Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-05-05 Thread dene maxwell
ne From: Erik Hofman <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Objects in a location for which no terrain tile exists Date: Mon, 01 May 2006 10:13:14 +0200 dene maxwell wrote: Hi "High r

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-05-01 Thread dene maxwell
Subject: Re: [Flightgear-devel] Objects in a location for which no terrain tile exists Date: Mon, 01 May 2006 10:13:14 +0200 dene maxwell wrote: Hi "High resolution folder" ? is this a 09.10 thing as I don't think 099 had High/Low resolution textures. If it did they certainly weren&

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-05-01 Thread Erik Hofman
dene maxwell wrote: Hi "High resolution folder" ? is this a 09.10 thing as I don't think 099 had High/Low resolution textures. If it did they certainly weren't mentioned as a possible fix. This folder has been there forever. It's located in the data directory of your base package and it's cal

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread dene maxwell
lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Objects in a location for which no terrain tile exists Date: Sun, 30 Apr 2006 16:23:23 -0400 Also if you remove the high resolution folder (or rename it to something different), Iflightgear will default t

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread dene maxwell
t Subject: Re: [Flightgear-devel] Objects in a location for which no terrain tile exists Date: Sun, 30 Apr 2006 21:10:03 +0200 (CEST) On Sun, 30 Apr 2006, dene maxwell wrote: Hi, I'm running 098a... can anyone remember if there was such a problem in 098a? and hopefully what the solution was

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread Rob Oates
Also if you remove the high resolution folder (or rename it to something different), Iflightgear will default to the low-res set you and should get a little better frame rate. I find this works pretty well on one of my test systems which is running a 32MB rage 128 pro.   Btw, is there a command li

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread Anders Gidenstam
On Sun, 30 Apr 2006, dene maxwell wrote: Hi, I'm running 098a... can anyone remember if there was such a problem in 098a? and hopefully what the solution was (pleeez don't let it be upgrade to 099 or 09.10 ...my hardware won't support it). Hi! This is a bit off-topic but if your old hardwa

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread Chris Metzler
On Sun, 30 Apr 2006 20:07:22 +1200 dene maxwell wrote: > > Hi, > > I'm trying to put a couple of off-shore oil platforms in a location > that no terrain tile exists by creating a new objects folder and stg > file (x2). Unfortunately they don't appear. > > I'm running 098a... can anyone remember i

[Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread dene maxwell
Hi, I'm trying to put a couple of off-shore oil platforms in a location that no terrain tile exists by creating a new objects folder and stg file (x2). Unfortunately they don't appear. I'm running 098a... can anyone remember if there was such a problem in 098a? and hopefully what the solutio