Re: [Flightgear-devel] Anyone using TomTom POI files for scenery populating?

2005-03-01 Thread cmetzler
> I've accidentally come into those POI (Point Of Interest) files for TomTom > GPS systems which carry a very big amount of informations regarding many > things laying around the world (restaurants, fuel stations, railroad > stations, cinemas, schools, hotels ...). > Those files are easily conve

Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery populating?

2005-03-01 Thread cmetzler
>* [EMAIL PROTECTED] -- Tuesday 01 March 2005 18:39: >> >> Please consider contributing them to the database. > > Yes. But please concentrate on *landmarks*: Buildings and structures you > actually see from an aircraft. Things that help with orientation and allow > to recognize unique locations

Re: [Flightgear-devel] Anyone using TomTom POI files for scenery

2005-03-01 Thread cmetzler
Martin Spott wrote: > [EMAIL PROTECTED] wrote: >> >> Both Jon and I have written code to do this iteratively for a list of >> lat/lon locations (I think Jon used Perl; I used Python). Sadly, it >> requires running FlightGear and is slow; but at least it's hands-off. > > If I may quote Frederic B

Re: [Flightgear-devel] AC3D export error from blender

2005-05-17 Thread cmetzler
ough I don't know if the fix has made it into the officially-released version yet (as opposed to Blender CVS). A workaround is to work out of a directory that doesn't have as long a path, or use a shorter filename (e.g. I was getting burned because I had a path that looked like "/home/

Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread cmetzler
Hi. Just as a request, you might wanna set a line length of <80 chars or so (74 is good). Your lines are coming across many lines long, thus difficult to read on some clients and through web interfaces (like the one I'm currently stuck using, unfortunately). > The bad news, is that with terrain

[Flightgear-devel] fgfs on AMD64 status? Mobo suggestions/warnings?

2005-10-18 Thread cmetzler
Hi, I've been out of the fgfs development loop for an annoyingly long time. At first, I had to adjust to a big drop in free time after (thankfully) finally getting employed. Then I had a video card failure that forced me back to an old card I had lying around which had no 3D acceleration. And

Re: [Flightgear-devel] Buildings?????

2005-11-03 Thread cmetzler
> I'm using FG for some simulation of UAV flight and I need to present a > demo soon to the customer. I was looking to use an urban area to fly > around and demonstrate in, preferably either NY City or Washington DC. > Unfortunately when I loaded up the scenery data for each of those, no > buildi

Re: [Flightgear-devel] Freeglut and game mode

2005-12-15 Thread cmetzler
> Is gamemode just broken in freeglut-2.2.0? Yes. > Has anyone had this working > with freeglut? Once upon a time; but not for a year or more. > I would have thought we would get a lot of complaints if > something this basic didn't work? I'm pretty sure I did whine about it here a year o

[Flightgear-devel] The next release (was Re: Options saving patches)

2005-12-17 Thread cmetzler
Paul Surgeon wrote: > On Saturday 17 December 2005 13:40, Erik Hofman wrote: >> >> What's this, now you want releases that have missing options for some >> OS'es?? > > No, that's not what Melchior implied or said at all. > What he said is that he would prefer if we hold off with ANY 1.0 release