Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread BONNEVILLE David

I forced 60 Hz because I will use a projection system ;)

Well for the moment, I don't think I need to lower my fps, but maybe, what would
 be nice is if I could force FG to run at a given fps which prevents me from
little freezes...  ;)

David


--- Message d'origine ---
 De : Harald JOHNSEN [EMAIL PROTECTED]
  : FlightGear developers discussions flightgear-devel@flightgear.org
 Sujet : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG
 Date : ven 17 jun 2005 10:45:48 CEST
 
 BONNEVILLE David wrote:
 
 From the Quadro FX 3000 :
 * 60 Hz refresh
 * vertical synchro forced
 * no AntiAlias
 * no Anisotropic filtering
 * 1280*1024
 * 32 bpp
 * visibility 5 meters
 
 
 --- Message d'origine ---
   
 
 De : Ampere K. Hardraade [EMAIL PROTECTED]
  : FlightGear developers discussions flightgear-devel@flightgear.org
 Sujet : Re: [Flightgear-devel] getting the best perfo with FG
 Date : ven 17 jun 2005 10:11:46 CEST
 
 On June 17, 2005 03:17 am, BONNEVILLE David wrote:
 
 
 Hi again people,
 
 problem solved ! :D
 
 I've just recompiled the latest cvs of plib, simgear and FlightGear,
   
 
 turned
 
 
 on the threads flags, and now I have a FG running up to 60 fps (i have
 forced the synchro with the vertical refresh).
 
 Cuold somebody explain me the way to tune FG options to get the best
 perfo
 ? visibility, threads, dynamic terrain loading ...
 
 Thanks
 
 David
   
 
 Well, 30 fps isn't that bad in my opinion, considering I only have 15 fps
 if
 I 
 am lucky.
 
 What other options did you use beside vertical synchronization?
 
 
 
 Ampere
 
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 Your 60 Hz refresh seems too low, you should try 80-85, it will be more 
 confortable for your eyes.
 But now that your fps is maxed you want to know how to lower it ? ;)
 
 Harald.
 
 
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Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN

BONNEVILLE David wrote:


I forced 60 Hz because I will use a projection system ;)

Well for the moment, I don't think I need to lower my fps, but maybe, what would
be nice is if I could force FG to run at a given fps which prevents me from
little freezes...  ;)

David


--- Message d'origine ---
 


De : Harald JOHNSEN [EMAIL PROTECTED]
 : FlightGear developers discussions flightgear-devel@flightgear.org
Sujet : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG
Date : ven 17 jun 2005 10:45:48 CEST

BONNEVILLE David wrote:

   


From the Quadro FX 3000 :

* 60 Hz refresh
* vertical synchro forced
* no AntiAlias
* no Anisotropic filtering
* 1280*1024
* 32 bpp
* visibility 5 meters


--- Message d'origine ---


 


De : Ampere K. Hardraade [EMAIL PROTECTED]
 : FlightGear developers discussions flightgear-devel@flightgear.org
Sujet : Re: [Flightgear-devel] getting the best perfo with FG
Date : ven 17 jun 2005 10:11:46 CEST

On June 17, 2005 03:17 am, BONNEVILLE David wrote:
  

   


Hi again people,

problem solved ! :D

I've just recompiled the latest cvs of plib, simgear and FlightGear,


 


turned
  

   


on the threads flags, and now I have a FG running up to 60 fps (i have
forced the synchro with the vertical refresh).

Cuold somebody explain me the way to tune FG options to get the best
 


perfo
   


? visibility, threads, dynamic terrain loading ...

Thanks

David


 


Well, 30 fps isn't that bad in my opinion, considering I only have 15 fps
   


if
   

I 
am lucky.


What other options did you use beside vertical synchronization?



Ampere

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Your 60 Hz refresh seems too low, you should try 80-85, it will be more 
confortable for your eyes.

But now that your fps is maxed you want to know how to lower it ? ;)

Harald.


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I see... There is something weird somewhere in the code, don't know if 
someone has allready investigated that or
perhaps it is simply by design but those freeze are a real pain. The fps 
can drop by 50 or 90% for a few frames
for no reason. Is it caused by the 360 scan done every 500 frames, or 
some side effect of the autogen or

perhaps some other piece of code (atc, ai, fdm, etc) ?

Harald.


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FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Erik Hofman

Harald JOHNSEN wrote:

BONNEVILLE David wrote:


I forced 60 Hz because I will use a projection system ;)

Well for the moment, I don't think I need to lower my fps, but maybe, 
what would
be nice is if I could force FG to run at a given fps which prevents me 
from

little freezes...  ;)


I see... There is something weird somewhere in the code, don't know if 
someone has allready investigated that or
perhaps it is simply by design but those freeze are a real pain. The fps 
can drop by 50 or 90% for a few frames
for no reason. Is it caused by the 360 scan done every 500 frames, or 
some side effect of the autogen or

perhaps some other piece of code (atc, ai, fdm, etc) ?


You can only effectively reduce them by using a dual processor system 
and with threads enabled. Reading the scenery from disk does take time, 
whether you like it or not.


Using SCSI (and disk striping) would help also.

Erik

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Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005  13:19 +0200, Erik Hofman a crit :
 Harald JOHNSEN wrote:
  BONNEVILLE David wrote:
  
  I forced 60 Hz because I will use a projection system ;)
 
  Well for the moment, I don't think I need to lower my fps, but maybe, 
  what would
  be nice is if I could force FG to run at a given fps which prevents me 
  from
  little freezes...  ;)
 
  I see... There is something weird somewhere in the code, don't know if 
  someone has allready investigated that or
  perhaps it is simply by design but those freeze are a real pain. The fps 
  can drop by 50 or 90% for a few frames
  for no reason. Is it caused by the 360 scan done every 500 frames, or 
  some side effect of the autogen or
  perhaps some other piece of code (atc, ai, fdm, etc) ?
 
 You can only effectively reduce them by using a dual processor system 
 and with threads enabled. Reading the scenery from disk does take time, 
 whether you like it or not.
 
 Using SCSI (and disk striping) would help also.
 
 Erik
 
  SCSI has ever been,  surely, the best way, i do use it with the best
results.
May be an other way: Does anybody tried to preload scenery in virtual
memory disk ?
-- 
Gerard


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