Re: [Flightgear-devel] Dedicated visual channels
Frederic Bouvier wrote: Jacek wrote: Curtis L. Olson wrote: Is there any functionality currently built into FG to request that the mouse pointer be turned off or hidden. This would be useful for things like a dedicated visual channel. Likewise, I quickly browsed through the source code and couldn't see how the frame rate counter (seen when the hud is turned off) is drawn. Anyone know how I can get rid of that. Today's compilation(2004-06-14, about 19:00 GMT): there is not frame rate counter on the screen. :'(I miss it. Is it for ever? Too late, Curt already removed it ;-) You can get it back by changing your local preferences.xml change : false into : true There is also a toggle option in the gui in the "rendering" dialog box. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Dedicated visual channels
Jacek wrote: > Curtis L. Olson wrote: > > > Is there any functionality currently built into FG to request that the > > mouse pointer be turned off or hidden. This would be useful for > > things like a dedicated visual channel. > > > > Likewise, I quickly browsed through the source code and couldn't see > > how the frame rate counter (seen when the hud is turned off) is > > drawn. Anyone know how I can get rid of that. > > Today's compilation(2004-06-14, about 19:00 GMT): there is not frame > rate counter on the screen. :'(I miss it. Is it for ever? Too late, Curt already removed it ;-) You can get it back by changing your local preferences.xml change : false into : true Cheers, -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Dedicated visual channels
Curtis L. Olson wrote: Is there any functionality currently built into FG to request that the mouse pointer be turned off or hidden. This would be useful for things like a dedicated visual channel. Likewise, I quickly browsed through the source code and couldn't see how the frame rate counter (seen when the hud is turned off) is drawn. Anyone know how I can get rid of that. Today's compilation(2004-06-14, about 19:00 GMT): there is not frame rate counter on the screen. :'(I miss it. Is it for ever? Thanks, Curt. Regards, Jacek. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Dedicated visual channels
Norman Vine wrote: Whatever became of the idea [patch?] to turn the cursor off after some amount of idle time? This was in the WIN32 code at one point, but that was with the original 'C' GUI interface. I don't have any idea of how to go about this with the current code but IIRC all I did was use a few variables mouse_timeout_val, mouse_timed_out and last_mouse_time Ok, I believe I have this working under the current code (Input/input.[ch]xx). Configurable in preferences.xml. Defaults to feature inactive. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Dedicated visual channels
Curtis L. Olson writes: > > Norman Vine wrote: > > >Curtis L. Olson writes: > > > > > >>Is there any functionality currently built into FG to request that the > >>mouse pointer be turned off or hidden. This would be useful for things > >>like a dedicated visual channel. > >> > >> > > > >TurnCursorOff() in GUI / mouse.cxx > > > > > > Is there any interface to this? None other then the code itself that I am aware of > Whatever became of the idea [patch?] to > turn the cursor off after some amount of idle time? This was in the WIN32 code at one point, but that was with the original 'C' GUI interface. I don't have any idea of how to go about this with the current code but IIRC all I did was use a few variables mouse_timeout_val, mouse_timed_out and last_mouse_time last_mouse_time was set whenever there was a mouse_event and mouse_timed_out was set when current_time - mouse_timeout_val was greater then last_mouse_time in the main loop. something like if( (current_time - mouse_timeout_val) > last_mouse_time) { TurnCursorOff(); /* mouse_timed_out = true; */ } then at the start of guiMouseFunc() if( mouse_timed_out ) { TurnCursorOn(); } Note I didn't and still don't know how to appropriately turn the cursor on/off under 'X' hence this was #ifdef'd to only be for WIN32. However I guess one could just load a completely transparent cursor as a kludge :-) HTH Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Dedicated visual channels
Curtis L. Olson wrote: > Is there any functionality currently built into FG to request that > the mouse pointer be turned off or hidden. This would be useful for > things like a dedicated visual channel. This is soft-coded these days. In mice.xml, you can define a cursor image for each mode. You should be able to use "none" to specify an invisible image. Mappings for mouse buttons are likewise handled in that file, and of course you can set the mode property from elsewhere as well. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Dedicated visual channels
Norman Vine wrote: Curtis L. Olson writes: Is there any functionality currently built into FG to request that the mouse pointer be turned off or hidden. This would be useful for things like a dedicated visual channel. TurnCursorOff() in GUI / mouse.cxx Is there any interface to this? Whatever became of the idea [patch?] to turn the cursor off after some amount of idle time? Likewise, I quickly browsed through the source code and couldn't see how the frame rate counter (seen when the hud is turned off) is drawn. Anyone know how I can get rid of that. I think that this is in the XML these days I thought that too which I guess was why I could never find where the fps was actually being displayed. :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Dedicated visual channels
Curtis L. Olson writes: > > Is there any functionality currently built into FG to request that the > mouse pointer be turned off or hidden. This would be useful for things > like a dedicated visual channel. TurnCursorOff() in GUI / mouse.cxx > Likewise, I quickly browsed through the source code and couldn't see how > the frame rate counter (seen when the hud is turned off) is drawn. > Anyone know how I can get rid of that. I think that this is in the XML these days but see #ifdef DISPLAY_COUNTER at the bottom of Cockpit / cockpit.cxx / fgCockpitUpdate() HTH Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel