Thank you all for your help and comments :) I think i can keep the triangles around 8000 for this second version, since the first version of the model had a lot of redundant triangles, and I forgot to take that in acount when i said 10000!
The editor used was Milkshape, so i will be using .3DS you can take a look at the wireframe: http://tiagogusmao.home.sapo.pt/l1011/vert.jpg You can see almost everything is done by inserting cylinders and doing some vertex manipulation, perhaps not the best approach, but seems to work :P The red vertices are redundant, and will be merged later on. For the texture, I think 1 512x512 will do fine :) For the FDM, for now i'll stick with JSBSim, since it seems to be the easiest. Is it ok to exchange files here, or should I learn to use CVS? Regards, Tiago Gusm�o O SAPO j� est� livre de v�rus com a Panda Software, fique voc� tamb�m! Clique em: http://antivirus.sapo.pt _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
