Re: [Flightgear-devel] Performance and Paris
Paris has been a heavy scenery for a long time, but in the latest GIT it seems as if it is becoming unusable. I am getting 9 or 10 FPS in multithreading mode. A FGFS version of a couple of months ago dropped my FPS over Paris on the same system to about 12-15. Performance seems to have degraded a little bit. Paris scenery is not really well done- every texture file has a alpha layer in, even if it is not necessary. Another cause is the .xml-animation. The more .xml in the scenery the more worse fps is. In my eyes it is a big issue and prevents good and detailed sceneries. Unfortunately that's no bug as I have understood... To my mind, the issue is not if the scenery is efficiently done or not, but that it is handled different by present-dat GIT and by 2.0.0 (or older GIT), and that the newer versions become slower even with graphics goodies like urban shader are switched off. I *suspect* this may be related with the performance differences I see between local weather running with 2.0.0 or GIT - both Paris and local weather having to do with a large number of (non-random) models being present in the scenery. Doesn't help much in terms of a solution though... Cheers, * Thorsten -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Performance and Paris
Hi Paris has been a heavy scenery for a long time, but in the latest GIT it seems as if it is becoming unusable. I am getting 9 or 10 FPS in multithreading mode. A FGFS version of a couple of months ago dropped my FPS over Paris on the same system to about 12-15. Performance seems to have degraded a little bit. In this instance I was not using local weather and the urban effect shader switched off. In other regions, my FPS rate is usually somewhere in the high thirtees to low seventees. A snapshot of the on screen statistics (in Debug) shows: Update: 23.44 Call: 25 46 Draw: 33.40 GPU: 40.34 Call: 4.66 Draw: 1.96 GPU: 1.66 How should these numbers be interpretated? Are they percentages, like in The GPU is 40.34% busy? m -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Performance and Paris
On Sun, Oct 24, 2010 at 12:53 PM, fiers...@zonnet.nl wrote: A snapshot of the on screen statistics (in Debug) shows: Update: 23.44 Call: 25 46 Draw: 33.40 GPU: 40.34 Call: 4.66 Draw: 1.96 GPU: 1.66 How should these numbers be interpretated? Are they percentages, like in The GPU is 40.34% busy? They are in milliseconds. -- Csaba/Jester -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Performance and Paris
Hi, Hi Paris has been a heavy scenery for a long time, but in the latest GIT it seems as if it is becoming unusable. I am getting 9 or 10 FPS in multithreading mode. A FGFS version of a couple of months ago dropped my FPS over Paris on the same system to about 12-15. Performance seems to have degraded a little bit. Paris scenery is not really well done- every texture file has a alpha layer in, even if it is not necessary. Another cause is the .xml-animation. The more .xml in the scenery the more worse fps is. In my eyes it is a big issue and prevents good and detailed sceneries. Unfortunately that's no bug as I have understood... Heiko Heiko -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Performance and Paris
On Sunday 24 October 2010 05:02:23 Csaba Halász wrote: On Sun, Oct 24, 2010 at 12:53 PM, fiers...@zonnet.nl wrote: A snapshot of the on screen statistics (in Debug) shows: Update: 23.44 Call: 25 46 Draw: 33.40 GPU: 40.34 Call: 4.66 Draw: 1.96 GPU: 1.66 How should these numbers be interpretated? Are they percentages, like in The GPU is 40.34% busy? They are in milliseconds. And you can add them all up, invert them, and see the framerate: 1/(23.44+25.46+33.40+40.34+4.66+1.96+1.66)ms ~= 7.6 fps Ron -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel