Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
I've checked in a fix for the sign-back problem. The airport sign code is not fast graphics code and needs another look, but for the moment it works. As for the other complaints... On Thu, Mar 11, 2010 at 11:13 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, FWIW, when I'm flying, I see the

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread John Denker
On 03/12/2010 06:54 AM, Tim Moore wrote: I've checked in a fix for the sign-back problem. The airport sign code is not fast graphics code and needs another look, but for the moment it works. 1) Thanks, the signs are much improved. 2) The problem is not entirely gone. The window for observing

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Fri, Mar 12, 2010 at 7:43 PM, John Denker j...@av8n.com wrote: On 03/12/2010 06:54 AM, Tim Moore wrote: I've checked in a fix for the sign-back problem. The airport sign code is not fast graphics code and needs another look, but for the moment it works. 1) Thanks, the signs are much

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Curtis Olson
On Fri, Mar 12, 2010 at 7:43 PM, John Denker wrote: 2) The problem is not entirely gone. The window for observing the bug is much smaller, but not zero. The symptom is the same: depending on camera tilt angle, the backside of certain signs switches from black to white. I'm

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread John Denker
On 03/12/2010 12:05 PM, Tim Moore wrote: I flew over there in the ufo and saw gray sign backs there... FWIW, if I limit the flight to the default screensize and default field of view, I find it difficult to reproduce this bug. On the other hand, if I expand the screen to HDTV size and/or zoom

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Fri, Mar 12, 2010 at 11:50 PM, John Denker j...@av8n.com wrote: On 03/12/2010 12:05 PM, Tim Moore wrote: I flew over there in the ufo and saw gray sign backs there... FWIW, if I limit the flight to the default screensize and default field of view, I find it difficult to reproduce this

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread John Denker
On 03/12/2010 04:10 PM, Tim Moore wrote: There shouldn't be any black or white sign backs in the most recent code. Please say what commits constitute the appropriately recent code, so I don't need to grovel through the logs ... or at least so that I know what I'm looking for when I grovel

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Sat, Mar 13, 2010 at 1:04 AM, John Denker j...@av8n.com wrote: On 03/12/2010 04:10 PM, Tim Moore wrote: There shouldn't be any black or white sign backs in the most recent code. Please say what commits constitute the appropriately recent code, so I don't need to grovel through the

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread John Denker
On 03/12/2010 05:13 PM, Tim Moore wrote: 262383395d78565 OK! Sign backs are all nice and gray now. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs

[Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread John Denker
What steps will reproduce the problem? --lat=37.637855 --lon=-122.414915 --altitude=656 --heading=113 --fdm=ufo aircraft is stopped. zero airspeed, zero rate of turn, etc. The choice of aircraft doesn't seem to matter; this is 100% reproducible chez moi using the default c172p, the pa24-250,

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Heiko Schulz
What steps will reproduce the problem? --lat=37.637855 --lon=-122.414915 --altitude=656 --heading=113 --fdm=ufo aircraft is stopped.  zero airspeed, zero rate of turn, etc. The choice of aircraft doesn't seem to matter;  this is 100% reproducible chez moi using the default c172p,

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread David Megginson
On Thu, Mar 11, 2010 at 4:47 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Wel,, I would see this as a bug, if the frontside with the letter can't be read then anymore. But your pics shows it can bes till, it is just the backside which changes the color. Not a serious bug or showstopper

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Heiko Schulz
Hi, FWIW, when I'm flying, I see the shading on the scenery change drastically during the flight as the plane turns and pitches.  I think what's happened is instead of just changing the shading on the panel, we're changing the shading on the scenery too.  FGFS didn't used to do that, so

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Tim Moore
On Thu, Mar 11, 2010 at 10:26 PM, John Denker j...@av8n.com wrote: ... Change the view angle, either by pitching the entire aircraft or by simply tilting the pilot's view angle relative to the aircraft. What is the expected output? Scenery should not change. The ray from each object to

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Csaba Halász
On Thu, Mar 11, 2010 at 10:26 PM, John Denker j...@av8n.com wrote: For some tilt angles, the taxiway signs alongside taxiway charlie are dark, while at other title angles they are lit. Not that it matters but I have reported this issue already: