Re: [Flightgear-devel] Two scenery design issues.

2004-08-13 Thread Frederic Bouvier
Erik Hofman wrote: Vivian Meazza wrote: AC3D seems to add the material colour to the texture No, it's OpenGL that does this. With everything related to modeling you have to take into account the possibilities and requirements of OpenGL, and not that of your 3d modeler program. To be

RE: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Vivian Meazza
Chris Metzler wrote: Sent: 10 August 2004 08:49 To: [EMAIL PROTECTED] Subject: [Flightgear-devel] Two scenery design issues. Hi. I'm just finishing up a set of general-purpose runway length remaining signs, along with a python script that will insert them into appropriate .stg

Re: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Erik Hofman
Chris Metzler wrote: Hi. I'm just finishing up a set of general-purpose runway length remaining signs, along with a python script that will insert them into appropriate .stg files as desired. I used the FAA Advisory Circulars 150/5340-18C (Standards for Airport Sign Systems) and 150/5345-44

Re: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Erik Hofman
Vivian Meazza wrote: AC3D seems to add the material colour to the texture No, it's OpenGL that does this. With everything related to modeling you have to take into account the possibilities and requirements of OpenGL, and not that of your 3d modeler program. Erik

Re: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Lee Elliott
On Tuesday 10 August 2004 10:14, Erik Hofman wrote: Chris Metzler wrote: Hi. I'm just finishing up a set of general-purpose runway length remaining signs, along with a python script that will insert them into appropriate .stg files as desired. I used the FAA Advisory Circulars

Re: [Flightgear-devel] Two scenery design issues.

2004-08-10 Thread Chris Metzler
On Tue, 10 Aug 2004 11:14:56 +0200 Erik Hofman [EMAIL PROTECTED] wrote: 1. When I first tried to make these guys, I applied a black material to the entire sign; then, I took the appropriate white-numeral-on-black texture and UV-mapped it to one face, rotated so that it looks correct from