On 24 Oct 2011, at 10:09, thorsten.i.r...@jyu.fi wrote:
> Yes, the angles between eye and sun are constants per frame throughout the
> scene :-) So is hazeColor. My problem is not passing the value from the
> property tree, my problem is getting it there - I'm not a C++ coder, I
> have no clue wh
On 24 Oct 2011, at 08:46, thorsten.i.r...@jyu.fi wrote:
> I've now tested a few more things: There are still some issues with ocean
> tiles left - I *think* throwing in more vertices will fix this, or
> Emilian's hack of testing point altitude against layer altitude rather
> than doing trigonomet
On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote:
> Thorsten
>
> > Im the last weeks, I've been working on integrating Lauri's skydome
> > scattering shader in a seamless way with the rest of the environment. I
> > have now a working version of the shaders available which could be
> > commit
Thorsten
> Im the last weeks, I've been working on integrating Lauri's skydome
> scattering shader in a seamless way with the rest of the environment. I
> have now a working version of the shaders available which could be
> committed.
>
> This is:
>
> * the original skydome shader, with an added
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