FlightGear's model loader (part of plib) supports many different file formats. The best supported is currently AC3D (.ac) format, which is native to that shareware modeller (www.ac3d.org) and well-supported in Blender by a Python export script.
When I use Blender for editing an existing plane.ac file, it don't see the texture of the plane on the rendering image.
Is it something that I should know ?
Patrick
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