Re: [Flightgear-devel] helicopter flight model update in cvs

2006-10-14 Thread Melchior FRANZ
* Maik Justus -- Friday 15 September 2006 00:07: Therefore (except of the vortex ring state) the flight model should be complete now. I've now only played with the new bo105 for two days, and it took some getting used to, but now I'm happier than ever. After deactivating my joystick's

Re: [Flightgear-devel] helicopter flight model update in cvs

2006-10-12 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 15 September 2006 09:44: [squared or power in js config files] Just add a nasal block in the joystick driver file (like the Cyborg-Gold-3d driver has) in which you check for the existence of a /rotors/ property, and if it exists set the power to 0 or another value.

Re: [Flightgear-devel] helicopter flight model update in cvs

2006-09-16 Thread Isao Yamashita
I got an idea from a X-Plane user that he removed the springs from his joystick (Logitech Extreme 3D Pro).I tried it in X-Plane and wow how easy to keep the ship under control !Works great for me too !IsaoMelchior FRANZ [EMAIL PROTECTED] wrote: * Maik Justus -- 9/15/2006 12:07 AM: a new update of

Re: [Flightgear-devel] helicopter flight model update in cvs

2006-09-15 Thread Melchior FRANZ
* Maik Justus -- 9/15/2006 12:07 AM: a new update of the helicopter flight model is in cvs. excellent news; thanks :-) Some of the joystick configurations are using squared axes, which gives better control near the center of the stick. But the stick of a heli is mostly not centered,

[Flightgear-devel] helicopter flight model update in cvs

2006-09-14 Thread Maik Justus
Hi all, a new update of the helicopter flight model is in cvs. Whats new: - more realistic calculation of lift and drag of the rotor (as well as simulation of the rotor disk in more than four directions). You can now use real airfoil data. - optimization of ground effect calculation (no