On Fri, 2011-04-15 at 11:27 +0200, Erik Hofman wrote:
On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote:
Like, Christian and Vivian stated earlier, I would also hate to see a patch
getting lost, especially when it contains promise. This is why I
originally suggested committing it.
On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote:
I can only agee with Vivian here: lets get this change into GIT, so that it
doesn't get lost as so many others in the past. The shader is not perfect
yet, but that should not hurt, as it is disabled as a default. Those who
want to
On Fri, 15 Apr 2011 08:41:42 +0200, Erik wrote in message
1302849702.1655.1.camel@Raptor:
On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote:
I can only agee with Vivian here: lets get this change into GIT, so
that it doesn't get lost as so many others in the past. The shader
is
On 15 Apr 2011, at 08:41, Erik Hofman wrote:
On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote:
I can only agee with Vivian here: lets get this change into GIT, so that it
doesn't get lost as so many others in the past. The shader is not perfect
yet, but that should not hurt, as
On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote:
Like, Christian and Vivian stated earlier, I would also hate to see a patch
getting lost, especially when it contains promise. This is why I originally
suggested committing it.
I would suggest that (even though it may not be
Hi.
Nice to see my shader brought up some discussion :)
First, Vivian, I tried to see your screenshots, but the link wasn't
working (server down or something?) so I cannot comment them right
now. And I didn't mean the bug with sun reflection on the water being
misplaced from the real shader, but
On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote:
Admittedly, I only looked at the corresponding forum topic very briefly, but
the screenshots certainly looked promising. I'd be happy to commit the
corresponding simgear and flightgear patches.
I did see some comments from Fred in the
On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote:
Admittedly, I only looked at the corresponding forum topic very
briefly, but the screenshots certainly looked promising. I'd be happy
to commit the corresponding simgear and flightgear patches.
I did see some comments from Fred in
On 14 Apr 2011, at 10:30, Frederic Bouvier wrote:
Erik Hofman wrote:
It's not production ready yet, and it even removes some of the features
form the old code. I don't seem to see any difference with different
humidity levels for example.
I guess one would have to play with the Mie
On Thu, Apr 14, 2011 at 11:15 AM, Durk Talsma durkt...@gmail.com wrote:
PS: what about the 2.2 release first ? I see plans for lots of code.
Yeah, we should get back to that. What is the current status? I have spend
a lot of time doing the prepatory work for an eventual release during my
On Thu, 2011-04-14 at 18:15 +0200, Durk Talsma wrote:
Okay, thanks for the comments. I'll be holding back on committing. Is
there any perspective that this patch can be brought to production
quality?
I'm not sure, it needs time to look after some things. For one it should
be made possible
Erik wrote
On Thu, 2011-04-14 at 18:15 +0200, Durk Talsma wrote:
Okay, thanks for the comments. I'll be holding back on committing. Is
there any perspective that this patch can be brought to production
quality?
I'm not sure, it needs time to look after some things. For one it
Erik Hofman wrote:
I'm not sure, it needs time to look after some things. For one it should
be made possible for the shader to adjust the fog color located
under /rendering/fog but at this time values written to it will be
overwritten by the current code.
Erik
I can only agee with
On 13 Apr 2011, at 00:08, Vivian Meazza wrote:
It's meant to have been fixed.
I can push the shader and effects file into git - but someone else will have
to pick up the flightgear and simgear patches
Admittedly, I only looked at the corresponding forum topic very briefly, but
the
Hi,
I made this patch some time ago, and seems like it is working quite
fine, so I though if it might be possible to add to git (if nothing
more, then maybe for future reference)?
It does two things. First I modified the skydome code to be more
configurable so that the precision could be
Lauri wrote
Hi,
I made this patch some time ago, and seems like it is working quite
fine, so I though if it might be possible to add to git (if nothing
more, then maybe for future reference)?
It does two things. First I modified the skydome code to be more
configurable so that the
It does two things. First I modified the skydome code to be
more
configurable so that the precision could be increased
(number of rings
and bands). Then I implemented the O'Neil's scattering
shader to
showcase the scattering. I know that for the proper effect,
terrain and
other objects
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