Re: [Flightgear-devel] fgfs-construct problem
"Dale E. Edmons" wrote: > PLIB, Simgear, & GPC have always been required. LibNURBS is required, > but I think its a fairly recent addition. GTS, afaik, isn't used > anymore but the configure scripts still depend on it. In short, all of > the above are required with GTS depreciated. Thanks for your feedback. Although not very encouraging, better than false hope ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] fgfs-construct problem
Martin Spott wrote: Jason Cox wrote: Yes it is a OOM Problem, I thought 760M would be fine but apparently it is not. Thats why I would like to find out how much others have to build scenery. Is your swap partion/file active? I have a server with enough memory, but I yet didn't manage to build the requirements for the TerraGear utilities. No I have a question: Depending on where you look at the requirements for TerraGear differ. According David's tutorial I need PLIB, Simgear, GPC. Some README's speak about GTS and LIBNURBS++ Now I am a bit confused: Could someone tell me what's acutally required for building the recent scenery tools ? PLIB, Simgear, & GPC have always been required. LibNURBS is required, but I think its a fairly recent addition. GTS, afaik, isn't used anymore but the configure scripts still depend on it. In short, all of the above are required with GTS depreciated. Martin. Dale ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] fgfs-construct problem
Jason Cox wrote: > Yes it is a OOM Problem, I thought 760M would be fine but apparently it > is not. Thats why I would like to find out how much others have to build > scenery. I have a server with enough memory, but I yet didn't manage to build the requirements for the TerraGear utilities. No I have a question: Depending on where you look at the requirements for TerraGear differ. According David's tutorial I need PLIB, Simgear, GPC. Some README's speak about GTS and LIBNURBS++ Now I am a bit confused: Could someone tell me what's acutally required for building the recent scenery tools ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] fgfs-construct problem
Jason Cox wrote: Yes it is a OOM Problem, I thought 760M would be fine but apparently it is not. Thats why I would like to find out how much others have to build scenery. I have 250M ram, 243 swap. I'm not running the latest CVS though. I had some problems with it and I'm trying to work on another project. I'll likely try the CVS again next week. Dale ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] fgfs-construct problem
Yes it is a OOM Problem, I thought 760M would be fine but apparently it is not. Thats why I would like to find out how much others have to build scenery. On Fri, 2004-11-26 at 06:13 +, Martin Spott wrote: > Jason Cox wrote: > > > so now the only thing is what is the recomendations for generating > > scenery on linux useing vmap0? > > can this be overcome by dropping resolution down to 1x1 instead of > > 10x10 ? > > Did you already verify it's an OOM-situation ? If this is the case, you > might want to add some RAM ;-) > > Martin. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] fgfs-construct problem
Jason Cox wrote: > so now the only thing is what is the recomendations for generating > scenery on linux useing vmap0? > can this be overcome by dropping resolution down to 1x1 instead of > 10x10 ? Did you already verify it's an OOM-situation ? If this is the case, you might want to add some RAM ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] fgfs-construct problem
Thanks, so now the only thing is what is the recomendations for generating scenery on linux useing vmap0? can this be overcome by dropping resolution down to 1x1 instead of 10x10 ? Jason On Thu, 2004-11-25 at 07:24 +, Martin Spott wrote: > Jason Cox wrote: > > > fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6 > > > --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 > ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns > ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes > ./Work/Railroads ./Work/Roads > /tmp/result.linux.11180 2>&1 > > sh: line 1: 4389 Aborted fgfs-construct > > You might want to run a 'top' in another windows to monitor memory > usage. This _could_ be triggered by an out-of-memory situation, > > Martin. > -- > Unix _IS_ user friendly - it's just selective about who its friends > are ! > -- > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > > > ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] fgfs-construct problem
Jason Cox wrote: > fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6 > --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 > ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns > ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes > ./Work/Railroads ./Work/Roads > /tmp/result.linux.11180 2>&1 > sh: line 1: 4389 Aborted fgfs-construct You might want to run a 'top' in another windows to monitor memory usage. This _could_ be triggered by an out-of-memory situation, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] fgfs-construct problem
hi all, I am curently try ing to build scenery for australia and find that i occasionly get the following happen. I end up with some but not all the scenery I am after. can anyone help ? Jason fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6 --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes ./Work/Railroads ./Work/Roads > /tmp/result.linux.11180 2>&1 sh: line 1: 4389 Aborted fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6 --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes ./Work/Railroads ./Work/Roads >/tmp/result.linux.11180 2>&1 ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d