Curtis,
I know, it's a problem solved in FG many years ago :). I know it arises
in all simulations and has to be solved in some way. Falcon4 for example
apears to be scaling the cockpit model 10x of original size (from what i
have seen in the code).
Thanks for advice, i will check it! It was
This issue has already been addressed in the current implementation.
Tim used a slave camera to draw the near geometry while the main camera
draws the far geometry. Look in CameraGroup.cxx and in
/sim/rendering/camera-group/znear properties.
There is one camera that draws between
Hi Paul,
Here is an interesting link that explains the core of the problem.
http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
It's been a while, but one technique for dealing with this is to clear the
zbuffer and reset the near plane location when drawing different portions of
the
Hello!
I have unsolved problem driving me nuts for weeks now. In my opengl
application the terrain presentation is flickering very frequently
(either as whole our 1/3 of all polygons). The problem disappears as
soon as i increase the near clipping value. The problem root is the z
buffer
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