At 2/13/02, you wrote:
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
OK. What does Ctrl-U do??
This was a *hack* that incremented altitude by 1000'. It was easy to
do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
a more sensible and complete set of repositioning options
like this feature too. The current deal where the aircraft freezes on
crashes is not so handy to me. Why not have some sort of realism feature
that at one extreme does not freeze on crashes and allows for some sort
of
slew to altitude feature and then on the other extreme you've got to
At 4/3/02, you wrote:
Michael Selig writes:
I have found the Ctrl-U very useful to jumping up in altitude. Beginners
like this feature too. The current deal where the aircraft freezes on
crashes is not so handy to me. Why not have some sort of realism feature
that at one extreme does
Andy Ross writes:
freezing on crashses isn't so handy. What *is* a handy thing to do in
a crash? I mean, I can't make the plane *not* crash; it already did! :)
There's really nothing realistic that can be done in this situation.
I suppose I could just invert the vertical component of
At 4/3/02, you wrote:
Andy Ross writes:
freezing on crashses isn't so handy. What *is* a handy thing to do in
a crash? I mean, I can't make the plane *not* crash; it already did! :)
There's really nothing realistic that can be done in this situation.
I suppose I could just invert the
Curt hits the nail on the head --- I'd just like to continue on, and I
...
crashes. Yes, I could restart, but it would be easier to plow along with
We'll be glad to honor any sane request ...
Recommendations?
Jon
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Flightgear-devel mailing
On Wed, 3 Apr 2002 21:31:43 -0600,
Jon Berndt [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Curt hits the nail on the head --- I'd just like to continue on, and
I...
crashes. Yes, I could restart, but it would be easier to plow along
with
We'll be glad to honor any sane
Curtis L. Olson [EMAIL PROTECTED] said:
Perhaps Michael likes the ability to 'continue on' after a crash
without having to start over? Would reseting and ground trimming at
the crash site be enough? Air start at XXX' AGL @ YYY kts at the
last good heading at the time of the crash?
Fly!
We'll be glad to honor any sane request ...
Recommendations?
..ignore planet Earth? Spool the movie back?
Autofire big recoilless tunnel-maker gun?
Someone's been in the cold too long. ;-)
Jon
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At 4/3/02, you wrote:
Curt hits the nail on the head --- I'd just like to continue on, and I
...
crashes. Yes, I could restart, but it would be easier to plow along with
We'll be glad to honor any sane request ...
Recommendations?
Jon
Asking me?
plowtrue or false/plow
Seriously,
On Wed, 2002-02-13 at 15:58, Jim Wilson wrote:
Tony Peden [EMAIL PROTECTED] said:
On Wed, 2002-02-13 at 14:59, David Megginson wrote:
Interesting. I have no objection to removing the binding completely,
but it is showing up a more serious problem with JSBSim's ground
trimming (it
* [EMAIL PROTECTED] (Curt Olson) [2002.02.13 15:44]:
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
OK. What does Ctrl-U do??
This was a *hack* that incremented altitude by 1000'. It was easy to
do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
a more sensible and
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
OK. What does Ctrl-U do??
This was a *hack* that incremented altitude by 1000'. It was easy to
do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
a more sensible and complete set of repositioning options instead.
I'd be happy to
Jim Wilson writes:
Just wondering if we should comment out the binding for this since it still
doesn't work with the default FDM.
I does work, but not when the plane is still and on the ground.
That's because of a new on-ground property that JSBSim uses. Try
starting in flight:
fgfs
Curtis L. Olson writes:
This was a *hack* that incremented altitude by 1000'. It was easy to
do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
a more sensible and complete set of repositioning options instead.
I'd be happy to see us jettison ^U ...
Personally, I'd
David Megginson writes:
Curtis L. Olson writes:
This was a *hack* that incremented altitude by 1000'. It was easy to
do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
a more sensible and complete set of repositioning options instead.
I'd be happy to see us
Jim Wilson writes:
Hmmm...that does work, but I'm talking about in flight after starting on the
ground. Using it while in flight seems to put the plane on the ground
instantly (throws an exception or something).
Interesting. I have no objection to removing the binding completely,
but
On Wed, 2002-02-13 at 14:59, David Megginson wrote:
Jim Wilson writes:
Hmmm...that does work, but I'm talking about in flight after starting on the
ground. Using it while in flight seems to put the plane on the ground
instantly (throws an exception or something).
Interesting.
Tony Peden [EMAIL PROTECTED] said:
On Wed, 2002-02-13 at 14:59, David Megginson wrote:
Interesting. I have no objection to removing the binding completely,
but it is showing up a more serious problem with JSBSim's ground
trimming (it tries to trim to the ground on reset even when the
Tony Peden [EMAIL PROTECTED] said:
The way its set up right now, it should trim in-air if the speed is
above 10 knots.
From FGJSBSim::do_trim():
if(fgic-GetVcalibratedKtsIC() 10 ) {
fgic-SetVcalibratedKtsIC(0.0);
fgtrim=new FGTrim(fdmex,fgic,tGround);
}
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