Re: [Flightgear-devel] Placing an aircraft model in FlightGear

2005-03-02 Thread Don Oliver

Thanks Andy.

Don




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Re: [Flightgear-devel] Placing an aircraft model in FlightGear

2005-03-02 Thread Patrick Deflandre
Andy Ross a écrit :
FlightGear's model loader (part of plib) supports many different file
formats.  The best supported is currently AC3D (.ac) format, which is
native to that shareware modeller (www.ac3d.org) and well-supported in
Blender by a Python export script.
When I use Blender for editing an existing plane.ac file, it don't see 
the texture of the plane on the rendering image.
Is it something that I should know ?

Patrick

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Re: [Flightgear-devel] Placing an aircraft model in FlightGear

2005-03-02 Thread Andy Ross
Don Oliver wrote:
> fgfs --prop:/sim/model/path=Models/my-cessna.wrl"
>
> There are no .wrl files in my FlightGear installation, so where do I
> find this information?

FlightGear's model loader (part of plib) supports many different file
formats.  The best supported is currently AC3D (.ac) format, which is
native to that shareware modeller (www.ac3d.org) and well-supported in
Blender by a Python export script.

This particular extension, .wrl, indicates a VRML file.  Maybe we
should fix the docs to use .ac instead.

> Next, there are detailled instructions for how to animate rudder,
> throttle, etc., but how does the program know what part of my model is
> the rudder, throttle, etc., and what makes the part move?

Almost all 3D modelling programs allow you to associate "names" with
object sub-parts.  These names then appear in the XML content that
describes the animation.

Andy

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