Re: [Flightgear-devel] fgfs-construct problem

2004-11-29 Thread Martin Spott
"Dale E. Edmons" wrote:

> PLIB, Simgear, & GPC have always been required.  LibNURBS is required, 
> but I think its a fairly recent addition.  GTS, afaik, isn't used 
> anymore but the configure scripts still depend on it.  In short, all of 
> the above are required with GTS depreciated.

Thanks for your feedback. Although not very encouraging, better
than false hope  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] fgfs-construct problem

2004-11-29 Thread Dale E. Edmons
Martin Spott wrote:
Jason Cox wrote:
 

Yes it is a OOM Problem, I thought 760M would be fine but apparently it
is not. Thats why I would like to find out how much others have to build
scenery.
   

Is your swap partion/file active?
I have a server with enough memory, but I yet didn't manage to build
the requirements for the TerraGear utilities.
No I have a question: Depending on where you look at the requirements
for TerraGear differ. According David's tutorial I need PLIB, Simgear,
GPC. Some README's speak about GTS and LIBNURBS++
Now I am a bit confused: Could someone tell me what's acutally required
for building the recent scenery tools ?
 

PLIB, Simgear, & GPC have always been required.  LibNURBS is required, 
but I think its a fairly recent addition.  GTS, afaik, isn't used 
anymore but the configure scripts still depend on it.  In short, all of 
the above are required with GTS depreciated.

Martin.
 

Dale
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Re: [Flightgear-devel] fgfs-construct problem

2004-11-29 Thread Martin Spott
Jason Cox wrote:
> Yes it is a OOM Problem, I thought 760M would be fine but apparently it
> is not. Thats why I would like to find out how much others have to build
> scenery.

I have a server with enough memory, but I yet didn't manage to build
the requirements for the TerraGear utilities.
No I have a question: Depending on where you look at the requirements
for TerraGear differ. According David's tutorial I need PLIB, Simgear,
GPC. Some README's speak about GTS and LIBNURBS++

Now I am a bit confused: Could someone tell me what's acutally required
for building the recent scenery tools ?

Martin.
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Re: [Flightgear-devel] fgfs-construct problem

2004-11-27 Thread Dale E. Edmons
Jason Cox wrote:
Yes it is a OOM Problem, I thought 760M would be fine but apparently it
is not. Thats why I would like to find out how much others have to build
scenery.
 

I have 250M ram, 243 swap.  I'm not running the latest CVS though.  I 
had some problems with it and I'm trying to work on another project.  
I'll likely try the CVS again next week.

Dale
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Re: [Flightgear-devel] fgfs-construct problem

2004-11-25 Thread Jason Cox
Yes it is a OOM Problem, I thought 760M would be fine but apparently it
is not. Thats why I would like to find out how much others have to build
scenery.
On Fri, 2004-11-26 at 06:13 +, Martin Spott wrote:
> Jason Cox wrote:
> 
> > so now the only thing is what is the recomendations for generating
> > scenery on linux useing vmap0?
> > can this be overcome by dropping resolution down to 1x1 instead of
> > 10x10 ?
> 
> Did you already verify it's an OOM-situation ? If this is the case, you
> might want to add some RAM  ;-)
> 
> Martin.


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Re: [Flightgear-devel] fgfs-construct problem

2004-11-25 Thread Martin Spott
Jason Cox wrote:

> so now the only thing is what is the recomendations for generating
> scenery on linux useing vmap0?
> can this be overcome by dropping resolution down to 1x1 instead of
> 10x10 ?

Did you already verify it's an OOM-situation ? If this is the case, you
might want to add some RAM  ;-)

Martin.
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Re: [Flightgear-devel] fgfs-construct problem

2004-11-25 Thread Jason Cox
Thanks,
so now the only thing is what is the recomendations for generating
scenery on linux useing vmap0?
can this be overcome by dropping resolution down to 1x1 instead of
10x10 ?

Jason

On Thu, 2004-11-25 at 07:24 +, Martin Spott wrote:
> Jason Cox wrote:
> 
> > fgfs-construct  --work-dir=./Work --output-dir=./Scenery-0.9.6
> >
> --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 
> ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns 
> ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes 
> ./Work/Railroads ./Work/Roads > /tmp/result.linux.11180 2>&1
> > sh: line 1:  4389 Aborted fgfs-construct
> 
> You might want to run a 'top' in another windows to monitor memory
> usage. This _could_ be triggered by an out-of-memory situation,
> 
> Martin.
> -- 
>  Unix _IS_ user friendly - it's just selective about who its friends
> are !
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Re: [Flightgear-devel] fgfs-construct problem

2004-11-24 Thread Martin Spott
Jason Cox wrote:

> fgfs-construct  --work-dir=./Work --output-dir=./Scenery-0.9.6
> --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 
> ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns 
> ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes 
> ./Work/Railroads ./Work/Roads > /tmp/result.linux.11180 2>&1
> sh: line 1:  4389 Aborted fgfs-construct

You might want to run a 'top' in another windows to monitor memory
usage. This _could_ be triggered by an out-of-memory situation,

Martin.
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[Flightgear-devel] fgfs-construct problem

2004-11-24 Thread Jason Cox
hi all,
I am curently  try ing to build scenery for australia and find that i
occasionly get the following happen. I end up with some but not all the
scenery I am after.
can anyone help ?
Jason


fgfs-construct  --work-dir=./Work --output-dir=./Scenery-0.9.6
--tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 ./Work/Freeways 
./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns ./Work/poly_counter 
./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes ./Work/Railroads 
./Work/Roads > /tmp/result.linux.11180 2>&1
sh: line 1:  4389 Aborted fgfs-construct
--work-dir=./Work --output-dir=./Scenery-0.9.6
--tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 ./Work/Freeways 
./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns ./Work/poly_counter 
./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes ./Work/Railroads 
./Work/Roads >/tmp/result.linux.11180 2>&1



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