Frederic Bouvier a écrit:
> Sent: 10 October 2004 17:50
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] [PATCH] crease for ac3d files and speedup
>
> Vivian Meazza
>
> >Harald JOHNSEN
> >
> >
> >
... snip ...
> >
> >However ... fgrun doesn't seem to like the crease t
Martin Spott wrote:
> This patch is great - it works and it significantly increases the frame
> rate on a simple Linux-PC (old 600 MHz PentiumIII with Radeon9200) from
> 4-5 to 7-8 fps on the default location,
With the recent display list changes things now settle at stable 10
fps. I'd like to ex
Martin Spott wrote:
Martin Spott wrote:
This patch is great - it works and it significantly increases the frame
rate on a simple Linux-PC (old 600 MHz PentiumIII with Radeon9200) from
4-5 to 7-8 fps on the default location,
With the recent display list changes things now settle at stable 10
fps.
Title: Mensaje
Hello. I am working
with FlighGear 0.9.5 and I have a question. How can I obtain the velocity,
acceleration, and rotational rate? I am using the JSBSim model.
Thank you for your
time,
Sergio
Galan.
___
Flightgear-devel mailing
Hello, I just stumbled over this one:
http://ics151-193.icsincorporated.com/~sdh4/aviascene/
I thought it might be interesting because he appears to do _direct_
rendering of USGS data instead of preprocessing like TerraGear and
might reveal some interesting ideads about dealing with raw terrain
Martin Spott wrote:
> I thought it might be interesting because he appears to do _direct_
> rendering of USGS data instead of preprocessing like TerraGear [...]
O.k., I was wrong. I downloaded the demo package and found this in a
README:
"Now you need to create the terrain data file.
Use the "b
sergio wrote:
Hello. I am working with FlighGear 0.9.5 and I have a question. How can
I obtain the velocity, acceleration, and rotational rate? I am using the
JSBSim model.
Where do you want them for. To optimize the flight model, for animations
or for an external program?
Erik
It's taken me some time to give consideration to a
Red Hat/Fedora build of FG 0.9.5. I notice that 0.9.6-pre
releases are already out.
I'm trying to determine if it is worth my while with
building 0.9.5 or just wait for 0.9.6.
When do folks expect that 0.9.6 will be released?
--
Richard Keech
On Mon, 11 Oct 2004 10:54:18 + (UTC), Martin wrote in message
<[EMAIL PROTECTED]>:
> Martin Spott wrote:
>
> > I thought it might be interesting because he appears to do _direct_
> > rendering of USGS data instead of preprocessing like TerraGear [...]
>
> O.k., I was wrong. I downloaded the
I need it because I have to communicate two Flighgear simulations with HLA
(High Level Arquitecture), and it is very important to pass the velocity,
acceleration and rotational rates of the airplane in geodetic coordinates or
in geocentric coordinates for use them in a deadreckoning model for minim
sergio wrote:
I need it because I have to communicate two Flighgear simulations with HLA
(High Level Arquitecture), and it is very important to pass the velocity,
acceleration and rotational rates of the airplane in geodetic coordinates or
in geocentric coordinates for use them in a deadreckoning m
Hi. Is there something other than what I'd expect done in determining
the value of the property /position/ground-elev-m ? Is it taken from
the terrain point immediately below the aircraft; or below it in some
cone of some angular size, or something like that?
I ask because at fixed lat/lon, the
Frederic Bouvier wrote:
Erik Hofman a écrit :
Frederic Bouvier wrote:
Perhaps a patch to simgear/flightgear only without touching plib
would be better. The threading problem is a flightgear problem.
Generally I would agree with you but this differed DList method is
way easier than integrating it
13 matches
Mail list logo