Re: [Flightgear-devel] A little experiment with KSFO

2006-01-15 Thread Ampere K. Hardraade
On January 13, 2006 08:04 pm, Ampere K. Hardraade wrote: > The process is trivial. > > In each file, there are lines that represent latitude and longitude. > http://204.108.4.16/d-tpp/0513/00375AD.PDF > > The user would first use a program like Inkscape to rename at least four of > those lines to t

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-14 Thread dene maxwell
Thought I might be... the thought was there though signed "Keen to help but a little quick on the trigger" (Dene) From: Paul Surgeon <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-14 Thread Paul Surgeon
On Saturday 14 January 2006 03:25, dene maxwell wrote: > Hi, > Is the lat and long for the vertices concerned known? > > if so I have the great circle formula for shortest distance between known > points, presently coded in VB but the level of commenting is such that a > c++ newbie could convert it

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread dene maxwell
From: "Ampere K. Hardraade" <[EMAIL PROTECTED]> On January 13, 2006 07:21 pm, Paul Surgeon wrote: > How do you plan to make sure the airport layout is rotated and positioned > accurately so that things like ILS equipment isn't off to one side or at > the wrong angle to runways? > If you're 10

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Ampere K. Hardraade
On January 13, 2006 07:21 pm, Paul Surgeon wrote: > How do you plan to make sure the airport layout is rotated and positioned > accurately so that things like ILS equipment isn't off to one side or at > the wrong angle to runways? > If you're 10 meters off you're not going to be landing on the cent

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Paul Surgeon
On Saturday 14 January 2006 01:47, Ampere K. Hardraade wrote: > On January 13, 2006 06:03 pm, Curtis L. Olson wrote: > > Can you get a plausible airport boundary out of this process?  I can't > > remember if that is displayed on the charts ... > > > > Curt. > > No, at least not on those FAA diagram

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Ampere K. Hardraade
On January 13, 2006 06:47 pm, Ampere K. Hardraade wrote: > > Can you get a plausible airport boundary out of this process?  I can't > > remember if that is displayed on the charts ... > > > > Curt. > > No, at least not on those FAA diagrams. Well, not automatically, but we could manually define a

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Ampere K. Hardraade
On January 13, 2006 06:03 pm, Curtis L. Olson wrote: > Can you get a plausible airport boundary out of this process?  I can't > remember if that is displayed on the charts ... > > Curt. No, at least not on those FAA diagrams. Would it be possible to literally paint the airport over the terrain?

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Curtis L. Olson
Ampere K. Hardraade wrote: On January 13, 2006 01:25 pm, Steve Knoblock wrote: This is a good development. I like working with SVG and my Firefox 1.5 browser can natively display the SVG images Ampere posted. The images can be worked with in Inkscape if necessary, which is a truly excellent

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Ampere K. Hardraade
On January 13, 2006 01:25 pm, Steve Knoblock wrote: > This is a good development. I like working with SVG and my Firefox 1.5 > browser can natively display the SVG images Ampere posted. The images > can be worked with in Inkscape if necessary, which is a truly > excellent and easy to use editor for

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Paul Surgeon
On Friday 13 January 2006 20:25, Steve Knoblock wrote: > I would be happy to have accurate sized and located buildings, even if > they are unattractive in appearance without their textures. The visual > improvement we could see is a very exciting prospect. I really don't see why the buildings can'

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Steve Knoblock
On Thu, 12 Jan 2006 20:06:39 -0800, you wrote: >Since my last post, I have found what I think is a better method at extracting >taxiways data from an airport diagram. Instead of converting the file to >DXF, I have converted it to SVG. Since SVG is in XML format, I was able to >do some greppin

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Erik Hofman
Ampere K. Hardraade wrote: To import the data into FG, we could create some sort of converter to convert the SVG file into 3D geometries usable in FG. Or add our own SVG loader for plib. I believe there is a way to tie or own loaders into plib (using a callback function or something similar).

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Ampere K. Hardraade
On January 12, 2006 11:53 pm, Curtis L. Olson wrote: > Adding one more thought ... > > It might be worth thinking about formating this taxiway/building data in > a way that will allow us to integrate it with the current airport > database.  X-Plane couldn't use the data at the moment, but if > flig

RE: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Jon S. Berndt
> The polygon-outline is available -- those SVG files are it. The > only problem > with them is that they are not scaled or orientated properly. > > Ampere SVG has its own scaling and orientation capabilities. You might simply be able to add a couple of lines at the beginning (or end?) of the .sv

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Ampere K. Hardraade
On January 12, 2006 11:47 pm, Curtis L. Olson wrote: > There are a lot of ways we could go with this. > > If you could give me a set of polygon outlines for taxiways, I don't > think that would be too hard to integrate with the current airport > generator code.  Taxiways are just simple polygons, a

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Ampere K. Hardraade
On January 12, 2006 11:13 pm, Curtis L. Olson wrote: > What really got my attention was the 3d building/hangar models. I know > they aren't textured, but if we could populate a lot of otherwise flat > airports with accurate hangars and terminals, that would be extremely cool! > > Curt. If anyone

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Curtis L. Olson
Curtis L. Olson wrote: There are a lot of ways we could go with this. If you could give me a set of polygon outlines for taxiways, I don't think that would be too hard to integrate with the current airport generator code. Taxiways are just simple polygons, and the underlying code can handle

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread cmetzler
Ampere K. Hardraade wrote: > > The intent is to have another application (which doesn't exist right now) to > scale and orientate the airport properly, output a AC3D file, then match each > vertex in the model to the ground elevation. Then, it should be a simple > matter of placing the airpor

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Curtis L. Olson
Ampere K. Hardraade wrote: The intent is to have another application (which doesn't exist right now) to scale and orientate the airport properly, output a AC3D file, then match each vertex in the model to the ground elevation. Then, it should be a simple matter of placing the airport on top o

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Ampere K. Hardraade
On January 12, 2006 11:02 pm, [EMAIL PROTECTED] wrote: > This looks very cool.  Is the intent to then have some other app that > then extracts the info from these .svg files and converts it to app.dat > format, or allows it to be imported into TaxiDraw (so that the user can > set properties for the

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Curtis L. Olson
[EMAIL PROTECTED] wrote: This looks very cool. Is the intent to then have some other app that then extracts the info from these .svg files and converts it to app.dat format, or allows it to be imported into TaxiDraw (so that the user can set properties for them -- type of surface, markings, etc

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread cmetzler
Hi Ampere, > Since my last post, I have found what I think is a better method at > extracting > taxiways data from an airport diagram. Instead of converting the file to > DXF, I have converted it to SVG. Since SVG is in XML format, I was able to > do some grepping, and produce each of the

RE: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Jon S. Berndt
> In anycase, this new method cuts down the work by half. I also > think that SVG > is an excellent format to work with. So, I will continue my > experiment using this format. SVG is nice. I'm going to be using it with XSLT to display JSBSim config file tables - I hope. Jon -

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Ampere K. Hardraade
Since my last post, I have found what I think is a better method at extracting taxiways data from an airport diagram. Instead of converting the file to DXF, I have converted it to SVG. Since SVG is in XML format, I was able to do some grepping, and produce each of the followings in less than a

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-08 Thread Ampere K. Hardraade
On January 8, 2006 11:23 pm, Curtis L. Olson wrote: > Wow!  Can that be automated for other airports? Absolutely. But the process that I went through is still far from being called "automated". Also, this model lacks any sort of ground-elevation data, so it can't be used in FlightGear, yet. Id

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-08 Thread Curtis L. Olson
Ampere K. Hardraade wrote: This is a little experiment that I have conducted with an airport diagram -- to show that my idea does work. It was done under half an hour. Not bad for a model that only has 3064 polygons huh? :) http://www.students.yorku.ca/~ampere/ksfo.jpg http://www.students.y