Re: [Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 06:19 +0200, Arnt Karlsen a écrit :
> On Mon, 20 Jun 2005 09:09:56 +1000, Mostyn wrote in message 
> <
> > 
> > What then you need to do is manually seperate all of the parts and
> > texture them.
> 
> ...first thing to do is read the license; if it isn't GPL, it cannot be
> made part of FlightGear, and your work will be wasted.  
> 
> ...if you write something new from scratch, you own it, and you license
> it as you damned please, and you license under the GPL if you wanna 
> make it part of FlightGear.  ;o)
> 

It is a very good recommandation which must be said again and again.

Using the existing 3D model mdl or any others which are not GNU can be
only for a first contact with that model. Somme of them are wonderful,
very detailed, their Author are certainly very well documented.
We could get profit of it during redrawing the model. 


-- 
Gerard


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Re: [Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-19 Thread Arnt Karlsen
On Mon, 20 Jun 2005 09:09:56 +1000, Mostyn wrote in message 
<[EMAIL PROTECTED]>:

> Clifford,
> It can be done, however it is a rather long winded process.
> 
> You need to get a program called pretty polly editor (PPE).  Open the
> *.mdl file in PPE and save it as a *.dxf file.  Close the program.
> Re-open it load the *.dxf file and save it as a *.ac file.
> 
> 
> Then you need to use a program called blender.  You have to go to the
> file-import-AC3D (.ac).  Then you can import the file.  The only
> information contained in this file is the point locations and which
> polygons use which points.  All data connecting polygons and their
> texture maps is lost.
> 
> What then you need to do is manually seperate all of the parts and
> texture them.

..first thing to do is read the license; if it isn't GPL, it cannot be
made part of FlightGear, and your work will be wasted.  

..if you write something new from scratch, you own it, and you license
it as you damned please, and you license under the GPL if you wanna 
make it part of FlightGear.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-19 Thread Gerard Robin
Le lundi 20 juin 2005 à 10:49 +1000, Mostyn Gale a écrit :
> 
>  If you feel it you could continu and modify the doc i began.
> May be i am wrong .
> Do you thing that doc is good for garbage.
> 
> --
> Gerard
> 
> Gerard
> 
> I just answered in a hurry this morning. Perhaps I should have said that
> this is my way of converting *.mdl files.  I'm sure there are many ways of
> doing this, and who is to say which one is wrong.
> 
> Anyway I am sory if I caused any offence.
> 
> Cheers,
> Mostyn
> 
> 
Not any offence, I only wonder,

In that first draft: about PPE, i said--> it is an old  program which
use an old PLIB version. I do not recommend it. 
It is now limited and as far as i know texture is lost.

I do not know, What, exactly, Clifford wants to do, The approach is
open.
Because of that i have  tried to start from a high level of explanation.
You know that *.mdl means nothing or rather many things so..how to
explain ?
> 
-- 
Gerard


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Re: [Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-19 Thread Gerard Robin
Le lundi 20 juin 2005 à 09:09 +1000, Mostyn Gale a écrit :
> Clifford,
> It can be done, however it is a rather long winded process.
> 
> You need to get a program called pretty polly editor (PPE).  Open the *.mdl
> file in PPE and save it as a *.dxf file.  Close the program. Re-open it load
> the *.dxf file and save it as a *.ac file.
> 
> 
> Then you need to use a program called blender.  You have to go to the
> file-import-AC3D (.ac).  Then you can import the file.  The only information
> contained in this file is the point locations and which polygons use which
> points.  All data connecting polygons and their texture maps is lost.
> 
> What then you need to do is manually seperate all of the parts and texture
> them.
> 
> If you have any trouble feel free to email me.
> 
> Cheers,
> Mostyn
> 
> 
 If you feel it you could continu and modify the doc i began.
May be i am wrong .
Do you thing that doc is good for garbage.

-- 
Gerard


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Re: [Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 à 16:54 +0200, Melchior FRANZ a écrit :
> * Gerard Robin -- Friday 17 June 2005 16:45:
> >  Yes I can help in detail, 
> > It will be rather a long way to explain in detail, and i fear that
> > Melchior will accept that kind of DOC taking place here.
> 
> Can you elaborate?
> 
> m.
> 
 I can, just need a delay: next week.
> 
-- 
Gerard


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