Re: [Flightgear-devel] World Scenery Reissue?
Locally I've been doing a complete svn update of the complete world scenery every few days and calling v2.0.0 - svn-rev-num Perhaps when 2.2.0 is released we could take the svn version of the day, call it v2.2.0 - svn-rev-num-of-that-day and push it out to the server. This is a less than optimal distribution mechanism though. Another option would be to remove the scenery chunks from the server (because they get out dated so fast) and force people to use svn, but I'm not sure I like that as our only option. I do like the idea of taking a scenery snapshot at the time of the source code release and publishing that on our ftp mirror system. That way, if someone is running FlightGear v X.Y.Z, they can download scenery that is known to be compatible with that version. We can't support every version we've ever released in the past by keeping a matching scenery release on our servers, but we can at least make a tree available that matches our current release. That way we would be free to move forward with development and include features to the svn scenery that require code support that hasn't been added until after the most recent official release. Regards, Curt. On Fri, Jan 7, 2011 at 2:08 PM, J. Holden stattosoftw...@yahoo.com wrote: I don't think TerraSync and the world scenery should always be in, er, sync, but I still think rolling the last two years worth of work over into another minor scenery release is a good idea, especially if we are directing people to that specific scenery download page. I just don't know how hard this would be to do? -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] World Scenery Reissue?
Just tonight I have finished modeling the first skyscraper in FlightGear for Vancouver, BC, Canada. I am running FlightGear and the modeling software on an old laptop (which I am using FlightGear on solely for scenery development purposes). I downloaded the proper world scenery tile from: http://flightgear.org/Downloads/scenery-1.0.1.html I then used the ufo to fly around a bit. I did not use TerraSync. I have added a few buildings to Friday Harbor (KFHR?) and wanted to see if they showed up in the scenery. They did not. I then flew on to Seattle and I noted the scenery lacked any custom models, and the original generic skyscrapers were still in place. Finally I flew to Portland and the original generic skyscrapers were also in place. I am wondering, therefore, given the current difficulty in mass-generating new terrain from the mapserver, how difficult it would be to push what is in the current TerraSync directory out as World Scenery 1.1.0? There would be a number of new models, and I think Hawai'i would have better scenery, but it would mean there is a new scenery release which would basically coincide with the release of the new version. While those who have been using TerraSync would not notice any improvement, those who don't would notice at least 400 unique models in their scenery contributed over the course of over two years. Of course when we are ready to generate terrain from the mapserver, this would be World Scenery 2.0.0 - and the most important FlightGear scenery release for almost a decade, Cheers John -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Scenery 1.0.1
On jeudi 30 octobre 2008, Ralf Gerlich wrote: Hello everybody! The World Custom Scenery Project is proud to finally present the long-awaited bugfix release V1.0.1 of the World Scenery. The scenery can currently be downloaded at http://mapserver.flightgear.org/Scenery We suggest that mirror provides fetch the release from there. Be sure to also download the shared models collection from http://scenemodels.flightgear.org/download/SharedModels.tgz and unpack the archive in your FGROOT folder. Outline of this mail: - Contents of the scenery - Acknowledgements - Base data - Airport data proposal Contents of the scenery --- In addition to the bugfix the release contains some very fine bits of custom scenery work, namely - 6 Caribbean islands plus Helgoland (John Holden, Christian Schmitt) - Revised ParisV2 scenario from http://helijah.free.fr/flightgear/scenery/ParisV2/ParisV2.htm (cleanup and import by Jon Stockill) - Taxiway signs at 6 airfields: KSFO, KBWI, KLVK, KRHV, TFFF, TJSJ - Major progress in crowding the Scenery with 3D models - by Alexis Bory, Gijs de Rooy, Alex Park, Christian Schmitt, Hugo Devon , Paolo Savini just to name a few of the many involved contributors; Acknowledgements The scenery was built on a quad-processor machine in San Diego with access provided to us by John Graham of Telascience. Jon Stockill and Martin Spott maintain the static scenery objects database at http://scenemodels.flightgear.org/ and provided the adjustments of the elevations in the objects DB. Curt Olson provided us with valuable hints as a long-time scenery builder and TerraGear development. Special thanks go to John Holden and Christian Schmitt, who by their work on manual digitizing of Landsat imagery in the Caribbeans and at Helgoland have helped us pushing the envelope of custom scenery in the official scenery release. We sincerely hope that by this newfound experience more people will go this way of improving the data in the landcover database. Base data - The scenery was generated with terragear-cs, the Custom Scenery version of TerraGear, available at http://mapserver.flightgear.org/git. Except for the obvious cases listed above the following base data was used: - landcover and line data: VMAP0, as available on http://mapserver.flightgear.org/ - airport data (apt.dat): as included in FlightGear Release 1.0 - elevation data: SRTM v2 3arcsec and 30arcsec data - static objects: current status of the FlightGear Static Scenery Database (http://scenemodels.flightgear.org/) as of 29th of October 2008 As apt.dat is distributed with the base package instead of the scenery itself we were unable to use up-to-date airport data. This scenery release is intended to serve as official scenery for the current FlightGear release and therefore its contents must be synchronized with the contents of the released base package. Airport data proposal - As an additional feature the release therefore contains airport data in an Airports-directory, based on a proposal of the Custom Scenery Project on decoupling airport data from the base package. The Custom-Scenery-Team is convinced that airport data related to the geometry of the scenery has its place in the scenery instead of the base package. Besides the easily updated static objects airports currently are the main scenery feature that is and should be in constant flux due to updates by users. Currently, the release-cycle of the base-package dictates the possible update cycle of airport data in the official scenery. This is a pity and ought to be changed. The proposal targeted a scheme which allows users to only download the airport data required for their desired area, while at the same time allowing easy access to the data with either the airport-ID or a position as key. Currently the apt.dat makes up nearly 5MB compressed, containing lots of data which is actually only needed by genapts, but not by FlightGear itself. With the v850 format of apt.dat - which we will hopefully be able to support in the future - this amount of superfluous data will increase. We therefore think that simply distributing apt.dat.gz together with each scenery tile might not be feasible anymore. Each 10x10-degree-tile contains only information about the airports contained in this tile, consisting of at most three XML-files per airport: ICAO.twr.xml, ICAO.threshold.xml, ICAO.parking.xml The ICAO.twr.xml-File contains the position(s) of the tower(s) associated with the airport in a PropertyList, presumably to be used for tower view positioning. The ICAO.threshold.xml-File contains the threshold positions of runways associated with the airport - two per runway - with heading and displacement information, again in a PropertyList. The ICAO.parking.xml-File contains the AI-network for the
[Flightgear-devel] World Scenery 1.0.1
Hello everybody! The World Custom Scenery Project is proud to finally present the long-awaited bugfix release V1.0.1 of the World Scenery. The scenery can currently be downloaded at http://mapserver.flightgear.org/Scenery We suggest that mirror provides fetch the release from there. Be sure to also download the shared models collection from http://scenemodels.flightgear.org/download/SharedModels.tgz and unpack the archive in your FGROOT folder. Outline of this mail: - Contents of the scenery - Acknowledgements - Base data - Airport data proposal Contents of the scenery --- In addition to the bugfix the release contains some very fine bits of custom scenery work, namely - 6 Caribbean islands plus Helgoland (John Holden, Christian Schmitt) - Revised ParisV2 scenario from http://helijah.free.fr/flightgear/scenery/ParisV2/ParisV2.htm (cleanup and import by Jon Stockill) - Taxiway signs at 6 airfields: KSFO, KBWI, KLVK, KRHV, TFFF, TJSJ - Major progress in crowding the Scenery with 3D models - by Alexis Bory, Gijs de Rooy, Alex Park, Christian Schmitt, Hugo Devon , Paolo Savini just to name a few of the many involved contributors; Acknowledgements The scenery was built on a quad-processor machine in San Diego with access provided to us by John Graham of Telascience. Jon Stockill and Martin Spott maintain the static scenery objects database at http://scenemodels.flightgear.org/ and provided the adjustments of the elevations in the objects DB. Curt Olson provided us with valuable hints as a long-time scenery builder and TerraGear development. Special thanks go to John Holden and Christian Schmitt, who by their work on manual digitizing of Landsat imagery in the Caribbeans and at Helgoland have helped us pushing the envelope of custom scenery in the official scenery release. We sincerely hope that by this newfound experience more people will go this way of improving the data in the landcover database. Base data - The scenery was generated with terragear-cs, the Custom Scenery version of TerraGear, available at http://mapserver.flightgear.org/git. Except for the obvious cases listed above the following base data was used: - landcover and line data: VMAP0, as available on http://mapserver.flightgear.org/ - airport data (apt.dat): as included in FlightGear Release 1.0 - elevation data: SRTM v2 3arcsec and 30arcsec data - static objects: current status of the FlightGear Static Scenery Database (http://scenemodels.flightgear.org/) as of 29th of October 2008 As apt.dat is distributed with the base package instead of the scenery itself we were unable to use up-to-date airport data. This scenery release is intended to serve as official scenery for the current FlightGear release and therefore its contents must be synchronized with the contents of the released base package. Airport data proposal - As an additional feature the release therefore contains airport data in an Airports-directory, based on a proposal of the Custom Scenery Project on decoupling airport data from the base package. The Custom-Scenery-Team is convinced that airport data related to the geometry of the scenery has its place in the scenery instead of the base package. Besides the easily updated static objects airports currently are the main scenery feature that is and should be in constant flux due to updates by users. Currently, the release-cycle of the base-package dictates the possible update cycle of airport data in the official scenery. This is a pity and ought to be changed. The proposal targeted a scheme which allows users to only download the airport data required for their desired area, while at the same time allowing easy access to the data with either the airport-ID or a position as key. Currently the apt.dat makes up nearly 5MB compressed, containing lots of data which is actually only needed by genapts, but not by FlightGear itself. With the v850 format of apt.dat - which we will hopefully be able to support in the future - this amount of superfluous data will increase. We therefore think that simply distributing apt.dat.gz together with each scenery tile might not be feasible anymore. Each 10x10-degree-tile contains only information about the airports contained in this tile, consisting of at most three XML-files per airport: ICAO.twr.xml, ICAO.threshold.xml, ICAO.parking.xml The ICAO.twr.xml-File contains the position(s) of the tower(s) associated with the airport in a PropertyList, presumably to be used for tower view positioning. The ICAO.threshold.xml-File contains the threshold positions of runways associated with the airport - two per runway - with heading and displacement information, again in a PropertyList. The ICAO.parking.xml-File contains the AI-network for the airport in the well-known format. These files are found in a three-level directory structure (poor man's index). The files for KSFO are
[Flightgear-devel] World scenery
Hi all, I have just installed all of the world scenery on my FG installation and i think i might have found some missing terrain data? I decided to fly from PHOG ,Kahului Airport in Hawaii it loaded up fine i even saw 3d models but there was no terrain just sea all around me. Can someone else check too just to make sure im not going mad. If you can see terrain let me know what file it is on . I just downloaded the entire scenery folder and extracted it to FG. I can see other areas like HK and Greece etc so its installed correctly. Regards, Justin smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World scenery
Hi, I have just checked the data sources in order to make sure this actually made it into the scenery creation process: (Attention, long URL) http://document.ihg.uni-duisburg.de/cgi-bin/mapserv40?mode=browselayer=cities_urbanlayer=landmass_defaultzoomdir=-1zoomsize=2imgxy=300.0+300.0imgext=-157.334753+20.066132+-155.641411+21.759474map=%2Fhome%2Fmas%2FWWW%2Flandcover%2Flandcover.maproot=%2Flandcoversavequery=trueprogram=%2Fcgi-bin%2Fmapserv40map_web_imagepath=%2Fhome%2Fmas%2FWWW%2Ftmp%2Fmap_web_imageurl=%2Ftmp%2Fmap_web_template=main.html It seems as if the islands are correctly represented as landmass. Cheers, Ralf --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World scenery
Justin Smithies wrote: I decided to fly from PHOG ,Kahului Airport in Hawaii it loaded up fine i even saw 3d models but there was no terrain just sea all around me. I don't see PHOG in the airports database. In case you mean POGG, you could try this one: http://document.ihg.uni-duisburg.de/cgi-bin/mapserv40?mode=browselayer=gshhs_coastlinezoomdir=0zoomsize=2imgxy=300.0+300.0imgext=-155.93+20.39+-156.93+21.39map=%2Fhome%2Fmas%2FWWW%2Flandcover%2Flandcover.maproot=%2Flandcoversavequery=trueprogram=%2Fcgi-bin%2Fmapserv40map_web_imagepath=%2Fhome%2Fmas%2FWWW%2Ftmp%2Fmap_web_imageurl=%2Ftmp%2Fmap_web_template=main.html and add the layers you like. There actually _is_ land in this area - at least there should be :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World scenery
Sorry POGG , i loaded it b and i see 3d models of the terminal and a hangar but no land or runway. Justin Smithies On Friday 07 April 2006 17:31, Martin Spott wrote: Justin Smithies wrote: I decided to fly from PHOG ,Kahului Airport in Hawaii it loaded up fine i even saw 3d models but there was no terrain just sea all around me. I don't see PHOG in the airports database. In case you mean POGG, you could try this one: http://document.ihg.uni-duisburg.de/cgi-bin/mapserv40?mode=browselayer=gsh hs_coastlinezoomdir=0zoomsize=2imgxy=300.0+300.0imgext=-155.93+20.39+-15 6.93+21.39map=%2Fhome%2Fmas%2FWWW%2Flandcover%2Flandcover.maproot=%2Flandc oversavequery=trueprogram=%2Fcgi-bin%2Fmapserv40map_web_imagepath=%2Fhome %2Fmas%2FWWW%2Ftmp%2Fmap_web_imageurl=%2Ftmp%2Fmap_web_template=main.html and add the layers you like. There actually _is_ land in this area - at least there should be :-) Martin. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World scenery
Fixed re extracted that area and it works fine now . Sorry to trouble you guys. The tower / pylon is still on the runway though at BIRK Iceland Justin Smithies On Friday 07 April 2006 17:37, Justin Smithies wrote: Sorry POGG , i loaded it b and i see 3d models of the terminal and a hangar but no land or runway. Justin Smithies On Friday 07 April 2006 17:31, Martin Spott wrote: Justin Smithies wrote: I decided to fly from PHOG ,Kahului Airport in Hawaii it loaded up fine i even saw 3d models but there was no terrain just sea all around me. I don't see PHOG in the airports database. In case you mean POGG, you could try this one: http://document.ihg.uni-duisburg.de/cgi-bin/mapserv40?mode=browselayer=g sh hs_coastlinezoomdir=0zoomsize=2imgxy=300.0+300.0imgext=-155.93+20.39+ -15 6.93+21.39map=%2Fhome%2Fmas%2FWWW%2Flandcover%2Flandcover.maproot=%2Fla ndc oversavequery=trueprogram=%2Fcgi-bin%2Fmapserv40map_web_imagepath=%2Fh ome %2Fmas%2FWWW%2Ftmp%2Fmap_web_imageurl=%2Ftmp%2Fmap_web_template=main.ht ml and add the layers you like. There actually _is_ land in this area - at least there should be :-) Martin. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] World Scenery
Can someone D/L the POGG Hawaii area and try it please. I was a bit to fast in saying i fixed it as it was dark. Just set it to morning and there is still no land just sea. Plenty of building though. Let me know what you find. Justin smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] World Scenery
If i use the following to start FG in POGG i get the following errors. /opt/flightgear/bin/fgfs --fg-root=/opt/flightgear/share/FlightGear --fg-scenery=/opt/flightgear/share/FlightGear/Scenery --airport-id=POGG --runway=20 --aircraft=737-300 --control=joystick --disable-random-objects --disable-hud-3d --enable-auto-coordination --enable-horizon-effect --enable-ai-models --enable-real-weather-fetch --geometry=1024x768 --bpp=32 --fov=55 --time-match-local --httpd=5501 --prop:/sim/sound/voices/enabled=true --callsign=easyjet737 Model Author: Dave Culp Creation Date: 2006-01-04 Version: $Revison: 1.0 $ Description: Models a 737. Failed to find PHOG in apt.dat.gz Failed to find PHOG in apt.dat.gz Httpd server started on port 5501 Reading xml electrical system model from /opt/flightgear/share/FlightGear/Aircraft/Generic/generic-electrical.xml Failed to find PHOG in apt.dat.gz Failed to find PHOG in apt.dat.gz And no Scenery just 3d models Anyone else Justin Smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Scenery
I just tried POGG, it worked fine, my scenery was downloaded by terrasync and i could see buildings, runways and land... Regards, Julien
[Flightgear-devel] World Scenery
Found my problem, I downloaded everything from /sites/ftp.flightgear.org/flightgear-ftp/Scenery-0.9.10 But it is missing quiete a few files. Justin smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Scenery
And a little cubical shed and a radio mast close the start of runway 06 (I think) of Orly. Yavuz Onder -Original message- From: Michal Fabik [EMAIL PROTECTED] Date: Fri, 07 Apr 2006 13:36:08 -0400 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] World Scenery There's also a windsock (or whatever that thing is called in english) on the runway at Victoria Falls Intl. (FVFA(?)) --- Justin Smithies [EMAIL PROTECTED] wrote: Found another issue. At BIRK Iceland there is a pylon tower on the runway !!!... It tore off my wing ;) on my poor 737. Can someone maybe move it please ?? Cheers Justin Smithies __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Yavuz Onder --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Scenery
On 07/04/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: And a little cubical shed and a radio mast close the start of runway 06 (I think) of Orly. Localizer. All the best, David -- http://www.megginson.com/ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel