Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said:

 Finally.  On the roof, with the engine shut down, after taking off from a 
 nearby airport:
 
http://www.megginson.com/flightsim/roof.jpg

Wow! Now _that_ looks like fun!

I was trying to do that with the downtown skyscrapers (knowing I couldn't
actually land) when the bo105 first appeared without much luck.  Another one
that was quite challenging was trying to land in the football stadium.
 
 Airspeed management is very different in a helicopter than in a plane -- I'm 
 still trying to get a handle on it.

Pull back on the cyclic stick.  Depending on what speed you are going dropping
collective too.  I like to swoop down to create some downward momentum and
then pull back.  I'm not sure if this is a legal move :-),  but if you are
going really fast and want to stop quickly, pull the stick way way back and
raise the collective all the way up for a few seconds.  Kind of like reverse
thrust on a jet.

Part of the problem is the ground effect isn't modeled.  It is in FlyII and
that helps quite a bit with hovering as for a landing.  I've read that flight
training in the real world usually involves hovering around the field at about
10-20 ft for quite some time (until it becomes second nature).
 
 By the way, I always have to put on the parking brake (!!) to stop the skids 
 from acting like wheels.  Is there an easy fix to the YASim model?

We could force the breaks on...but it is also possible for a skid to
skid...isn't it?

Anyway,  I'm off to find a roof. :-)

Best,

Jim


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Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Jim Wilson wrote:

Pull back on the cyclic stick.  Depending on what speed you are going dropping
collective too.  I like to swoop down to create some downward momentum and
then pull back.  I'm not sure if this is a legal move :-),  but if you are
going really fast and want to stop quickly, pull the stick way way back and
raise the collective all the way up for a few seconds.  Kind of like reverse
thrust on a jet.
Thanks.  I do understand that part, but I'm still trying to get a feel for 
the exact speed effects, especially through the transition from cruise to hover.

Part of the problem is the ground effect isn't modeled.  It is in FlyII and
that helps quite a bit with hovering as for a landing.  I've read that flight
training in the real world usually involves hovering around the field at about
10-20 ft for quite some time (until it becomes second nature).
It does, from what I've seen at airports: not just hovering, but 
hover-taxiing and (especially) gazillions of autorotations.  To learn to 
control the bo105, I made up a little exercise for myself to climb to 5 ft, 
hover-taxi forward, land on the next runway stripe, and repeat to the 
numbers at the end of the runway.

Anyway,  I'm off to find a roof. :-)
Try to make sure that you're down around 15 kt before you get too close to 
the roof.  In the bo105, at least, if you have to raise to nose to lose 
speed, you can also lose sight of your landing spot.

All the best,

David

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Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said:

  Pull back on the cyclic stick.  Depending on what speed you are going dropping
  collective too.  I like to swoop down to create some downward momentum and
  then pull back.  I'm not sure if this is a legal move :-),  but if you are
  going really fast and want to stop quickly, pull the stick way way back and
  raise the collective all the way up for a few seconds.  Kind of like reverse
  thrust on a jet.
 
 Thanks.  I do understand that part, but I'm still trying to get a feel for 
 the exact speed effects, especially through the transition from cruise to hover.

Yep, it is a feel, how much collective lift to add.  The thing that usually
screws me up is the tail rotor when hovering.  In general the rudder control
on my X45 sucks,  partially because it is my left hand and I'm very right
handed, but also because it is a rocker.  How are the helos with the pedal
controlers?

  Part of the problem is the ground effect isn't modeled.  It is in FlyII and
  that helps quite a bit with hovering as for a landing.  I've read that flight
  training in the real world usually involves hovering around the field at about
  10-20 ft for quite some time (until it becomes second nature).
 
 It does, from what I've seen at airports: not just hovering, but 
 hover-taxiing and (especially) gazillions of autorotations.  To learn to 
 control the bo105, I made up a little exercise for myself to climb to 5 ft, 
 hover-taxi forward, land on the next runway stripe, and repeat to the 
 numbers at the end of the runway.

Autorotation is good practice for approaches,  since that's pretty much what
you do to land (the engine just happens to be running giving you a little more
leeway for errors).

  Anyway,  I'm off to find a roof. :-)
 
 Try to make sure that you're down around 15 kt before you get too close to 
 the roof.  In the bo105, at least, if you have to raise to nose to lose 
 speed, you can also lose sight of your landing spot.

Yeah...and hitting the ground with the tail is always a distinct possibility.
 That seemed to be a frequent occurance when I was doing this in Fly.  I
usually angle the view sharply downward (out the bottom windows) and use the
heads up display to check on attitude.  Approaches are with the nose high but
not too high to see the target.  I try to get the approach angle at about
30kts...so that it'll slow down steadily, which seems to work really well when
I get it.  Keep in mind that I'm not a pilot and don't _really_ know what I'm
doing ;-)

Here's a couple shots from downtown.  I also tried it with a 20kt wind. 
Couldn't even get close to landing in that.

http://www.spiderbark.com/fgfs/101california1.png
http://www.spiderbark.com/fgfs/101california2.png

Best,

Jim

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Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Andy Ross
David Megginson wrote:
 By the way, I always have to put on the parking brake (!!) to stop the
 skids from acting like wheels.  Is there an easy fix to the YASim
 model?

First off, we should stop mapping a brakes property to something that
doesn't have brakes.  Put a value of 1 somewhere in the property
tree using the -set.xml file, and map that to the brakes instead. :)

With just a little code work, we could add a stump attribute (or
whatever) to the gear tag that tells the wheel to ignore the rolling
action.

Andy



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Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Andy Ross
Andy Ross wrote:

First off, we should stop mapping a brakes property to something that
doesn't have brakes.  Put a value of 1 somewhere in the property
tree using the -set.xml file, and map that to the brakes instead. :)

With just a little code work, we could add a stump attribute (or
whatever) to the gear tag that tells the wheel to ignore the rolling
action.
  

Never mind.  Someone already added a skid attribute to the parser
(or maybe I did long ago and forgot).  Just set skid=1 on the gear
objects and remove the brake mappings from the property tree.

Andy



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Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote:
 David Megginson [EMAIL PROTECTED] said:

 Airspeed management is very different in a helicopter than in a plane -- I'm 
 still trying to get a handle on it.

 Pull back on the cyclic stick.  Depending on what speed you are going dropping
 collective too.  I like to swoop down to create some downward momentum and
 then pull back.  I'm not sure if this is a legal move :-),  but if you are
 going really fast and want to stop quickly, pull the stick way way back and
 raise the collective all the way up for a few seconds.

This actually _is_ called the quick-stop  :-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Jim Wilson wrote:

Yep, it is a feel, how much collective lift to add.  The thing that usually
screws me up is the tail rotor when hovering.  In general the rudder control
on my X45 sucks,  partially because it is my left hand and I'm very right
handed, but also because it is a rocker.  How are the helos with the pedal
controlers?
I haven't tried that recently -- it's such a pain to set up the yoke and 
rudder pedals that I rarely bother.  I just use the two little sticks on my 
WingMan, or alternatively, drag the mouse left and right for the rudder.

All the best,

David

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Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Andy Ross wrote:

Never mind.  Someone already added a skid attribute to the parser
(or maybe I did long ago and forgot).  Just set skid=1 on the gear
objects and remove the brake mappings from the property tree.
Done.

All the best,

David

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