh shares the same material as the other, still 
transparent, windows, but you can't look through.

That problem even occurs when I import the original Mesh into Blender and 
export it again without making any changes. I'm using Blender 2.43.


Regards,
Jo


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Re: [Flightgear-devel] Introduction 2 / Citation Bravo

2008-03-29 Thread Syd
[EMAIL PROTECTED] wrote:
 Hello,

 hopefully this is the right mailinglist to post about aircraft-modelling, 
 too, since it seems, I've 
 sent my first mail to the wrong mailinglist.

 I'll just re-post it here:

 *

 Hello,

 I'm quite new to Flightgear, Flightsimulation in general and open source. 
 But as it seems, I'm having a lot of fun with it.

 Since I'm enjoying flying the Citation Bravo most and I do have some 
 knowledge of Blender, I started editing the Aircraft a bit (minor changes  
 like: adding labels to some instruments, Fixing some ugly body-dents, etc).

 I could very well imagine to get myself more involved into developing that 
 plane, but I'm not sure what things are taken care of by others and how the 
 coordination of the work is done. I think especially the cockpit, and most of 
 all the primus-1000, needs some work.

 But now a actual modelling question:
 While editing, I faced a rather stange problem. After exporting the .blend 
 file to .ac and loading the Model in Flightgear, the Cabindoor-Window gets 
 blind, meaning the transparency is lost. There's still the chrome-animation 
 applied 
 to it and the window mesh shares the same material as the other, still 
 transparent, windows, but you can't look through.

 That problem even occurs when I import the original Mesh into Blender and 
 export it again without making any changes. I'm using Blender 2.43.


 Regards,
 Jo

   
Hi Jo,
The Bravo is in development stage , and probably will be for a while 
. If you read the  set files of aircraft you will see the authors names 
there.

What version are you using , PLIB or OSG ?Did you get the Bravo from 
CVS ?
I,ve made some changes to the P1000 system here , moving it into the 
Bravo folder instead of Instruments-3d , and yes , it needs a ton of 
work , but the present issue with it is coming up with a better text 
drawing routine , which I haven't managed yet ...
I'm not sure what to suggest , I occasionally get the transparency 
problem , but more often than not , it seems to be caused by animation 
object grouping ...
Do you have any pictures of the panel changes ?
Cheers,
Syd
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Re: [Flightgear-devel] Introduction 2 / Citation Bravo

2008-03-29 Thread loph
Problem solved: my blender-version had a bug exporting .ac files

On 29 Mar 2008 at 17:56, [EMAIL PROTECTED] wrote:

 But now a actual modelling question:
 While editing, I faced a rather stange problem. After exporting the .blend 
 file to .ac and loading the Model in Flightgear, the Cabindoor-Window gets 
 blind, meaning the transparency is lost. There's still the chrome-animation 
 applied 
 to it and the window mesh shares the same material as the other, still 
 transparent, windows, but you can't look through.
 
 That problem even occurs when I import the original Mesh into Blender and 
 export it again without making any changes. I'm using Blender 2.43.
 


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It's the best place to buy or sell services for
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