[Flightgear-devel] L1011-500

2004-07-01 Thread tiagogusmao
Hi I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute it to FlightGear. You can take a look at these screenshots: http://tiagogusmao.home.sapo.pt/l1011/finalv1.jpg this one is my first try, there are missing parts, and the tail is horrible. Current version is this one:

RE: [Flightgear-devel] L1011-500

2004-07-02 Thread tiagogusmao
Thank you all for your help and comments :) I think i can keep the triangles around 8000 for this second version, since the first version of the model had a lot of redundant triangles, and I forgot to take that in acount when i said 1! The editor used was Milkshape, so i will be using .3DS y

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread tiagogusmao
> History is repeating itself: two different tri-jets are introduced at the > sametime. ;-) Indeed! The MD-11 too is a very nice tri-jet, i'm looking forward to see it in action :) > > > The editor used was Milkshape, so i will be using .3DS > > > Make sure the extension is in lower case: .3ds > >

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread tiagogusmao
Hi I'm new around here, and to the FG/plib way of doing these things, but i'd like to point that there are a lot of textures that can be shared, take a look at the 747 for example, and so my ideal directory structure would be like: example: a 757 with a panel.rgb, gear.rgb and fuselage.rgb Data/