> I've accidentally come into those POI (Point Of Interest) files for TomTom
> GPS systems which carry a very big amount of informations regarding many
> things laying around the world (restaurants, fuel stations, railroad
> stations, cinemas, schools, hotels ...).
> Those files are easily conve
>* [EMAIL PROTECTED] -- Tuesday 01 March 2005 18:39:
>>
>> Please consider contributing them to the database.
>
> Yes. But please concentrate on *landmarks*: Buildings and structures you
> actually see from an aircraft. Things that help with orientation and allow
> to recognize unique locations
Martin Spott wrote:
> [EMAIL PROTECTED] wrote:
>>
>> Both Jon and I have written code to do this iteratively for a list of
>> lat/lon locations (I think Jon used Perl; I used Python). Sadly, it
>> requires running FlightGear and is slow; but at least it's hands-off.
>
> If I may quote Frederic B
ough I don't know if the fix has made it into the officially-released
version yet (as opposed to Blender CVS).
A workaround is to work out of a directory that doesn't have as long
a path, or use a shorter filename (e.g. I was getting burned because I
had a path that looked like
"/home/
Hi. Just as a request, you might wanna set a line length of <80 chars
or so (74 is good). Your lines are coming across many lines long, thus
difficult to read on some clients and through web interfaces (like the
one I'm currently stuck using, unfortunately).
> The bad news, is that with terrain
Hi,
I've been out of the fgfs development loop for an annoyingly long time. At
first, I had to adjust to a big drop in free time after (thankfully) finally
getting employed. Then I had a video card failure that forced me back to an
old card I had lying around which had no 3D acceleration. And
> I'm using FG for some simulation of UAV flight and I need to present a
> demo soon to the customer. I was looking to use an urban area to fly
> around and demonstrate in, preferably either NY City or Washington DC.
> Unfortunately when I loaded up the scenery data for each of those, no
> buildi
> Is gamemode just broken in freeglut-2.2.0?
Yes.
> Has anyone had this working
> with freeglut?
Once upon a time; but not for a year or more.
> I would have thought we would get a lot of complaints if
> something this basic didn't work?
I'm pretty sure I did whine about it here a year o
Paul Surgeon wrote:
> On Saturday 17 December 2005 13:40, Erik Hofman wrote:
>>
>> What's this, now you want releases that have missing options for some
>> OS'es??
>
> No, that's not what Melchior implied or said at all.
> What he said is that he would prefer if we hold off with ANY 1.0 release