[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jim Wilson
Melchior FRANZ said: > * Jim Wilson -- Wednesday 04 August 2004 20:49: > > Can you post what you have, with the model fixed and the target-offsets in, etc? > > attached > > m. That "looks" fine (at least from pitch and roll angles). It is off a little bit because the model offsets (in the Mode

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Jon S Berndt -- Wednesday 04 August 2004 23:12: > On Wed, 4 Aug 2004 23:04:16 +0200 > Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > >Good idea. I'll try that. Thanks. > > Get some sleep, first !! Hehe ... OK. It won't be a lot of fun, anyway. I should trace both origin and CG in lon/lat. Hav

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jon S Berndt
On Wed, 4 Aug 2004 23:04:16 +0200 Melchior FRANZ <[EMAIL PROTECTED]> wrote: Good idea. I'll try that. Thanks. Get some sleep, first !! :-) Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-deve

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Curtis L. Olson -- Wednesday 04 August 2004 22:58: > Perhaps you could export some of the FDM data (position, orientation, > etc.) into a text file and graph it. If you approached the problem > carefully, you should be able to get to the bottom of exactly what is > going on. Good idea. I'll

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Curtis L. Olson
Melchior FRANZ wrote: * Vivian Meazza -- Wednesday 04 August 2004 22:35: I think all views are fine, although view 2 is a bit disconcerting or even a bit disorientating. This seems to be a view-based issue. I'm convinced that the aircraft is rotating appoximately around it's cofg. This is *

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Vivian Meazza -- Wednesday 04 August 2004 22:35: > I think all views are fine, although view 2 is a bit disconcerting or even a > bit disorientating. This seems to be a view-based issue. I'm convinced that > the aircraft is rotating appoximately around it's cofg. This is *not* a view-based issue

RE: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Vivian Meazza
> Melchior FRANZ wrote > Sent: 04 August 2004 19:22 > To: [EMAIL PROTECTED] > Cc: Maik Justus > Subject: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh! > > > * Vivian Meazza -- Wednesday 04 August 2004 19:15: > > Yes, see what you mean, but I think

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 04 August 2004 20:49: > Can you post what you have, with the model fixed and the target-offsets in, etc? Was already as attached to my first reply to Curt's message as diff. I'll send it again privately, just in case. :-) m. __

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jim Wilson
Melchior FRANZ said: > > > Did you put the target offset in the right place, in the right file? > > I think so, yes. (Well, I hope so, at least. :-) > Can you post what you have, with the model fixed and the target-offsets in, etc? Best, Jim ___ Fl

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Vivian Meazza -- Wednesday 04 August 2004 19:15: > Yes, see what you mean, but I think we went through all this with fixed wing > aircraft. But once fully airborne, it's perfect. Weird. Is it trying to > rotate about a skid? No, same when airborne, just harder to see. You better use the "constan

RE: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Vivian Meazza
Melchior FRANZ > Sent: 04 August 2004 16:05 > To: [EMAIL PROTECTED] > Subject: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh! > > > * Vivian Meazza -- Wednesday 04 August 2004 16:50: > > Well, I don't know. I've just flown it using a recent CVS

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Vivian Meazza -- Wednesday 04 August 2004 16:50: > Well, I don't know. I've just flown it using a recent CVS download. It > looked really good to me. The point of yaw seemed to be just about at the > rotor hub. Yes, the version from CVS *seems* to behave right. But it has the 3d model placed wro

RE: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Vivian Meazza
Melchior FRANZ > Sent: 04 August 2004 14:49 > To: [EMAIL PROTECTED] > Subject: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh! > > > * Jim Wilson -- Wednesday 04 August 2004 15:28: > > Melchior FRANZ said: > > The only difference is JSBSim has the

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Curtis L. Olson -- Wednesday 04 August 2004 16:37: > Could this be a bug in the helicopter specific dynamics of YAsim? Possibly. It could also be a bug in the bo105 yasim config (one that isn't obvious to me). > That is a relatively new addition and wasn't written by Andy. Can you > reprodu

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Wednesday 04 August 2004 13:58: [...] Where you might be getting confused is with the view system. If (0,0,0) is the nose, then all the external views will center around the nose. [...] You wrote pretty much the same as Jim, but you obviously did

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 04 August 2004 15:28: > Melchior FRANZ said: > The only difference is JSBSim has the extra feature of specifying the VRP > which is an offset from where 0,0,0 ends up being specified. It saved > changing all the entries for existing flight model configs that had 0,0,0 at

RE: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jim Wilson
Jon Berndt said: > Curt quipped: > > > If you want to use the same 3d model for multiple FDM configurations > > which choose different reference points, then that makes life a lot > > harder. I think that is what the JSBsim VRP is for. > > I had to laugh when reading these two sentences togeth

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jim Wilson
Melchior FRANZ said: > I know. But still, YASim's origin (the nose) is the (unchangeable) VRP, or what > JSBSim calls "VRP", right? And the 3D model would also have to be moved such > that the nose is at YASim's 0/0/0, too. But the bo105 does only turn around the > CG if the main *rotor axis* wro

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Melchior FRANZ
* Curtis L. Olson -- Wednesday 04 August 2004 13:58: [...] > Where you might be getting confused is with the view system. If (0,0,0) > is the nose, then all the external views will center around the nose. [...] You wrote pretty much the same as Jim, but you obviously didn't read my response to h

RE: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jon Berndt
Curt quipped: > If you want to use the same 3d model for multiple FDM configurations > which choose different reference points, then that makes life a lot > harder. I think that is what the JSBsim VRP is for. I had to laugh when reading these two sentences together. It sort of read ( to me ) l

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Josh Babcock
Curtis L. Olson wrote: Melchior, This stuff can get confusing, and I hate to reopen a big can of worms, and I didn't really pay attention to the JSBsim VRP discussion a while back. With YAsim you can pick any point as the (0,0,0) point and reference all your dimensions and positions from there.

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Curtis L. Olson
Melchior, This stuff can get confusing, and I hate to reopen a big can of worms, and I didn't really pay attention to the JSBsim VRP discussion a while back. With YAsim you can pick any point as the (0,0,0) point and reference all your dimensions and positions from there. YAsim handles this just

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-03 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 04 August 2004 02:55: > Melchior FRANZ said: [...] > > When I noticed that the skids didn't work correctly, I found this VRP bug. > > I shifted the model so that the VRP would agree with the YASim origin > > and changed the view look-at point accordingly. This fixed the sk