Andy Ross a écrit :
FlightGear's model loader (part of plib) supports many different file
formats.  The best supported is currently AC3D (.ac) format, which is
native to that shareware modeller ( and well-supported in
Blender by a Python export script.

When I use Blender for editing an existing file, it don't see the texture of the plane on the rendering image.
Is it something that I should know ?


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