Re: [Flightgear-devel] Re: Scenery size constraints

2005-05-27 Thread Martin Spott
"Curtis L. Olson" wrote:
> Martin Spott wrote:

>>Hello Curt, thanks for your resume !

> Oops, did I misclick with this stupid laptop touch pad and attach my 
> resume by mistake?

  :-))

No, you didn't, I was just echoing the funny habit of a British
colleague in the way he translates the French word 'resumee'.
Thank you for the explanation,

Martin.
-- 
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Re: [Flightgear-devel] Re: Scenery size constraints

2005-05-27 Thread Curtis L. Olson

Martin Spott wrote:


Hello Curt, thanks for your resume !
 



Oops, did I misclick with this stupid laptop touch pad and attach my 
resume by mistake?



That sounds interesting, but it's not completely clear to me what they
acutally did to achieve this  ;-)
Did they create an interface within their own simulation that connects
to stock FlightGear, did they extend FlightGear with their specific
interface (source code available ?), did they modify the existing
FlightGear interface to match their needs ?
 



They use FlightGear's existing netfdm and netctrls structures (they 
support both v0.9.3 and v0.9.8 versions) within their own code.  This 
way you can connect up to a stock version of FlightGear with minimal 
messing around.  They had a neat demo of a lifting body vehicle 
returning from space on final approach to KSFO.  The dynamics and 
control was all done in simulink with the aerospace blockset and 
flightgear was used to visualize the flight in real time.  They setup a 
simple model of the vehicle with animated control surfaces ... they 
exaggerated the actual movements and painted the underside of the 
surfaces orange so you could see when they deployed or moved.


http://www.mathworks.com/cmsimages/ae_flsimulator_wl_10579.jpg

It was a really nifty little demo.


And a second question, please: Does their "Aerospace Blocks" have any
relation the "AeroSim Blockset" by U-Dynamics as presented on these
pages:

 http://www.u-dynamics.com/aerosim/



No, the u-dynamics stuff is completely independent.  I believe it's 
similar in scope and purpose, but the Mathworks version is integrated 
directly into their current aerospace blockset release (available for 
download (to customers) starting yesterday.)  It's not a cheap product 
but for those that have it, FlightGear adds a *lot* of functionality to 
what they can do with it.


In addition, the Mathworks stuff supports version 0.9.3 and 0.9.8 
(current version) where as the u-dynamics stuff only supports v0.7.9 and 
v0.9.2 last I checked.


Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Re: Scenery size constraints

2005-05-27 Thread Martin Spott
Hello Curt, thanks for your resume !

"Curtis L. Olson" wrote:

> I just got back from a Mathworks matlab/simulink symposium in LA this 
> week.  (Thank you John, Alex, and Trisha for all your efforts!  And I 
> have to thank Mathworks who went all out to help us get John's 747 sim 
> down to the show and make it a success.)  Mathworks has a neat tool 
> (simulink + aero blockset) where you can assemble a flight dynamics 
> model and all the real time flight controls (i.e. fly by wire stuff) in 
> a graphical format.  They have created a direct interface to FlightGear 
> so the modeler can click a button, run the simulink simulation in "real 
> time" and see a "real time" visualization of their aircraft in 
> FlightGear with animated control surfaces and gauges if they want to set 
> that up in FG.

That sounds interesting, but it's not completely clear to me what they
acutally did to achieve this  ;-)
Did they create an interface within their own simulation that connects
to stock FlightGear, did they extend FlightGear with their specific
interface (source code available ?), did they modify the existing
FlightGear interface to match their needs ?

And a second question, please: Does their "Aerospace Blocks" have any
relation the "AeroSim Blockset" by U-Dynamics as presented on these
pages:

  http://www.u-dynamics.com/aerosim/

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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RE: [Flightgear-devel] Re: Scenery size constraints

2005-05-27 Thread Jon Berndt
> directly.  We aren't trying to eventually replace JSBsim with a
> proprietary flight dynamics model here so please, I don't want anyone to
> worry. :-)  Jon :-)  My main goal for attending this show
> was to show the flexibility and adaptability of FlightGear as an
> engineering and rapid prototyping tool.  I think FlightGear will have a
> big future in that area.

At $1900 for a commercial license for Matlab (only Matlab - not simulink) it's 
no surprise
that some are bypassing Matlab. It's obviously a great tool with a 
well-established
history, but there are some alternatives in the Open Source world 
(SciLab/SciCos, IIRC).
Also, I'm working on JSBSim Commander, which will make using JSBSim with flight 
controls
development a little more fun, if not useful and practical for broader uses.

I think it's great that FlightGear is getting so much attention from commercial
partnerships. It helps/benefits us all.  JSBSim has lately been adding 2 or 3 
people per
week to the mailing list, so that's encouraging. The newsletter also publishes 
the new and
innovative ways that JSBSim is being used in industry.

There's a place for everyone ...

Jon


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Re: [Flightgear-devel] Re: Scenery size constraints

2005-05-27 Thread Curtis L. Olson

Melchior FRANZ wrote:


I'm sure he meant "boeing.com" (hey, Stacie was first!). Now with Boeing and
Sikorsky on board, where is EADS/Airbus? Come on! We know you are here! And
Fokker!? And *cough* Diamond *cough* ...  ;-)
 



I get the sense (from little bits and pieces I've gleaned over time) 
that there are a lot more big name companies using FlightGear that we 
are generally aware of.  A lot of these companies are using FlightGear 
as a visualization or engineering tool in conjunction with various high 
power dynamics and controls modeling software.  Many of these companies 
are "competition" sensitive so they don't necessarily advertise exactly 
who they are and exactly what they are doing.  Often they are just using 
FG as an off the shelf tool.  I suspect that FlightGear's use as an 
engineering tool within universities and industry will continue to grow 
over time as more and more people discover it (and as FlightGear's 
capabilities increase.)


I just got back from a Mathworks matlab/simulink symposium in LA this 
week.  (Thank you John, Alex, and Trisha for all your efforts!  And I 
have to thank Mathworks who went all out to help us get John's 747 sim 
down to the show and make it a success.)  Mathworks has a neat tool 
(simulink + aero blockset) where you can assemble a flight dynamics 
model and all the real time flight controls (i.e. fly by wire stuff) in 
a graphical format.  They have created a direct interface to FlightGear 
so the modeler can click a button, run the simulink simulation in "real 
time" and see a "real time" visualization of their aircraft in 
FlightGear with animated control surfaces and gauges if they want to set 
that up in FG.


Mathworks has customers (plural) :-) requesting a direct interface to 
FlightGear which is why they implimented an interface in the latest 
release of their aero blockset (available yesterday) and invited me and 
John Wojnaroski to come be a part of their show.  John brought his 747 
sim along and it was (predictably) :-) one of the bigger hits there.  
This is probably 2nd or 3rd hand, but I hear that the unofficial ratio 
of FlightGear interface requests to X-Plane interface requests is about 
5-1 which is why mathworks built the FlightGear interface first.  That's 
music to my ears. :-)


Oh, and let me tack on one extra thought here at the end.  Not everyone 
there at the show was a big simulink aero block set fan, so I suspect 
that many people are using JSBsim or one of the other FG fdm's 
directly.  We aren't trying to eventually replace JSBsim with a 
proprietary flight dynamics model here so please, I don't want anyone to 
worry. :-)  Jon :-)  My main goal for attending this show 
was to show the flexibility and adaptability of FlightGear as an 
engineering and rapid prototyping tool.  I think FlightGear will have a 
big future in that area.


Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Re: Scenery size constraints

2005-05-26 Thread Erik Hofman

Melchior FRANZ wrote:

* Alberico, James F -- Thursday 26 May 2005 16:42:



You certainly mean Harald, not me, unless you are commenting on the ugly
format of my name here.  :-)



I'm sure he meant "boeing.com" (hey, Stacie was first!). Now with Boeing and


Yep.


Sikorsky on board, where is EADS/Airbus? Come on! We know you are here! And
Fokker!? And *cough* Diamond *cough* ...  ;-)


Fokker? I'm working on that.

Erik

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