Re: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-21 Thread Frederic Bouvier
Jim Wilson wrote: > "Ampere K. Hardraade" said: > > > Are we using spline for the taxi way at the moment? > > > > No we are not. We are using nurbs only to interpolate the terrain at the airport area. -Fred ___ Flightgear-devel mailing list [EMA

RE: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-16 Thread Norman Vine
Lee Elliott writes: > Jim Wilson wrote: > > Lee Elliott said: > > > Incidentally, I've noticed that although the random objects are placed > > > randomly, they get placed in the same place each time I run fgfs - for > > > example, as well as KSFO I also use EGLL for glide slope and landing > > > te

Re: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-15 Thread Frederic Bouvier
Jim Wilson wrote: > Chris Metzler said: > > > > > 7. Are there any guidelines for maximum complexity of 3D models > > for scenery? On one hand, I want to make cool things. But OTOH, > > I don't want to make things which are so cool that they won't get > > used because they're too apt to drag fr

Re: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-15 Thread Frederic Bouvier
Jim Wilson wrote: > Chris Metzler said: > > > > > 7. Are there any guidelines for maximum complexity of 3D models > > for scenery? On one hand, I want to make cool things. But OTOH, > > I don't want to make things which are so cool that they won't get > > used because they're too apt to drag fr