Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec --preliminary

2003-11-13 Thread John Barrett
- Original Message - From: Gerhard Wesp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 9:29 AM Subject: Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec --preliminary Unless there are objections, byte order

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec -- preliminary

2003-11-13 Thread Gene Buckle
Unless there are objections, byte order is little endian, and floats are intel FPU standard (ok -- i'm making it easy on the PCs that will likely be used to run display clients :) Is there any specific reason not to use human readable messages (i.e., ASCII)? It's a waste of bandwidth.

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec -- preliminary

2003-11-07 Thread Erik Hofman
John Barrett wrote: Here is a quick and dirty 1st cut at a wire protocol definition, and some requirements for the message handling classes that will implement the protocol Unless there are objections, byte order is little endian, and floats are intel FPU standard (ok -- i'm making it easy on the

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec --

2003-11-07 Thread Martin Spott
John Barrett [EMAIL PROTECTED] wrote: Unless there are objections, byte order is little endian, and floats are = intel FPU standard (ok -- i'm making it easy on the PCs that will likely = be used to run display clients :) I'm not qualified to comment on the float size, others may do. But I'd