RE: [Flightgear-devel] [PATCH] crease for ac3d files and speedup

2004-10-11 Thread Vivian Meazza
Frederic Bouvier a écrit: > Sent: 10 October 2004 17:50 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] [PATCH] crease for ac3d files and speedup > > Vivian Meazza > > >Harald JOHNSEN > > > > > > ... snip ... > > > >However ... fgrun doesn't seem to like the crease t

Re: [Flightgear-devel] [PATCH] crease for ac3d files and speedup

2004-10-11 Thread Martin Spott
Martin Spott wrote: > This patch is great - it works and it significantly increases the frame > rate on a simple Linux-PC (old 600 MHz PentiumIII with Radeon9200) from > 4-5 to 7-8 fps on the default location, With the recent display list changes things now settle at stable 10 fps. I'd like to ex

Re: [Flightgear-devel] [PATCH] crease for ac3d files and speedup

2004-10-11 Thread Jon Stockill
Martin Spott wrote: Martin Spott wrote: This patch is great - it works and it significantly increases the frame rate on a simple Linux-PC (old 600 MHz PentiumIII with Radeon9200) from 4-5 to 7-8 fps on the default location, With the recent display list changes things now settle at stable 10 fps.

[Flightgear-devel] Velocity, acceleration and rotational rates

2004-10-11 Thread sergio
Title: Mensaje Hello. I am working with FlighGear 0.9.5 and I have a question. How can I obtain the velocity, acceleration, and rotational rate? I am using the JSBSim model.   Thank you for your time,   Sergio Galan. ___ Flightgear-devel mailing

[Flightgear-devel] Aviascene

2004-10-11 Thread Martin Spott
Hello, I just stumbled over this one: http://ics151-193.icsincorporated.com/~sdh4/aviascene/ I thought it might be interesting because he appears to do _direct_ rendering of USGS data instead of preprocessing like TerraGear and might reveal some interesting ideads about dealing with raw terrain

Re: [Flightgear-devel] Aviascene

2004-10-11 Thread Martin Spott
Martin Spott wrote: > I thought it might be interesting because he appears to do _direct_ > rendering of USGS data instead of preprocessing like TerraGear [...] O.k., I was wrong. I downloaded the demo package and found this in a README: "Now you need to create the terrain data file. Use the "b

Re: [Flightgear-devel] Velocity, acceleration and rotational rates

2004-10-11 Thread Erik Hofman
sergio wrote: Hello. I am working with FlighGear 0.9.5 and I have a question. How can I obtain the velocity, acceleration, and rotational rate? I am using the JSBSim model. Where do you want them for. To optimize the flight model, for animations or for an external program? Erik

[Flightgear-devel] when is 0.9.6 expected?

2004-10-11 Thread Richard Keech
It's taken me some time to give consideration to a Red Hat/Fedora build of FG 0.9.5. I notice that 0.9.6-pre releases are already out. I'm trying to determine if it is worth my while with building 0.9.5 or just wait for 0.9.6. When do folks expect that 0.9.6 will be released? -- Richard Keech

Re: [Flightgear-devel] Aviascene

2004-10-11 Thread Arnt Karlsen
On Mon, 11 Oct 2004 10:54:18 + (UTC), Martin wrote in message <[EMAIL PROTECTED]>: > Martin Spott wrote: > > > I thought it might be interesting because he appears to do _direct_ > > rendering of USGS data instead of preprocessing like TerraGear [...] > > O.k., I was wrong. I downloaded the

RE: [Flightgear-devel] Velocity, acceleration and rotational rates

2004-10-11 Thread sergio
I need it because I have to communicate two Flighgear simulations with HLA (High Level Arquitecture), and it is very important to pass the velocity, acceleration and rotational rates of the airplane in geodetic coordinates or in geocentric coordinates for use them in a deadreckoning model for minim

Re: [Flightgear-devel] Velocity, acceleration and rotational rates

2004-10-11 Thread Erik Hofman
sergio wrote: I need it because I have to communicate two Flighgear simulations with HLA (High Level Arquitecture), and it is very important to pass the velocity, acceleration and rotational rates of the airplane in geodetic coordinates or in geocentric coordinates for use them in a deadreckoning m

[Flightgear-devel] How is property /position/ground-elev-m assessed/constructed from the elevation data?

2004-10-11 Thread Chris Metzler
Hi. Is there something other than what I'd expect done in determining the value of the property /position/ground-elev-m ? Is it taken from the terrain point immediately below the aircraft; or below it in some cone of some angular size, or something like that? I ask because at fixed lat/lon, the

Re: [Flightgear-devel] glGenList Bug

2004-10-11 Thread Harald JOHNSEN
Frederic Bouvier wrote: Erik Hofman a écrit : Frederic Bouvier wrote: Perhaps a patch to simgear/flightgear only without touching plib would be better. The threading problem is a flightgear problem. Generally I would agree with you but this differed DList method is way easier than integrating it