Re: [Flightgear-devel] license

2012-09-11 Thread Stuart Buchanan
On Wed, Sep 5, 2012 at 9:32 AM, James Turner wrote:
 On 5 Sep 2012, at 09:06, Stuart Buchanan wrote:
 As this comes up on a monthly basis, perhaps we need an FAQ explaining
 why changing the license is a bad idea, has no support from the core
 developers, isn't practical, and won't make any difference anyway?

 +1

I've created a wiki page collecting the reasons for not changing the license
in the following (protected) wiki article:

http://wiki.flightgear.org/Changing_the_FlightGear_License

I've also included the text below for comment.  I don't expect everyone to agree
with every statement, but hopefully I've captured the main reasons why
the majority
of contributors on this list believe that FG should remain GPL.
Please let me know
of any omissions.

Note that I have explicitly not addressed the legality or not of FPS
et al.  I think that is
sufficiently covered in our existing FAQ on the matter:

http://www.flightgear.org/flightprosim.html

Hopefully we will be able to point future posters on this issue to the
wiki and avoid
having to respond every couple of months.

-Stuart

The subject of changing the FlightGear license to a non-commercial one
comes up on a regular basis on the -devel list, typically with a wish
to stop the use of FlightGear by FlightProSim etc.

This page sets out the main reasons why the core FlightGear developers
do not intend to change the license, based on the views of long-time
contributors to the source code expressed on the list. While
individual contributors may disagree on particular points, it
represents the overall view of the core contributors.

Those wishing to propose a license change are encouraged to read this
instead of posting to the -devel list.

-   Philosophically. The freedom to use FlightGear commercially is a
key freedom provided by the GPL. Removing that freedom makes
FlightGear less free, and would discourage contribution from current
developers who particularly value freedom.
-   Commercial Contribution/Use. Some contributions are the direct
result of commercial use of FlightGear, and some current contributors
are paid for their FlightGear work, directly or indirectly. Moving to
a non-commercial license would immediately impact these contributions.
-   Distribution. FlightGear is packaged in a number of Linux
distributions. Changing to a less free license would stop it from
being distributed in this way and reduce its reach.
-   Practicality. Changing the license would require agreement from
everyone who has ever contributed to FlightGear. Given the age of the
project (15 years) and huge number of contributors (some of whom have
sadly passed away), this isn't practical.
-   Effectiveness. Re-distributors/forkers such as FlightProSim have
so far shown no interest in keeping up with the latest FlightGear
version, and any license change would not impact their use of
back-level software. It is therefore unlikely that any license change
would have an impact.

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Re: [Flightgear-devel] license

2012-09-11 Thread James Turner

On 11 Sep 2012, at 16:29, Stuart Buchanan wrote:

 
 I've created a wiki page collecting the reasons for not changing the license
 in the following (protected) wiki article:

Thanks Stuart, this is much appreciated (at least by me!)

James


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Re: [Flightgear-devel] license

2012-09-11 Thread Arnt Karlsen
On Tue, 11 Sep 2012 16:29:27 +0100, Stuart wrote in message 
CAP3ntyu47bjEiAP_XdX=O=bzlpfag8xrxm9vnsuwv1bsiqr...@mail.gmail.com:

 -   Effectiveness. Re-distributors/forkers such as FlightProSim have
 so far shown no interest in keeping up with the latest FlightGear
 version, and any license change would not impact their use of
 back-level software. It is therefore unlikely that any license change
 would have an impact.

..a wee tweak: any useful impact.

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Re: [Flightgear-devel] license

2012-09-06 Thread Renk Thorsten
There remains this strange discrepancy between what people are outraged about 
and what could potentially stand in court.

 Wah.  They're immoral scammers by any examination.  They're suckering
 people into not only buying free software, but public domain materials as
 well! 

 I think the truth is simpler. They only make sales by misleading
 the customer into thinking they are getting something else.

Yes. That much is quite evident, but that's not illegal. In most parts of the 
world, getting the customer to pay for something which he could get otherwise 
cheaper or even for free is considered a clever business model. I've seen 
hotels and commercial wifi operators charging for their services in the 
vicinity of a free wifi spot. I am offering my Elvish introductionary courses 
for free as pdf downloads, but due to numerous people asking for it also for 
sale in ebook formats (one'd think it's a matter of simply running a converter, 
but apparently people are happier paying 5 bucks for something they could get 
for free). I've seen a photographer offering pictures of Arches National Park 
for 4000 US$ where I could get posters of the same quality for 20 US$ in the 
part office. 

That's just how our societies work. So, if you're fair, you have to give the 
same treatment to your bank which promises you top-grade investments where in 
truth we've all seen they're frequently after the fees they can get for the 
transaction and are otherwise happy to sell any crap to private investors. You 
have give the same treatment to the travel agent who promised sea view from the 
hotel room and forgot to mention that there's actually another hotel right in 
front of you and you can see the sea only on the periphery. You can extend that 
to your internet provider who promises fast and reliable service, and yet when 
there's a problem, strangely you find yourself for hours on end holding the 
line and talking to evidently incompetent service agents. And so on.

For the record, I feel that none of this is okay, and I feel there should be a 
law against it. But there isn't, and I just have to bloody accept that the 
world isn't run by my standards of how it should be.

Also, taking someone else's GPL licensed work for free and making a profit from 
it isn't illegal or a violation of GPL (that's what seems to upset most people).

The actually potentially problematic things about FlightProSim mentioned so far 
are:

*  screenshots which can't be produced with the product (when I checked the 
website, I saw only Flightgear screenies, so I don't even know that first hand) 
- that's no more a crime than all the juicy meals shown on micro-wave ready 
foods.

* probably self-created reviews and enthusiastic customer statements all over 
the place. Well, bugger me, but I do see Miss. Ann X from Austin, Texas 
claiming how product Y completely changed her life every time I'm in the US... 
Should I really believe that she's the genuine thing, a randomly picked 
customer feeling compelled to make a statement? Do we really believe that 
authors never ask their friends for enthusiastic reports on Amazon? That 
doesn't really seem to be a crime either. 

* the money-back guarantee, no fuss, turns out to be more difficult than 
expected in practice. Personally, I've yet to experience the one case in which 
a money-back guarantee turns out to be easy if you actually want to come back 
to it. I'd say that is fairly normal as well, at least I had two months of 
arguments with Dell before I got my money back.

* violations of GPL because the source code is not really available. 

So we're really down from fraud to the availability of source code on a website 
- and if FlightProSim would make all the code easily available by simply 
cloning the Flightgear repositories, you'd all be happy because they are now in 
complicance with GPL? Somehow I don't think so, somehow I think this isn't what 
upsets people.

Just face it - we live in a society in which not stating the honest trusth 
about a product, overcharging the customer whenever you can get away with it 
and otherwise deceiving him about what exactly he is about to buy is not only 
commonplace, but also legal and in many cases even considered desirable. I know 
of plenty of business models exploiting loopholes in the law - FlightProSim is 
in good company.

A good part of freedom as given by GPL is the freedom of others to do things 
you don't want done. Consider it the pricetag for freedom.

* Thorsten
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Re: [Flightgear-devel] license

2012-09-06 Thread Arnt Karlsen
On Thu, 6 Sep 2012 05:16:47 + (UTC), Martin wrote in message 
k29bjv$6c7c$1...@osprey.mgras.de:

 Ron Jensen wrote:
 
  IANAL. The issues are non-commercial and attribution. The
  attribution clause is effectively the BSD advertising clause, which
  is a horrible idea on multiple levels. 
  http://www.gnu.org/philosophy/bsd.html
 
 This GNU article is biased like hell and they're completely
 suppressing the well-founded reason for the clause they're agitating
 against.

..which is?

 Therefore it doesn't help much to develop a balanced
 representation of the topic you/we are talking about.

..one way to develop an informed and well balanced opinion 
to present, is scour or raid all relevant changelogs and git 
etc commit logs for names to put into the original obnoxious
3. All advertising materials mentioning features or use of 
this software must display the following acknowledgement:
This product includes software developed by the University 
of California, Berkeley and its contributors. ad sentence 
template, show them for the reasonable duration it takes to 
read each of them, and then tell us all what it would do for 
common start-up or boot-up times. ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] license

2012-09-06 Thread Vivian Meazza
Thorsten wrote:

 -Original Message-
 From: Renk [mailto:thorsten.i.r...@jyu.fi]
 Sent: 06 September 2012 10:47
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] license
 
 There remains this strange discrepancy between what people are outraged
 about and what could potentially stand in court.
 

snip

 * violations of GPL because the source code is not really available.
 
 So we're really down from fraud to the availability of source code on a
 website - and if FlightProSim would make all the code easily available by
 simply cloning the Flightgear repositories, you'd all be happy because
they
 are now in complicance with GPL? Somehow I don't think so, somehow I
 think this isn't what upsets people.
 

Even that is available, or used to be. I downloaded a copy, which AFAIKS was
just our source code, despite their claims to have modified it. Qs you say -
that's how it is. I think we ought to try to avoid having this discussion
every 12 months or so, covering the same ground, and coming to exactly the
same conclusion. 

Caveat emptor.

Vivian



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Re: [Flightgear-devel] license

2012-09-05 Thread Chris Forbes
 I still think we need another license for sceneries etc. ... not allowing any 
 commmercial use.

Why? Freedom Zero matters just as much for things other than code.

-- Chris

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Re: [Flightgear-devel] license

2012-09-05 Thread Erik Hofman
On 09/05/2012 07:50 AM, Michael wrote:
 No, FlightProSim and whatever they're called.

 I still think we need another license for sceneries etc. Anything but code 
 should be possible to license similar to GPL, but not allowing any 
 commmercial use.

Disallowing commercial use means Linux distributors can't include it in 
their distribution. You will never be able to convince every single 
developer that touched fgdata somehow to allow us to switch license.
You won't convince me anyhow.

 Only change/add this to gpl, rename it flightgear scenery license or 
 whatever. Dual licensing..should be easy?

Dual licensing (two licenses for the same file) won't help you anything 
since it allows the user to choose the one that suits him best.

Two licenses in one package is probably problematic too since it means 
the whole package (FlightGear) will fall under the most strict license.

Erik

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Re: [Flightgear-devel] license

2012-09-05 Thread Stuart Buchanan
On Wed, Sep 5, 2012 at 7:41 AM, Erik Hofman wrote:
 On 09/05/2012 07:50 AM, Michael wrote:
 No, FlightProSim and whatever they're called.

 I still think we need another license for sceneries etc. Anything but code 
 should be possible to license similar to GPL, but not allowing any 
 commmercial use.

 Disallowing commercial use means Linux distributors can't include it in
 their distribution. You will never be able to convince every single
 developer that touched fgdata somehow to allow us to switch license.
 You won't convince me anyhow.

+1.  (I suspect there is a very strong correlation between long term
contribution and commitment to the GPL)

On a practical note I'd also point out that some FG development has
been paid for through the commercial use of FG.  In the past I've been
paid to develop simulations for my local museum of flight, the results
of which have been fed back into FG.

Changing the license won't actually make any difference to FPS et al.
They appear still to be selling v1.9.1, and given their advertising
methods, I can see no reason why they would put any effort into
updating their package.

As this comes up on a monthly basis, perhaps we need an FAQ explaining
why changing the license is a bad idea, has no support from the core
developers, isn't practical, and won't make any difference anyway?

-Stuart

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Re: [Flightgear-devel] license

2012-09-05 Thread James Turner

On 5 Sep 2012, at 09:06, Stuart Buchanan wrote:

 On a practical note I'd also point out that some FG development has
 been paid for through the commercial use of FG.  In the past I've been
 paid to develop simulations for my local museum of flight, the results
 of which have been fed back into FG.

+1

 Changing the license won't actually make any difference to FPS et al.
 They appear still to be selling v1.9.1, and given their advertising
 methods, I can see no reason why they would put any effort into
 updating their package.

+1

 
 As this comes up on a monthly basis, perhaps we need an FAQ explaining
 why changing the license is a bad idea, has no support from the core
 developers, isn't practical, and won't make any difference anyway?

+1

:)

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Re: [Flightgear-devel] license

2012-09-05 Thread Scott

  While we are on the topic, I'd like to take a different perspective.

  There are a number of source data files (eg: national SRTM-1 data)
that is provided under Creative Commons with license terms very similar
as GPL, however it isn't GPL, but it would appear to have the same aims
as everything below. However at the end of the day it is not GPL, and so
can not be used. Creative Commons seems to be very popular for content
as oppose to code with organisations that don't do code.

  So my question then is, what path is there to incorporate CC content
in scenery that must be GPL???


  cheers
S.



On Wed, 2012-09-05 at 09:32 +0100, James Turner wrote:
 On 5 Sep 2012, at 09:06, Stuart Buchanan wrote:
 
  On a practical note I'd also point out that some FG development has
  been paid for through the commercial use of FG.  In the past I've been
  paid to develop simulations for my local museum of flight, the results
  of which have been fed back into FG.
 
 +1
 
  Changing the license won't actually make any difference to FPS et al.
  They appear still to be selling v1.9.1, and given their advertising
  methods, I can see no reason why they would put any effort into
  updating their package.
 
 +1
 
  
  As this comes up on a monthly basis, perhaps we need an FAQ explaining
  why changing the license is a bad idea, has no support from the core
  developers, isn't practical, and won't make any difference anyway?
 
 +1
 
 :)
 
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Re: [Flightgear-devel] license

2012-09-05 Thread HB-GRAL
Am 05.09.12 11:52, schrieb Scott:

While we are on the topic, I'd like to take a different perspective.

There are a number of source data files (eg: national SRTM-1 data)
 that is provided under Creative Commons with license terms very similar
 as GPL, however it isn't GPL, but it would appear to have the same aims
 as everything below. However at the end of the day it is not GPL, and so
 can not be used. Creative Commons seems to be very popular for content
 as oppose to code with organisations that don't do code.



Which national SRTM-1 do you mean is in CC ? I know only SRTM-1 in 
public domain.

-Yves

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Re: [Flightgear-devel] license

2012-09-05 Thread Scott
On Wed, 2012-09-05 at 12:11 +0200, HB-GRAL wrote:
 Am 05.09.12 11:52, schrieb Scott:
 
 While we are on the topic, I'd like to take a different perspective.
 
 There are a number of source data files (eg: national SRTM-1 data)
  that is provided under Creative Commons with license terms very similar
  as GPL, however it isn't GPL, but it would appear to have the same aims
  as everything below. However at the end of the day it is not GPL, and so
  can not be used. Creative Commons seems to be very popular for content
  as oppose to code with organisations that don't do code.
 
 
 
 Which national SRTM-1 do you mean is in CC ? I know only SRTM-1 in 
 public domain.


The example is not important, but it is the Australian government data
and includes SRTM and other data files. This is consistent with some
other national agencies, though I can't recall exact examples right now.

The point was how do we integrate data that is under the Creative
Commons license in particular, that is broadly in the spirit of GPL but
is not GPL?


cheers
  S.



 
 -Yves
 
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Re: [Flightgear-devel] license

2012-09-05 Thread Martin Spott
Scott wrote:

  So my question then is, what path is there to incorporate CC content
 in scenery that must be GPL???

Under the this is no legal advice-clause I'd say it should allow
derived works to be published under the GPL.

BTW, I'm uncertain if we're having the same SRTM-1 in mind. The last
time I looked at the a public source of SRTM-1, it's been very noisy. 
Aside from that you're probably not gaining much by using SRTM-1,
because upon Terrain generation most of the elevation points remain
unused anyway - even with SRTM-3.

Cheers,
Martin.
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Re: [Flightgear-devel] license

2012-09-05 Thread Scott
On Wed, 2012-09-05 at 10:35 +, Martin Spott wrote:
 Scott wrote:
 
   So my question then is, what path is there to incorporate CC content
  in scenery that must be GPL???
 
 Under the this is no legal advice-clause I'd say it should allow
 derived works to be published under the GPL.

 All free advice worth every cent :)
 But more seriously, I'm no license guru, and you picked one of the main
points I'm not clear on, the original CC in this example is
Share-alike and Derived works allowed with attribution.


 
 BTW, I'm uncertain if we're having the same SRTM-1 in mind. The last
 time I looked at the a public source of SRTM-1, it's been very noisy. 

 This is actually the nice thing about the national SRTM data, it has
been cleaned by folks who have lots of other data to clean it up
properly. They also provide SRTM-3 with the same license and has also
gone through the same cleaning process.


 Aside from that you're probably not gaining much by using SRTM-1,
 because upon Terrain generation most of the elevation points remain
 unused anyway - even with SRTM-3.

Yeah, ok, but it equally applies to other data files one can find around
the place, many do seem to have CC license attached, things like texture
files (used on objects), and shapefiles. But if the derived works
allows it, what other points in a CC license would exclude it from GPL
inclusion.


many thanks
  S.



 
 Cheers,
   Martin.



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Re: [Flightgear-devel] license

2012-09-05 Thread Martin Spott
Scott wrote:

 But more seriously, I'm no license guru, and you picked one of the main
 points I'm not clear on, the original CC in this example is
 Share-alike and Derived works allowed with attribution.

It really depends on the particular phrasing in license text.
One of the - various - reasons for not providing 'official' FlightGear
Scenery with OSM roads is the clause in CC-BY-SA 2.0, which says:

  If you alter, transform, or build upon this work, you may distribute
  the resulting work only under the same or similar license to this
  one.


  whereas the GPL is widely considered as not being sufficiently
similar, despite the fact that the *intention* isn't that much
different.

Cheers,
Martin.
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Re: [Flightgear-devel] license

2012-09-05 Thread Renk Thorsten
Hence I would use the same license to keep off scammers.
(...)
 Anything but code should be possible to license similar to GPL, but not 
 allowing any commmercial use.

My two cents:

First of all, define your use of 'scammer' here. From Wikipedia, I get A 
confidence trick is also known as a con game, con, scam, grift, hustle, bunko, 
bunco, swindle, flimflam, gaffle, or bamboozle. (...) A confidence trick is an 
attempt to defraud a person or group by gaining their confidence.

FlightProSim does not defraud its customers as far as I am aware. They seem to 
be actually getting a working copy of a flight simulation which is able to 
generate the advertized screenshots and has the advertized features. 

What they do is selling a product for a high price which is available elsewhere 
cheaper. Any consulting company will probably refer to this as a clever 
business strategy rather than a scam. I've noticed that I can buy newspapers on 
airports for a price which is somewhat higher than on the street. Usually the 
fact that I get the same newspaper for free once I enter the plane (or even at 
the gate in some airports) isn't advertized, I have to know. Would this make 
the newspaper vendors  morally bad people (obviously it's not criminal to sell 
something which is available for free next door) or merely clever businessmen?

Second, were is the damage? FlightProSim, as far as I can see, doesn't damage 
the Flightgear project in any way. It doesn't cost us money, after discovering 
that you get the product for free elsewhere, FlightProSim customers are as a 
rule not angry at Flightgear but at FlightProSim, so I fail to see how a 
changed license would benefit the project, as we're not after preventing damage 
for us here.

There is arguably, from a certain moral perspective, damage done to 
FlightProSim customers since they pay for something they could have gotten for 
free. Note that this is not the same thing as fraud (see above), and note also 
that pretty much every supermarket sells products which we could get cheaper 
elsewhere. We (some of us) may feel that this is somehow morally wrong though. 
From this come two questions:

* Can we all agree on moral standards what is 'right' and 'wrong' use of 
Flightgear? 
* If so, should we really take care to pre-empt all 'wrong' use?

I seriously doubt we all agree on the same 'right' and 'wrong' - I've heard 
some voices arguing against any military simulation using Flightgear while 
others use it to write derived combat sims for instance.  Suppose someone 
starts selling Flightgear with added customer service - so rather than the 
somewhat diffuse service offered in the forum, you get to talk to a service 
hotline in case something doesn't work. Is it morally justified to charge for 
this added service? If yes, how do we judge the standard of service and the 
price against what FlightProSim is (not?) offering? If no, would we not harm 
the project by preventing this service, as we are evidently not able to come up 
with a reliable customer service? I could go on a bit, the point is, once you 
actually start thinking about it, it's not a very clear-cut question.

Which brings me to third, what damage do we do to the project by preventing 
commercial use? As has been mentioned, plenty - commercial use has in the past 
been used to contribute to the project, we'd not be included in Linux 
distributions, we'd prevent someone from offering a perfectly useful customer 
service,...

And thus, in summary changing to a license preventing commercial use makes no 
sense. It doesn't prevent any damage done to the project, as no such damage 
exists. The idea is based on a perspective of 'right' and 'wrong' which is at 
best difficult to argue and for which we would not find any consensus among 
ourselves. The idea is further based on pre-empting 'misuse' of our work, which 
even if that could be defined and agreed upon, is difficult to establish in 
practice (do we for instance test every customer service and then only allow 
certified services to sell the product?). But a license change does clear and 
evident damage to the project. So we'd lose something but gain really nothing.

Cheers,

* Thorsten
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Re: [Flightgear-devel] license

2012-09-05 Thread Martin Spott
Renk Thorsten wrote:

 FlightProSim does not defraud its customers as far as I am aware.

According to reports on this very list (hint) and elsewhere they don't
comply with the money-back guarantee they advertize.

Cheers,
Martin.
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Re: [Flightgear-devel] license

2012-09-05 Thread Curtis Olson
On Wed, Sep 5, 2012 at 6:16 AM, Martin Spott martin.sp...@mgras.net wrote:

 Renk Thorsten wrote:

  FlightProSim does not defraud its customers as far as I am aware.

 According to reports on this very list (hint) and elsewhere they don't
 comply with the money-back guarantee they advertize.


I have heard of some people getting their money back, after quite a bit of
difficulty.  I have heard of many others who were in the process of trying
to get their money back -- but I don't know the ultimate resolution -- just
that it is far harder than the web site implies.

These guys advertise with a combination of FSX, X-Plane, and Flightgear
screen shots, and lately I've been seeing pictures of large commercial full
cockpit sims.  They advertise under a variety of names including names that
are variations of Flight Simulator X.  They blatantly rip images off our
web site and crop the water marks.  We haven't been able to pin them down
on an obvious violation of our FlightGear license, but they will do and say
just about anything.  In addition, most of the advertising I've seen has
been done under fake accounts.  And even the identities on the official
flight pro sim (and virtual pilot 3d) web pages are suspect.  Oh, and they
have been filling up the internet with fake reviews and piles of links to
try to game the search engines. Typically when someone pulls the trigger
and purchases the product, they get a download link only.  They end up
needing to pay an additional fee to get the software on DVD.

It is a fairly long stretch to say that these guys offer a legitimate
service, or meat the expectations their  advertising creates.  We haven't
been able to pin them down on a specific technical violation of the gpl,
but that doesn't mean they are legitimate, honorable, and ethical.

Unfortunately, there are new people signing onto the internet for their
very first time every day, and a few of them do fall victim to some of
these wonderful sounding scams.

Curt.
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Re: [Flightgear-devel] license

2012-09-05 Thread Renk Thorsten
 FlightProSim does not defraud its customers as far as I am aware.

 According to reports on this very list (hint) and elsewhere they don't
 comply with the money-back guarantee they advertize.

Well, since there's always small-print (which I don't know) I would leave that 
to the courts to establish if that is actually fraudulent or not. Personally, I 
think accusing someone of fraud needs a case better than reports on this list.

 It is a fairly long stretch to say that these guys offer a legitimate
 service, or meat the expectations their  advertising creates.

Again, the problem of a business not meeting every expectation their 
advertizing creates is known to everyone booking a holiday package via a travel 
agency. My hotels somehow never seem to look exactly like on the websites... 
The problem seems to be finding clear-cut and watertight criteria 
distinguishing legitimate from other business.

 We haven't
 been able to pin them down on a specific technical violation of the gpl,
 but that doesn't mean they are legitimate, honorable, and ethical.

Legitimate (as in legal) is a judgement I am not prepared to make. In my view, 
they're neither honourable nor particularly ethical, but that applies to many 
other businesses I know as well. Point being - to what length should I go to 
establish my ethical standards in the rest of the world? 

* Thorsten
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Re: [Flightgear-devel] license

2012-09-05 Thread geneb
On Wed, 5 Sep 2012, Martin Spott wrote:

 Renk Thorsten wrote:

 FlightProSim does not defraud its customers as far as I am aware.

 According to reports on this very list (hint) and elsewhere they don't
 comply with the money-back guarantee they advertize.

Nor do they comply with the GPL from what I can tell.

They're immoral scammers, plain and simple.

g.

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Re: [Flightgear-devel] license

2012-09-05 Thread Renk Thorsten
 We haven't
 been able to pin them down on a specific technical violation of the gpl,
 but that doesn't mean they are legitimate, honorable, and ethical.

 They're immoral scammers, plain and simple.

It galls me to speak up for FlightProSim, but such statements are, as far as I 
am concerned, not okay. I think we have to clearly distinguish between two 
levels here - what we personally consider ethical behaviour, and how the 
societies we live in codify the sum of many such personal judgements in norms 
which apply to all of us beyond the personal level, i.e. what is legal. 

Fraud is a crime. In essence, calling someone a scammer is calling him a 
criminal. There's a principle in criminal justice which reads Presumed 
Innocent until Proven Guilty. It means, if you suspect someone being a 
criminal, you have to gather evidence, take it to court and then a judge (a 
jury) decides if someone is guilty of a crime or not. It also means, if you 
haven't been able to pin them down on anything yet, you have to presume them 
legally innocent because you could not prove them guilty.

I know the principle is sometimes difficult to swallow, because, heck, we all 
know they are guilty as hell, let's not get hung up with questions of 
procedure... That's just the digital equivalent of a lynch mob. It's not enough 
that you are personally convinced that someone is guilty, you actually need to 
have a real case and see it through in court. And there's a good reason for 
that. FlightGear is not a digital lynch mob.

Now, the following depends on the country you are in, but in many places I know 
you are on the wrong side of the law if you claim someone is a criminal when 
there's no court decision that actually says so. So in calling someone a 
scammer without a legal 'guilty' verdict to back you up, you might be exposing 
yourself or the project to legal action from FlightProSim.

That's my view on the legal side of it.

As far as ethical behaviour is concerned, I think that's rather subjective. 
Just one more example, since Curt brought this up:

 It is a fairly long stretch to say that these guys offer a legitimate
 service, or meat the expectations their  advertising creates. 

One of the things I consider unethical is setting up a situation that is 
suggestive, i.e. from which the other is led to a conclusion I know to be 
wrong. That's actually perfectly legal, a lot of advertizing business is done 
based on this principle - you can't legally lie outright to the viewer of a 
commercial, but you can lead him to draw a false conclusion himself.

Now, in the screenshot gallery advertizing Flightgear 2.6, we had precisely 
that - screenshots showing the skydome shader with the horizon hidden by 
mountains or the cockpit. As far as I am concerned, a screenshot advertizing 
the simulation should show a more or less typical situation, not something that 
typically looks bad (because the horizon never matched) but can be engineered 
to look good by hiding the horizon. So the 2.6 gallery contains images which in 
my ethics book are false advertizing and hence unethical since they inevitably 
lead the viewer to the conclusion that he can expect the skydome shader to work 
without major graphical aretefacts, which is in fact not true because you can 
typically see the horizon during flight, i.e. you typically see rendering 
artefacts in 2.6.

I don't mean to imply by this that Curt is an unethical person, but just that 
we see in this case that we evidently do not apply the same standards here as 
to what 'false advertizing' is.

So, I rest my case here - please consider carefully if you really want to make 
any legally relevant statements, and if not, if your own ethical standards are 
so certain that you can really expect everyone to share them. Personally, I 
don't like FlightProSim Co, but after looking at a lot of evidence, working 
through GPL and investigating their website, I have decided that I have just to 
put up with them.

Best,

* Thorsten
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Re: [Flightgear-devel] license

2012-09-05 Thread Curtis Olson
Thorsten,

I think you are over analyzing these guys and giving them far too much
credit.  I think the truth is simpler. They only make sales by misleading
the customer into thinking they are getting something else.  They cast a
wide net of shady tactics.  So the situation (I believe) is closer to
Gene's perspective.  But we all see things from our own perspectives which
can lead to slightly different conclusions and that's fair, and fine --
these guys weave a complex web in part to confuse, distract, insulate one
part from another, and make it hard to pin anyone down on anything
specific.  Yet the sum total of their actions is a scam.  In this case I
think the simpler, and more obvious conclusion is actually more correct. :-)

Curt.


On Wed, Sep 5, 2012 at 9:40 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:

  We haven't
  been able to pin them down on a specific technical violation of the gpl,
  but that doesn't mean they are legitimate, honorable, and ethical.

  They're immoral scammers, plain and simple.

 It galls me to speak up for FlightProSim, but such statements are, as far
 as I am concerned, not okay. I think we have to clearly distinguish between
 two levels here - what we personally consider ethical behaviour, and how
 the societies we live in codify the sum of many such personal judgements in
 norms which apply to all of us beyond the personal level, i.e. what is
 legal.

 Fraud is a crime. In essence, calling someone a scammer is calling him a
 criminal. There's a principle in criminal justice which reads Presumed
 Innocent until Proven Guilty. It means, if you suspect someone being a
 criminal, you have to gather evidence, take it to court and then a judge (a
 jury) decides if someone is guilty of a crime or not. It also means, if you
 haven't been able to pin them down on anything yet, you have to presume
 them legally innocent because you could not prove them guilty.

 I know the principle is sometimes difficult to swallow, because, heck, we
 all know they are guilty as hell, let's not get hung up with questions of
 procedure... That's just the digital equivalent of a lynch mob. It's not
 enough that you are personally convinced that someone is guilty, you
 actually need to have a real case and see it through in court. And there's
 a good reason for that. FlightGear is not a digital lynch mob.

 Now, the following depends on the country you are in, but in many places I
 know you are on the wrong side of the law if you claim someone is a
 criminal when there's no court decision that actually says so. So in
 calling someone a scammer without a legal 'guilty' verdict to back you up,
 you might be exposing yourself or the project to legal action from
 FlightProSim.

 That's my view on the legal side of it.

 As far as ethical behaviour is concerned, I think that's rather
 subjective. Just one more example, since Curt brought this up:

  It is a fairly long stretch to say that these guys offer a legitimate
  service, or meat the expectations their  advertising creates.

 One of the things I consider unethical is setting up a situation that is
 suggestive, i.e. from which the other is led to a conclusion I know to be
 wrong. That's actually perfectly legal, a lot of advertizing business is
 done based on this principle - you can't legally lie outright to the viewer
 of a commercial, but you can lead him to draw a false conclusion himself.

 Now, in the screenshot gallery advertizing Flightgear 2.6, we had
 precisely that - screenshots showing the skydome shader with the horizon
 hidden by mountains or the cockpit. As far as I am concerned, a screenshot
 advertizing the simulation should show a more or less typical situation,
 not something that typically looks bad (because the horizon never matched)
 but can be engineered to look good by hiding the horizon. So the 2.6
 gallery contains images which in my ethics book are false advertizing and
 hence unethical since they inevitably lead the viewer to the conclusion
 that he can expect the skydome shader to work without major graphical
 aretefacts, which is in fact not true because you can typically see the
 horizon during flight, i.e. you typically see rendering artefacts in 2.6.

 I don't mean to imply by this that Curt is an unethical person, but just
 that we see in this case that we evidently do not apply the same standards
 here as to what 'false advertizing' is.

 So, I rest my case here - please consider carefully if you really want to
 make any legally relevant statements, and if not, if your own ethical
 standards are so certain that you can really expect everyone to share them.
 Personally, I don't like FlightProSim Co, but after looking at a lot of
 evidence, working through GPL and investigating their website, I have
 decided that I have just to put up with them.

 Best,

 * Thorsten

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Re: [Flightgear-devel] license

2012-09-05 Thread geneb
On Wed, 5 Sep 2012, Renk Thorsten wrote:

 We haven't
 been able to pin them down on a specific technical violation of the gpl,
 but that doesn't mean they are legitimate, honorable, and ethical.

 They're immoral scammers, plain and simple.

 It galls me to speak up for FlightProSim, but such statements are, as 
 far as I am concerned, not okay. I think we have to clearly distinguish

Wah.  They're immoral scammers by any examination.  They're suckering 
people into not only buying free software, but public domain materials as 
well! Frankly they're no better than spammers.  If it was up to me, they'd 
be tightly wrapped in wet leather and left in the hot sun as an example to 
others considering similar things.

They don't have customers, they have victims.

g.
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Re: [Flightgear-devel] license

2012-09-05 Thread syd adams
.  If it was up to me, they'd
 be tightly wrapped in wet leather and left in the hot sun as an example to
 others considering similar things.


I'd be more than happy to assist you with that.
Syd

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Re: [Flightgear-devel] license

2012-09-05 Thread Arnt Karlsen

..if these scammers feel slandered by that, scammers, 
they are entitled to file lawsuits.  

..the reason they don't, is they and their lawyers knows 
the truth is an  allowable and complete defense, and that 
judges often award litigation costs to the prevailing 
decent truthful people, and to discourage the frivolous 
fraudulent scammer types from suing. ;o)

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  best case, worst case, and just in case.

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Re: [Flightgear-devel] license

2012-09-05 Thread Ron Jensen
On Wednesday 05 September 2012 05:04:06 Martin Spott wrote:
 Scott wrote:
  But more seriously, I'm no license guru, and you picked one of the main
  points I'm not clear on, the original CC in this example is
  Share-alike and Derived works allowed with attribution.

 It really depends on the particular phrasing in license text.
 One of the - various - reasons for not providing 'official' FlightGear
 Scenery with OSM roads is the clause in CC-BY-SA 2.0, which says:

   If you alter, transform, or build upon this work, you may distribute
   the resulting work only under the same or similar license to this
   one.


   whereas the GPL is widely considered as not being sufficiently
 similar, despite the fact that the *intention* isn't that much
 different.

 Cheers,
   Martin.

IANAL. The issues are non-commercial and attribution. The attribution clause 
is effectively the BSD advertising clause, which is a horrible idea on 
multiple levels. 
http://www.gnu.org/philosophy/bsd.html

And has been pointed out, selling of flightgear does have a legitimate place.

Ron

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Re: [Flightgear-devel] license

2012-09-05 Thread Martin Spott
Ron Jensen wrote:
 On Wednesday 05 September 2012 05:04:06 Martin Spott wrote:

 It really depends on the particular phrasing in license text.
 One of the - various - reasons for not providing 'official' FlightGear
 Scenery with OSM roads is the clause in CC-BY-SA 2.0, which says:

   If you alter, transform, or build upon this work, you may distribute
   the resulting work only under the same or similar license to this
   one.


   whereas the GPL is widely considered as not being sufficiently
 similar, despite the fact that the *intention* isn't that much
 different.

 IANAL. The issues are non-commercial and attribution. The attribution clause 
 is effectively the BSD advertising clause, which is a horrible idea on 
 multiple levels. 
 http://www.gnu.org/philosophy/bsd.html

This GNU article is biased like hell and they're completely suppressing
the well-founded reason for the clause they're agitating against. 
Therefore it doesn't help much to develop a balanced representation of
the topic you/we are talking about.

 And has been pointed out, selling of flightgear does have a legitimate place.

Aside from the above, CC BY-SA 2.0 (as well as BSD, of course) allow
commercial use.  They just require you to put the proper license tag
onto the box (as does the GPL).  The issue wrt. 'mixing' CC BY-SA 2.0
and GPL, for example, is the particular phrasing in the different
licenses, which is incompatible.

Cheers,
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Re: [Flightgear-devel] license

2012-09-04 Thread Michael
No, FlightProSim and whatever they're called.

I still think we need another license for sceneries etc. Anything but code 
should be possible to license similar to GPL, but not allowing any commmercial 
use.
Only change/add this to gpl, rename it flightgear scenery license or whatever. 
Dual licensing..should be easy?





--- On Mon, 9/3/12, Tim Moore timoor...@gmail.com wrote:

 From: Tim Moore timoor...@gmail.com
 Subject: Re: [Flightgear-devel] license
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Monday, September 3, 2012, 4:43 PM
 On Mon, Sep 3, 2012 at 4:27 PM,
 Michael scrat_h...@yahoo.com
 wrote:
  Hi
  saw this:
  http://wiki.flightgear.org/File:Joystick_Configuration_Dialog.jpg
 
  which is Creative Commons Attribution-Share Alike 3.0
 license.
  Will that go into default 3.0? Hence I would use the
 same license to keep off scammers. Sorry, seems I've missed
 if default releases only contain GPL license or not.
 By scammers you mean developers?
 
 Tim
 
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[Flightgear-devel] license

2012-09-03 Thread Michael
Hi
saw this: 
http://wiki.flightgear.org/File:Joystick_Configuration_Dialog.jpg

which is Creative Commons Attribution-Share Alike 3.0 license.
Will that go into default 3.0? Hence I would use the same license to keep off 
scammers. Sorry, seems I've missed if default releases only contain GPL license 
or not.
Thanks



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Re: [Flightgear-devel] license

2012-09-03 Thread Tim Moore
On Mon, Sep 3, 2012 at 4:27 PM, Michael scrat_h...@yahoo.com wrote:
 Hi
 saw this:
 http://wiki.flightgear.org/File:Joystick_Configuration_Dialog.jpg

 which is Creative Commons Attribution-Share Alike 3.0 license.
 Will that go into default 3.0? Hence I would use the same license to keep off 
 scammers. Sorry, seems I've missed if default releases only contain GPL 
 license or not.
By scammers you mean developers?

Tim

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Re: [Flightgear-devel] license

2012-09-03 Thread Gijs de Rooy
Hi Michael,

that's just the screenshot's license that you see there. Images on the wiki can 
fall under many different licenses.

The dialog is in git and licensed under the GNU GPL v2.

Cheers,
Gijs

 Date: Mon, 3 Sep 2012 07:27:20 -0700
 From: scrat_h...@yahoo.com
 To: flightgear-devel@lists.sourceforge.net
 Subject: [Flightgear-devel] license
 
 Hi
 saw this: 
 http://wiki.flightgear.org/File:Joystick_Configuration_Dialog.jpg
 
 which is Creative Commons Attribution-Share Alike 3.0 license.
 Will that go into default 3.0? Hence I would use the same license to keep off 
 scammers. Sorry, seems I've missed if default releases only contain GPL 
 license or not.
 Thanks
 
 
 
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Re: [Flightgear-devel] license

2012-09-03 Thread Torsten Dreyer
Looks like the dialog is GPL and the screenshot image is CC.
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Re: [Flightgear-devel] license

2012-09-03 Thread Stuart Buchanan
On Mon, Sep 3, 2012 at 3:51 PM, Torsten Dreyer wrote:
 Looks like the dialog is GPL and the screenshot image is CC.

The screenshot license is CC purely as this is the default for the
wiki upload.  No political statement was intended :)

-Stuart

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[Flightgear-devel] ..license compatibility matrix, was: Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread Arnt Karlsen
On Tue, 5 Apr 2011 22:29:48 +0200, Melchior wrote in message 
201104052229.49...@rk-nord.at:

 * Arnt Karlsen -- Tuesday 05 April 2011:
  On Tue, 5 Apr 2011 21:14:03 +0200, Melchior wrote in message 
   Caution: this is *not* part of the GPLv2. It's *below* the line
   stating END OF TERMS AND CONDITIONS, and is just meant as an
   *example* for how (the FSF would like us) to apply the GPLv2.
  
  ..dig deep into can of worms in the 2'nd paragraph of §9 in: 
  http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 
 That paragraph says *nothing* that contradicted what I wrote.
 It rather confirms it. Sorry, you just didn't get that paragraph,
 it seems. 

..zoom out to strategic overview, and you'll see what I see.

 Not going to waste more time on that level ...

..agreed, and this thread does not need 100% agreement now, 
to be an useful future reference.  
License compatibility matrix: http://gplv3.fsf.org/dd3-faq
Guidance: http://www.gnu.org/licenses/quick-guide-gplv3.html
http://www.groklaw.net/staticpages/index.php?page=20050131065655645

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-22 Thread Erik Hofman


Curtis Olson wrote:
 Can we just quote Mark Kilgard's comment in that thread that 
 modification is fine?  I like Debian and I ran their distribution on my 
 machines for many years.  I admire how carefully they follow through 
 with these licensing issues ... but my word ... no wonder their package 
 versions are 4 years behind every other distribution.

If this code is just used by a utility that is useful for developers 
only (normalmap) then I'd move the code oevr to that specific directory 
and leave it at that.

I'll have to do some other work today by might be able to do it myself 
in the next few days if no one else beats me to it.

Erik

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-22 Thread Erik Hofman
Erik Hofman wrote:
   If this code is just used by a utility that is useful for developers
 only (normalmap) then I'd move the code oevr to that specific directory 
 and leave it at that.

I had a few spare minutes and the code is moved over now.

Erik

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-22 Thread ovek
Ron Jensen skrev:
 On Mon, 2009-06-22 at 03:30 +0200, o...@arcticnet.no wrote:
 o...@arcticnet.no skrev:
 Ron Jensen skrev:
 http://http.us.debian.org/debian/pool/main/g/glut/libglut3_3.7-25_all.deb
 Yes, but it's in the oldlibs section. No current package in Debian use
 it. Everything is linked against freeglut, which supersedes it.
 Upon further examination, I'll have to correct myself. That link points
 to a dummy transition package which just depends on freeglut and is
 otherwise empty. Mark Kilgard's glut really isn't in Debian anymore.

 I didn't look at the .deb, I'll admit.  I did pull the original today,
 though:
 http://http.us.debian.org/debian/pool/main/g/glut/glut_3.7.orig.tar.gz (3.0 
 mbytes)

Why this academic exercise? There aren't any binaries built from that,
so Debian packages couldn't use it. The empty transition packages
probably only still use that upstream source because of technical
reasons (due to the way the archive management and dependency system
works). Without any binaries, then for all practical purposes, it's
gone. I'd think that's good enough (and probably so did the Debian glut
maintainer, who now maintains freeglut).

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[Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread ovek
It seems that the license header of simgear/screen/texture.{cxx,hxx}
does not have the same LGPL header as the rest of the sources. In fact,
it says that the code is freely distributable, but not freely
modifiable. Is this file really under an Open Source license? Could you
clarify (at least for the sake of the license pedants here at Debian,
who won't accept my packages without settling this)?

Thanks.

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Frederic Bouvier
Hi ?

o...@arcticnet.no a écrit :
 It seems that the license header of simgear/screen/texture.{cxx,hxx}
 does not have the same LGPL header as the rest of the sources. In fact,
 it says that the code is freely distributable, but not freely
 modifiable. Is this file really under an Open Source license? Could you
 clarify (at least for the sake of the license pedants here at Debian,
 who won't accept my packages without settling this)?
   

It seems that this file/class is not used in SimGear/FlightGear anymore.
OSG took its place. So fixing this looks quite easy to me : let's remove it.

-Fred

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Tim Moore
Frederic Bouvier wrote:
 Hi ?
 
 o...@arcticnet.no a écrit :
 It seems that the license header of simgear/screen/texture.{cxx,hxx}
 does not have the same LGPL header as the rest of the sources. In fact,
 it says that the code is freely distributable, but not freely
 modifiable. Is this file really under an Open Source license? Could you
 clarify (at least for the sake of the license pedants here at Debian,
 who won't accept my packages without settling this)?
   
 
 It seems that this file/class is not used in SimGear/FlightGear anymore.
 OSG took its place. So fixing this looks quite easy to me : let's remove it.
 
 -Fred
 

FWIW, it is used in the normalmap tool.

Tim

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Curtis Olson
On Sun, Jun 21, 2009 at 7:24 AM, o...@arcticnet.no wrote:

 It seems that the license header of simgear/screen/texture.{cxx,hxx}
 does not have the same LGPL header as the rest of the sources. In fact,
 it says that the code is freely distributable, but not freely
 modifiable. Is this file really under an Open Source license? Could you
 clarify (at least for the sake of the license pedants here at Debian,
 who won't accept my packages without settling this)?


I am not a lawyer, but let me try to parse the license:

 /*
 * \file texture.hxx
 * Texture manipulation routines
 *
 * Copyright (c) Mark J. Kilgard, 1997.
 * Code added in april 2003 by Erik Hofman
 *
 * This program is freely distributable without licensing fees
 * and is provided without guarantee or warrantee expressed or
 * implied. This program is -not- in the public domain.
 */

I see two statements:

1. This program is not in the public domain.  I don't see a problem here,
none of our [L]GPL code is in the public domain either.

2. This program is freely distributable without licensing fees and is
provided without guarantee or warrantee expressed or implied.  This first
statement seems to say we are free to distribute the code.

I don't see any thing in the license terms that states we cannot modify the
code.  Are we running on the assumption that we can only do what is
expressly allowed?  Perhaps Erik Hofman should address this.  As I look at
the code I see it's a full C++ class.  But I'm pretty sure what Mark
original wrote was a C language rgb texture loader, and not the full C++
class that we have now.  I suspect that Erik must have started with Mark
Kilgard's rgb texture loader and developed a full class around that and then
simply left Mark's original license terms at the top.

If Fred is correct that this is no longer used within flightgear, then
perhaps the simplest thing to do is to remove it ... or move it off into
some archival area if we think we might want to use the code in the future.

Curt.
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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Frederic Bouvier
Tim Moore a écrit :
 Frederic Bouvier wrote:
   
 Hi ?

 o...@arcticnet.no a écrit :
 
 It seems that the license header of simgear/screen/texture.{cxx,hxx}
 does not have the same LGPL header as the rest of the sources. In fact,
 it says that the code is freely distributable, but not freely
 modifiable. Is this file really under an Open Source license? Could you
 clarify (at least for the sake of the license pedants here at Debian,
 who won't accept my packages without settling this)?
   
   
 It seems that this file/class is not used in SimGear/FlightGear anymore.
 OSG took its place. So fixing this looks quite easy to me : let's remove it.

 -Fred

 

 FWIW, it is used in the normalmap tool.
   

Oops. Sorry. I only looked in /src

-Fred

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread ovek
Curtis Olson skrev:
 Are we running on the assumption that we can only do what is
 expressly allowed?

When it comes to someone else's copyright, it's not only an assumption.
It's the law. And Debian is adamant about following it... so, yes.

Thanks.

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Erik Hofman

Curtis Olson wrote:
 I don't see any thing in the license terms that states we cannot modify 
 the code.  Are we running on the assumption that we can only do what is 
 expressly allowed?  Perhaps Erik Hofman should address this.  As I look 
 at the code I see it's a full C++ class.  But I'm pretty sure what Mark 
 original wrote was a C language rgb texture loader, and not the full C++ 
 class that we have now.  I suspect that Erik must have started with Mark 
 Kilgard's rgb texture loader and developed a full class around that and 
 then simply left Mark's original license terms at the top.

Correct, and I always interpreted is as being free to redistribute 
without any restrictions.

 If Fred is correct that this is no longer used within flightgear, then 
 perhaps the simplest thing to do is to remove it ... or move it off into 
 some archival area if we think we might want to use the code in the future.

Agreed.

Erik

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Erik Hofman
Looking at the code it is heavily modified in the mean time, although 
parts of the original texture loading code are still in place.

Erik

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread ovek
I've tried to figure out the origin of that code, and it seems there's
consensus that Kilgard's code really cannot be modified.

http://en.wikipedia.org/wiki/OpenGL_Utility_Toolkit
Kilgard's GLUT library is no longer maintained, and its license did not
permit the redistribution of modified versions of the library.

So some people reimplemented it from scratch:
http://freeglut.sourceforge.net/

So, as an alternative to retiring texture.cpp entirely, perhaps you can
substitute in freeglut's texture loader (assuming there's one?) instead
of Kilgard's...

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Ron Jensen
On Sun, 2009-06-21 at 14:24 +0200, o...@arcticnet.no wrote:
 It seems that the license header of simgear/screen/texture.{cxx,hxx}
 does not have the same LGPL header as the rest of the sources. In fact,
 it says that the code is freely distributable, but not freely
 modifiable. Is this file really under an Open Source license? Could you
 clarify (at least for the sake of the license pedants here at Debian,
 who won't accept my packages without settling this)?
 
 Thanks.

I think this 5 year old bug might help answer the question

http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=131997

I am not sure if texture.{cxx,hxx} qualifies as a glut example, but even
if it doesn't glut has the same license as this fragment, and glut is
still in debian

http://http.us.debian.org/debian/pool/main/g/glut/libglut3_3.7-25_all.deb

Ron





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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread ovek
Ron Jensen skrev:
 I think this 5 year old bug might help answer the question
 
 http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=131997

Hmm, thanks. I guess I can show them that, then, when I package simgear
up again. Hopefully it's enough.

 I am not sure if texture.{cxx,hxx} qualifies as a glut example, but even
 if it doesn't glut has the same license as this fragment, and glut is
 still in debian
 
 http://http.us.debian.org/debian/pool/main/g/glut/libglut3_3.7-25_all.deb

Yes, but it's in the oldlibs section. No current package in Debian use
it. Everything is linked against freeglut, which supersedes it.

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread ovek
o...@arcticnet.no skrev:
 Ron Jensen skrev:
 http://http.us.debian.org/debian/pool/main/g/glut/libglut3_3.7-25_all.deb
 
 Yes, but it's in the oldlibs section. No current package in Debian use
 it. Everything is linked against freeglut, which supersedes it.

Upon further examination, I'll have to correct myself. That link points
to a dummy transition package which just depends on freeglut and is
otherwise empty. Mark Kilgard's glut really isn't in Debian anymore.


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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Curtis Olson
Can we just quote Mark Kilgard's comment in that thread that modification is
fine?  I like Debian and I ran their distribution on my machines for many
years.  I admire how carefully they follow through with these licensing
issues ... but my word ... no wonder their package versions are 4 years
behind every other distribution.

I don't want to take the same quit wasting my time attitude as Mark
Kilgard.  Maybe there's something reasonable the FlightGear project can do
to help out the situation.  On the other hand I don't have a month available
myself to fully see this issue to resolution if it requires completely
rewriting that class.

Personally, I'm willing to roll the dice on this one and take a chance that
Mark won't send his lawyers after us because (a) my reading of the intent of
his license is that modification is fine even though his license terms are
not explicitely clear and (b) after the fact Mark has cleared this up be
explicitely stating what we are doing is fine.  He simply can't be bothered
to go back and fiddle with a bunch of old code he developed while he worked
for a previous employer.

Curt.


On Sun, Jun 21, 2009 at 8:30 PM, o...@arcticnet.no wrote:

 o...@arcticnet.no skrev:
  Ron Jensen skrev:
 
 http://http.us.debian.org/debian/pool/main/g/glut/libglut3_3.7-25_all.deb
 
  Yes, but it's in the oldlibs section. No current package in Debian use
  it. Everything is linked against freeglut, which supersedes it.

 Upon further examination, I'll have to correct myself. That link points
 to a dummy transition package which just depends on freeglut and is
 otherwise empty. Mark Kilgard's glut really isn't in Debian anymore.



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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread ovek
Curtis Olson skrev:
 Can we just quote Mark Kilgard's comment in that thread that
 modification is fine?

That's what I plan to do for now.

 I like Debian and I ran their distribution on my
 machines for many years.  I admire how carefully they follow through
 with these licensing issues ... but my word ... no wonder their package
 versions are 4 years behind every other distribution.

Oh, why is that?

In Debian, freeglut apparently only replaced glut in March 2004 (two
years after that license bug), presumably because freeglut was actively
maintained, fixed bugs, and had simply become better than Mark Kilgard's
glut. (I think I do remember it breaking flightgear a bit at one time,
but they quickly fixed it.)

As far as I know, in general, the only reason package versions in Debian
stable is behind other distros is due to the @#% long release cycle,
not much else. Well, and sometimes it's because the maintainers are
volunteers who don't get paid, and might get too busy and/or lazy.

Anyway, where other distros measure the release cycle in months, it
seems Debian measures it in years (and the final year of that cycle is
dedicated to a freeze, where no updates are allowed...). For that
reason, typical Debian end-users often don't stick to stable, but follow
either the testing or unstable branches (depending on how brave they
are or something), where they *can* get updated packages in a timely
fashion, without waiting 4 years.

I run testing myself on my laptop, and haven't had a lot of problems
(once I managed to get it installed in the first place, given that the
Intel wifi requires non-free firmware which Debian didn't bundle on the
installation media; had to go online to download it, Catch-22). My
software is always reasonably up to date.

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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Curtis Olson
On Sun, Jun 21, 2009 at 10:33 PM, wrote:

 ... [curt] no wonder their package versions are 4 years behind every other
 distribution.

 Oh, why is that?


That was said mostly in jest.  Maybe I should have said, by the time Debian
finalizes a release, the kids who watched the pixar movie with the character
the debian release is named after have grown up and now have kids of their
own. :-)

Curt.
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Re: [Flightgear-devel] License of simgear/screen/texture.cxx

2009-06-21 Thread Ron Jensen
On Mon, 2009-06-22 at 03:30 +0200, o...@arcticnet.no wrote:
 o...@arcticnet.no skrev:
  Ron Jensen skrev:
  http://http.us.debian.org/debian/pool/main/g/glut/libglut3_3.7-25_all.deb
  
  Yes, but it's in the oldlibs section. No current package in Debian use
  it. Everything is linked against freeglut, which supersedes it.
 
 Upon further examination, I'll have to correct myself. That link points
 to a dummy transition package which just depends on freeglut and is
 otherwise empty. Mark Kilgard's glut really isn't in Debian anymore.
 
I didn't look at the .deb, I'll admit.  I did pull the original today,
though:
http://http.us.debian.org/debian/pool/main/g/glut/glut_3.7.orig.tar.gz (3.0 
mbytes)



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