RE: [Flightgear-devel] Seafire and Spitfire engine startup
Paul Surgeon wrote: > On Monday, 8 November 2004 11:13, Vivian Meazza wrote: > > Could you use the properties browser to make sure > all switches/fuel cocks > > are in the right position, and confirm that the > Coffman starter is indexing > > correctly? You are using the starter button and not > the adjacent fuel gauge > > button (I'm sure you are)? The engine will do a > windmill start if you > > switch the magnetos to 'on' while the engine is > rotating above about > > 500rpm. > > I got the windmill start to work but it did something > a bit odd. > The magnetos were both on but I had to click on one of > them and only then would the engine start running. The > switch position were still the same before and after > (on position) but clicking on one of them "did > something". That is odd - they should begin in the 'off' (down) position. Flipping one to 'on' should be enough to do a windmill start. Could you look at that one again? > > However the aircraft cannot be started on the ground > using a GLUT build. Rebuilding with SDL fixed the > problem so it looks like Melchior may be right. > When I fired the starter the property stayed "true" > for as long as I held the key down. I'm sure Melchior is right - I think he uses the Spitfire more than I. > > Oddly enough the 172 starts just fine using glut. > I don't think you can read too much into this - the Spitfire uses some complex NASAL code to achieve the start routines. I don't think this is the case for the 172. Anyway, I'm glad that you have got it to work, even if only partially. Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Seafire and Spitfire engine startup
On Monday, 8 November 2004 11:13, Vivian Meazza wrote: > Could you use the properties browser to make sure all switches/fuel cocks > are in the right position, and confirm that the Coffman starter is indexing > correctly? You are using the starter button and not the adjacent fuel gauge > button (I'm sure you are)? The engine will do a windmill start if you > switch the magnetos to 'on' while the engine is rotating above about > 500rpm. I got the windmill start to work but it did something a bit odd. The magnetos were both on but I had to click on one of them and only then would the engine start running. The switch position were still the same before and after (on position) but clicking on one of them "did something". However the aircraft cannot be started on the ground using a GLUT build. Rebuilding with SDL fixed the problem so it looks like Melchior may be right. When I fired the starter the property stayed "true" for as long as I held the key down. Oddly enough the 172 starts just fine using glut. Paul ___ALL-NEW Yahoo! Messenger - all new features - even more fun! http://uk.messenger.yahoo.com ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Seafire and Spitfire engine startup
Paul wrote: > Either I'm a bit thick or something is wrong with the > Spitfire and Seafire. I cannot get them to start. > Fuel cocks open, magnetos on, mixture rich, a bit of > priming, crank ... crank ... crank ... crank ... > With the Spitfire and the Coffman starter it doesn't > even kick the engine over once. > > Not even dropping them from 1 feet with a 5000 > foot/min, wind-milling situation would get those > cylinders to fire. > > Was I supposed to hook that red wire to the blue wire > under the seat first? ;-) > > If there is a trick to getting them started can you > maybe add an engine startup section to the pilot > notes? > Paul This morning I downloaded the cvs version of the Spitfire/Seafire. Using both the Windows 0.9.6 binary, and the current cvs version compiled under Cygwin, both models started as per the instructions in the pilot's notes. Which system are you using? I'd like to get to the bottom of this one. Could you use the properties browser to make sure all switches/fuel cocks are in the right position, and confirm that the Coffman starter is indexing correctly? You are using the starter button and not the adjacent fuel gauge button (I'm sure you are)? The engine will do a windmill start if you switch the magnetos to 'on' while the engine is rotating above about 500rpm. There are some other snags, sigh. Submodels don't seem to work now under Cygwin, while they do with 0.9.6. Back to the drawing board. Regards, Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Seafire and Spitfire engine startup
I wrote: > > If there is a trick to getting them started can you > > maybe add an engine startup section to the pilot > > notes? > > > > Oh dear, you have described the procedure correctly, it should work, I > don't > think you should need to hot wire it. I haven't tried for ages, been too > busy with arrester wires and carriers, it used to work, but perhaps the > new > system code has upset it. Let me check. > OK, it works here. I can't remember if I fixed anything post the system code change. Just confirm that you are priming exactly 5 times. I'll need to compare my local version with the CVS version. It's late here, so it will be tomorrow before I can get on to that. Sorry Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Seafire and Spitfire engine startup
Paul wrote: > > Either I'm a bit thick or something is wrong with the > Spitfire and Seafire. I cannot get them to start. > Fuel cocks open, magnetos on, mixture rich, a bit of > priming, crank ... crank ... crank ... crank ... > With the Spitfire and the Coffman starter it doesn't > even kick the engine over once. > > Not even dropping them from 1 feet with a 5000 > foot/min, wind-milling situation would get those > cylinders to fire. > > Was I supposed to hook that red wire to the blue wire > under the seat first? ;-) > > If there is a trick to getting them started can you > maybe add an engine startup section to the pilot > notes? > Oh dear, you have described the procedure correctly, it should work, I don't think you should need to hot wire it. I haven't tried for ages, been too busy with arrester wires and carriers, it used to work, but perhaps the new system code has upset it. Let me check. Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d