Re: [Flightgear-devel] New timer code ported onto old

2003-11-24 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: There is a compiler directive: #if BYTE_ORDER == BIG_ENDIAN #else #endif I've never heard of this one. Is it a standard thing, or a common extension? It should be supported by all compilers. It works fine under my copy of gcc, but oddly it does *not* appear

RE: [Flightgear-devel] New timer code ported onto old

2003-11-24 Thread Norman Vine
Erik Hofman writes: Andy Ross wrote: Erik Hofman wrote: There is a compiler directive: #if BYTE_ORDER == BIG_ENDIAN #else #endif I've never heard of this one. Is it a standard thing, or a common extension? It should be supported by all compilers. It works fine

Re: [Flightgear-devel] New timer code ported onto old

2003-11-24 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Andy Ross wrote: Very strange. Does this work on all our platforms? If so, we can call this case closed. I'd really appreciate a link to appropriate documentation, though, if you have it. :) I don't have documentation, I found it in another project. But

RE: [Flightgear-devel] New timer code ported onto old

2003-11-24 Thread Norman Vine
Andy Ross writes: Curtis L. Olson wrote: I believe that plib has some endiannes tests. Also simgear, have a look at simgear/io/lowlevel.hxx (towards the end) Right. But those are runtime tests. What Nasal needs to modify is a structure order, which can only be done at compile time.

Re: [Flightgear-devel] Taiway editing and scenery building

2003-11-24 Thread Jon Stockill
On Sun, 23 Nov 2003, David Luff wrote: On 11/23/03 at 6:09 PM Jon Stockill wrote: There's a few pictures of the progress I've been making here: http://flightgear.stockill.org.uk/scenery/ Wow, that's fantastic. Can I nag you to sent the updated taxiways to Robin Peel when you've

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread David Megginson
[EMAIL PROTECTED] wrote: But i noticed by using the current CVS version, that the engines where off after pressing the reset button in the fg menu. Yes, reset and save/restore are a bit broken in FlightGear right now. I'll try to fix them when I have a chance, but it will require a bit of

Re: [Flightgear-devel] Taiway editing and scenery building

2003-11-24 Thread Innis Cunningham
Hi Guys I am obviously missing something here. I have downloaded David's Taxidraw and managed to get the information into the runways.dat file.But how does that tie into the airport scenery file. The airport I am working on has three runways in FG.Yet in the runways.dat file only two show. So what

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Curtis L. Olson
David Megginson writes: Yes, reset and save/restore are a bit broken in FlightGear right now. I'll try to fix them when I have a chance, but it will require a bit of refactoring (removing Curt's initial-state stuff, for example). I definitely need the functionality to set up various initial

RE: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Norman Vine
Curtis L. Olson writes: David Megginson writes: Yes, reset and save/restore are a bit broken in FlightGear right now. I'll try to fix them when I have a chance, but it will require a bit of refactoring (removing Curt's initial-state stuff, for example). I definitely need the

RE: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Curtis L. Olson
Norman Vine writes: Curtis L. Olson writes: David Megginson writes: Yes, reset and save/restore are a bit broken in FlightGear right now. I'll try to fix them when I have a chance, but it will require a bit of refactoring (removing Curt's initial-state stuff, for example). I

Re: [Flightgear-devel] Taiway editing and scenery building

2003-11-24 Thread David Luff
On 11/24/03 at 10:40 PM Innis Cunningham wrote: Hi Guys I am obviously missing something here. I have downloaded David's Taxidraw and managed to get the information into the runways.dat file.But how does that tie into the airport scenery file. The airport I am working on has three runways in

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread David Megginson
Curtis L. Olson wrote: I definitely need the functionality to set up various initial positions; in the air, on the ground, relative to different objects, different headings, initial velocity, etc. etc. We can accomplish the same thing simply by saving a copy of part or all of the property tree

Re: [Flightgear-devel] Taiway editing and scenery building

2003-11-24 Thread David Luff
On 11/23/03 at 6:09 PM Jon Stockill wrote: There's a few pictures of the progress I've been making here: http://flightgear.stockill.org.uk/scenery/ Taxidraw is proving rather useful (thanks David), but I've spotted something slightly odd - I'm unsure if it's the source data, or genapts,

[Flightgear-devel] logging data

2003-11-24 Thread Curtis L. Olson
David, I've been playing with your logging system (/logging/log/etc. in the property tree) and it is very slick. Good work. :-) It's very convenient for setting up the fields you want to log and the rate and dumping out to a file. I added an fg_command wrapper so I could set up the fields from

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread David Megginson
Curtis L. Olson wrote: We can accomplish the same thing simply by saving a copy of part or all of the property tree and then reverting to it, without creating a separate, parallel hierarchy of properties for initial conditions. In this scheme, how would you specify initial conditions? You'd

[Flightgear-devel] TaxiDraw-0.0.4 available.

2003-11-24 Thread David Luff
I've put another new version up at: www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p4-preAlpha-w32bin.zip - Windows Binary (statically linked) [279K] www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p4-preAlpha-src.tar.gz - source and makefile for Linux [44K], requires wxGTK-dev. Summary of changes from

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson wrote: We can accomplish the same thing simply by saving a copy of part or all of the property tree and then reverting to it, without creating a separate, parallel hierarchy of properties for initial conditions. In this scheme, how would you

Re: [Flightgear-devel] logging data

2003-11-24 Thread Jon S Berndt
On Mon, 24 Nov 2003 09:27:04 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: David, Now I'm imagining a script that sets up all the initial conditions (altitude, speed, pressure, temp, etc.) as well as specfic logging fields, flies an FAA certification test, logs the results, and graphs the

Re: [Flightgear-devel] TaxiDraw-0.0.4 available.

2003-11-24 Thread Jon Stockill
On Mon, 24 Nov 2003, David Luff wrote: I've put another new version up at: I didn't even get chance to compile the last one! -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Taiway editing and scenery building

2003-11-24 Thread Jon Stockill
On Mon, 24 Nov 2003, David Luff wrote: Could this be a gotcha with how the heading is specified in runways.dat eg 54.64 vs 234.64? Probably - I hadn't really investigated - I just noticed it when taking the screenshots, and was going to try and track it down tonight. -- Jon Stockill [EMAIL

Re: [Flightgear-devel] TaxiDraw-0.0.4 available.

2003-11-24 Thread Jon Stockill
On Mon, 24 Nov 2003, Jon Stockill wrote: On Mon, 24 Nov 2003, David Luff wrote: I've put another new version up at: I didn't even get chance to compile the last one! This one doesn't seem to want to compile though - I just checked 0.0.3 just to make sure I'd not broken something on my

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread [EMAIL PROTECTED]
Curtis L. Olson wrote: Sure, I agree with your description of the specific case of a reset. But we also need to consider starting up at new places with new initial conditions, initiating a ground or air trim, etc. etc. It seems to me that we would be abusing the save/restore analogy in that

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread David Megginson
Curtis L. Olson wrote: If the sim is running, wouldn't you be competing with the FDM? Wouldn't it be cleaner to keep a separate area for initial conditions so you can specify them at your leisure, and then commit when you are ready? Otherwise if we are writing into the main property tree, it

re: [Flightgear-devel] TaxiDraw-0.0.4 available.

2003-11-24 Thread David Luff
On Mon, 24 Nov 2003, Jon Stockill wrote: This one doesn't seem to want to compile though - I just checked 0.0.3 just to make sure I'd not broken something on my system and that compiled ok - I get this with 0.0.4 though: It looks like your compiler doesn't like fabs(int) (unsurprisingly!) - I've

Re: [Flightgear-devel] Taiway editing and scenery building

2003-11-24 Thread Jon Stockill
On Mon, 24 Nov 2003, Jon Stockill wrote: On Mon, 24 Nov 2003, David Luff wrote: Could this be a gotcha with how the heading is specified in runways.dat eg 54.64 vs 234.64? Probably - I hadn't really investigated - I just noticed it when taking the screenshots, and was going to try and

re: [Flightgear-devel] TaxiDraw-0.0.4 available.

2003-11-24 Thread Jon Stockill
On Mon, 24 Nov 2003, David Luff wrote: It looks like your compiler doesn't like fabs(int) (unsurprisingly!) - I've changed it to abs and put the replacement source up at the same location. Let me know if it compiles now please. Yeah, that's fine now. -- Jon Stockill [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson wrote: If the sim is running, wouldn't you be competing with the FDM? Wouldn't it be cleaner to keep a separate area for initial conditions so you can specify them at your leisure, and then commit when you are ready? Otherwise if

[Flightgear-devel] Shut up, already!

2003-11-24 Thread David Megginson
Reading Eric Raymond's excellent new book, The Art of Unix Programming, reminded me of the importance of programs staying quiet unless (a) they have something critically important to say (i.e. help, I'm about to die), or (b) the caller explicit asks them to be noisy. Of all the programs I

Re: [Flightgear-devel] Shut up, already!

2003-11-24 Thread Andy Ross
David Megginson wrote: I've just checked in a few changes to start cutting down the noise: No! But... but... if you do this, then no one will remember that the default type for a panel layer is texture, or that bindings are read during initialization. Just think what will happen when everyone

Re: [Flightgear-devel] Shut up, already!

2003-11-24 Thread David Megginson
Andy Ross wrote: 1. The default log level is now FG_ALERT, or at least, it's supposed to be (though some FG_WARN messages inexplicably still get through). What about the presumptively useful stuff like the JSBSim touchdown report or YASim solution data? Would it be a good idea to split out

[Flightgear-devel] Latest stupid helicopter trick

2003-11-24 Thread David Megginson
Here's another fun landing: http://www.megginson.com/flightsim/water-tower.jpg The hard part, for me, is watching the ground close to the helicopter when I'm close to the hover. In real life, when I'm flaring for a landing, I'm usually focussing on the far end of the runway, perhaps a mile or

Re: [Flightgear-devel] Shut up, already!

2003-11-24 Thread Jon S Berndt
On Mon, 24 Nov 2003 13:49:58 -0500 David Megginson [EMAIL PROTECTED] wrote: Andy Ross wrote: 1. The default log level is now FG_ALERT, or at least, it's supposed to be (though some FG_WARN messages inexplicably still get through). What about the presumptively useful stuff like the JSBSim

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Curtis L. Olson
David Megginson writes: Jim Wilson wrote: FWIW I'm not that crazy about switching aircraft mid flight, but I suppose it could be done easily enough. Anyone for a piper cub going 270kias @ 4ft? That sounds great. Can you animate the fabric tearing off the wings? Sounds like a

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Here's another fun landing: http://www.megginson.com/flightsim/water-tower.jpg The hard part, for me, is watching the ground close to the helicopter when I'm close to the hover. In real life, when I'm flaring for a landing, I'm usually focussing

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson wrote: FWIW I'm not that crazy about switching aircraft mid flight, but I suppose it could be done easily enough. Anyone for a piper cub going 270kias @ 4ft? That sounds great. Can you animate the fabric tearing off the wings?

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-24 Thread Andy Ross
David Megginson wrote: I'm controlling the (simulated) bo105 helicopter much better by picking an airspeed (say, 10 kt when maneuvering for a landing) and holding it as closely as possible with the cyclic. Out of curiosity, how do pilots do this in real helicopters? I wouldn't think a

Re: [Flightgear-devel] Shut up, already!

2003-11-24 Thread Erik Hofman
David Megginson wrote: Reading Eric Raymond's excellent new book, The Art of Unix Programming, reminded me of the importance of programs staying quiet unless (a) they have something critically important to say (i.e. help, I'm about to die), or (b) the caller explicit asks them to be noisy. Of

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-24 Thread David Megginson
Andy Ross wrote: Out of curiosity, how do pilots do this in real helicopters? I wouldn't think a traditional ASI would work very well at 10 kts... You could probably build one that did -- after all, the aenemometers that weather stations use can register down to less than 5 kt. Still, I'm

[Flightgear-devel] Re: Latest stupid helicopter trick

2003-11-24 Thread Melchior FRANZ
* David Megginson -- Monday 24 November 2003 19:42: The hard part, for me, is watching the ground close to the helicopter when I'm close to the hover. In real life, when I'm flaring for a landing, I'm usually focussing on the far end of the runway, perhaps a mile or more away; in a

Re: [Flightgear-devel] Re: Latest stupid helicopter trick

2003-11-24 Thread David Megginson
Melchior FRANZ wrote: Before you get too accustomed to the current fgfs bo105, there's a little detail that I got wrong: Tthe pilot sits at the right side in a real bo. :-) Yes, I know -- I thought about editing the config file, but didn't get around to it (at least not yet). All the best,

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-24 Thread Mally
Out of curiosity, how do pilots do this in real helicopters? I wouldn't think a traditional ASI would work very well at 10 kts... You could probably build one that did -- after all, the aenemometers that weather stations use can register down to less than 5 kt. Still, I'm guessing that

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Andy Ross wrote: Out of curiosity, how do pilots do this in real helicopters? I wouldn't think a traditional ASI would work very well at 10 kts... You could probably build one that did -- after all, the aenemometers that weather stations use

[Flightgear-devel] Re: Latest stupid helicopter trick

2003-11-24 Thread Melchior FRANZ
* Jim Wilson -- Monday 24 November 2003 23:25: The ground effect needs to be modeled to do that correctly, doesn't it? Also the rolling tendency in translational lift is missing. Here is a list of things that Maik hasn't implemented yet:

Re: [Flightgear-devel] Re: Latest stupid helicopter trick

2003-11-24 Thread Charles Puffer
Melchior FRANZ wrote: * David Megginson -- Monday 24 November 2003 19:42: The hard part, for me, is watching the ground close to the helicopter when I'm close to the hover. In real life, when I'm flaring for a landing, I'm usually focussing on the far end of the runway, perhaps a mile or

[Flightgear-devel] Re: make error - help please

2003-11-24 Thread James Cataldo
Hi, I am having the same make error that Richard Hornby reported in October. I am running Cygwin on XP, not Linux. I am a graduate student who would like to download the FlightGear source code with the hopes of extending it to test aircraft control algorithms I have been designing. I followed

Re: [Flightgear-devel] Re: make error - help please

2003-11-24 Thread David Luff
On 11/24/03 at 4:13 PM James Cataldo wrote: Hi, I am having the same make error that Richard Hornby reported in October. I am running Cygwin on XP, not ... test-up.o -lsgmath -lsgdebug -lpli bsg -lplibul /usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../../i686-pc-cygwin/bin/ld: cannot find

[Flightgear-devel] 727 CPT up for grabs..

2003-11-24 Thread Gene Buckle
Check it out: http://www.simpits.org/~geneb/727cpt.html We're talking _dirt_ cheap here. Curt, it's probably local to you - Minnesota U. has it. They really need it gone so you'll get a good deal. It's begging for a FlightGear interface! :) g.

[Flightgear-devel] Orion's belt

2003-11-24 Thread Brandon Craig Rhodes
Many FlightGear constellations have the wrong shapes; in particular Orion's belt has the shape of a V rather than a straight line! It seems that whoever built your star database (the data/Astro/stars file in CVS) made the error of applying a negative sign only to the units, and not the fractions,

Re: [Flightgear-devel] Taiway editing and scenery building

2003-11-24 Thread Innis Cunningham
David Luff writes On 11/24/03 at 10:40 PM Innis Cunningham wrote: The airport I am working on has three runways in FG.Yet in the runways.dat file only two show. Which airport? YPPH Perth Western Australia.The runways.dat file only shows the two main runways 03 06.11 the light A/C runway is