Erik Hofman wrote:
Vivian Meazza wrote:
AC3D seems to add the material colour to the texture
No, it's OpenGL that does this. With everything related to modeling you
have to take into account the possibilities and requirements of OpenGL,
and not that of your 3d modeler program.
To be
Chris Metzler wrote:
Sent: 10 August 2004 08:49
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Two scenery design issues.
Hi. I'm just finishing up a set of general-purpose runway
length remaining signs, along with a python script that will
insert them into appropriate .stg
Chris Metzler wrote:
Hi. I'm just finishing up a set of general-purpose runway length
remaining signs, along with a python script that will insert them into
appropriate .stg files as desired. I used the FAA Advisory Circulars
150/5340-18C (Standards for Airport Sign Systems) and 150/5345-44
Vivian Meazza wrote:
AC3D seems to add the material colour to the texture
No, it's OpenGL that does this. With everything related to modeling you
have to take into account the possibilities and requirements of OpenGL,
and not that of your 3d modeler program.
Erik
On Tuesday 10 August 2004 10:14, Erik Hofman wrote:
Chris Metzler wrote:
Hi. I'm just finishing up a set of general-purpose runway length
remaining signs, along with a python script that will insert them into
appropriate .stg files as desired. I used the FAA Advisory Circulars
On Tue, 10 Aug 2004 11:14:56 +0200
Erik Hofman [EMAIL PROTECTED] wrote:
1. When I first tried to make these guys, I applied a black material
to the entire sign; then, I took the appropriate
white-numeral-on-black texture and UV-mapped it to one face, rotated
so that it looks correct from