Jim Wilson wrote:
> "Ampere K. Hardraade" said:
>
> > Are we using spline for the taxi way at the moment?
> >
>
> No we are not.
We are using nurbs only to interpolate the terrain at
the airport area.
-Fred
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Lee Elliott writes:
> Jim Wilson wrote:
> > Lee Elliott said:
> > > Incidentally, I've noticed that although the random objects are placed
> > > randomly, they get placed in the same place each time I run fgfs - for
> > > example, as well as KSFO I also use EGLL for glide slope and landing
> > > te
Jim Wilson wrote:
> Chris Metzler said:
>
> >
> > 7. Are there any guidelines for maximum complexity of 3D models
> > for scenery? On one hand, I want to make cool things. But OTOH,
> > I don't want to make things which are so cool that they won't get
> > used because they're too apt to drag fr
Jim Wilson wrote:
> Chris Metzler said:
>
> >
> > 7. Are there any guidelines for maximum complexity of 3D models
> > for scenery? On one hand, I want to make cool things. But OTOH,
> > I don't want to make things which are so cool that they won't get
> > used because they're too apt to drag fr