Hi everyone!
I'm a newbie FG user that thinks this proyect has a lot of potential. As
I am graphic designer I offer myself to help in the aesthetics as far as
you would like to.
In other way, I have some user related questions about the game's
interface and documentation:
(first tell that I hav
Hi all,
As John W., I've downloaded the sources and compared the opengc_data.hxx
in the two codes, and there are some parameters of the class ogcFGData
in the FG side that are missing in the opengc source:
int reserved;
..
// position
doubleelevation;
..
// engine data
doubleoil_temp[4];
Hi all,
That must be a newbie question but I downloaded the source code in order
to try some things in the commuinication with OpenGC, but compiling in
MSVC++ 6.0 gives me a lot of warnings and errors. Since the source
package has the MSVC++ project description file, I think that it means
that
Hi Wing,
I had nearly the same problem, but since I was unable to recompile
Flightgear, I copied the FlightGear's opengc_data.hxx over the OpenGC's
one and it worked fine. I also made some changes to some minor parts to
render the values properly (MAG heading,and altitude). OpenGC converts
MAG
Has anyone used Google Earth?
It seems to be very usefull for getting information to place objects
with FGSD. How do they get the elevation of the buildings?
http://earth.google.com/images/field.jpg
I'm using it in order to get the Cadiz - Gibraltar zone more accurate
and it helps a lot. Hope y