Tim, my earlier request might have gone lost:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
before ?
Best regards,
Martin Spott wrote:
Tim, my earlier request might have gone lost:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
Tim Moore wrote:
Martin Spott wrote:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
before ?
Yes, if you mean
On Tue, Oct 14, 2008 at 04:01:55PM -0400, Matthew Tippett wrote:
Hi,
I don't know if Tim has documented the OSG Camera work that he has done.
it removes most of the requirements for multiple instances and runs
very well on modest hardware. Of course it depends on what you are
doing
Hi Erwan,
Tim's multiple view features are very powerful, and I'm amazed at how fast
things run on medium and even lower range hardware.
Tim's updates support two major modes of operation.
1. If you have multiple monitors connected to your computer and setup as
separate independent displays
Now has this been documented? Or is there sufficient OSG documentation
to guide?
Regards,
Matthew
Original Message
Subject: Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer
From: Curtis Olson [EMAIL PROTECTED]
To: FlightGear developers discussions
Matthew Tippett wrote:
Now has this been documented? Or is there sufficient OSG documentation
to guide?
See docs-mini/README.multiscreen in the FlightGear source tree.
Tim
Regards,
Matthew
Original Message
Subject: Re: [Flightgear-devel] Patch for multiscreen
On Wed, Oct 15, 2008 at 9:10 AM, Matthew Tippett wrote:
Now has this been documented? Or is there sufficient OSG documentation
to guide?
Look for docs-mini/README.multiscreen in the CVS source.
Regards,
Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
On Wed, Oct 15, 2008 at 08:59:52AM -0500, Curtis Olson wrote:
Hi Erwan,
Tim's multiple view features are very powerful, and I'm amazed at how fast
things run on medium and even lower range hardware.
Tim's updates support two major modes of operation.
But this require that all screens are
First up, some arbitrary definitions. Multi-instance means multiple
instances of flightgear running (on one machine or many).
Multi-camera is using what Tim is describing here.
I don't believe that multi-camera is exclusive of multi-instance. But
for most users, a multi-camera setup will be
On Wed, Oct 15, 2008 at 07:52:42PM -0400, Matthew Tippett wrote:
First up, some arbitrary definitions. Multi-instance means multiple
instances of flightgear running (on one machine or many).
Multi-camera is using what Tim is describing here.
I don't believe that multi-camera is exclusive of
Hello ,
I resubmit my patch .
This reason of this patch is to have a better behavior of flightgear when you
fly
in multi screen configuration with multi-player mode .
When you setup a multi-monitor configuration you have multi instances
of flightgear ( see
Subject: [Flightgear-devel] Patch for multiscreen mode with multiplayer
From: Erwan MAS [EMAIL PROTECTED]
To: flightgear-devel@lists.sourceforge.net
Date: 14/10/08 04:16 PM
Hello ,
I resubmit my patch .
This reason of this patch is to have a better behavior of flightgear when you
Hello ,
I resubmit my patch .
This reason of this patch is to have a better behavior of flightgear when you
fly
in multi screen configuration with multi-player mode .
When you setup a multi-monitor configuration you have multi instances
of flightgear ( see
Hi,
* Erwan MAS -- Sunday 05 October 2008:
I resubmit my patch .
I had seen it the first time, but after glancing over them I
decided that the patches have problems and that for some of
that I considered other developers responsible (e.g. Curt
for the net_fdm, one of the MP people for the MP
On Sat, May 24, 2008 at 07:54:06PM +0200, Erwan MAS wrote:
Hello ,
Two patch that solve for me , multiscreen problematic .
The first patch solve the problem that on my second screen , i don't see
rotor turn .
The second patch introduce a new variant for the option multiplayer .
This
On Wed, 28 May 2008, Erwan MAS wrote:
I have receive no comment about my patchs .
I don't kwnow if it is normal !
Perhaps i dont follow the right way !
What i can do ?
Hi,
It is pretty normal. Have patience and revive the subject occasionally.
The isn't (AFAIK) any very active developer
Hello ,
Two patch that solve for me , multiscreen problematic .
The first patch solve the problem that on my second screen , i don't see rotor
turn .
The second patch introduce a new variant for the option multiplayer .
This variant is a repeat mode .
The idea is to propagate all multiplayer
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