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Mathias Fröhlich wrote:
Some have asked if flightgear works with OpenSceneGraph CVS HEAD.
I do not yet use the CVS version. But with that ac3d reader checkin from
yesterday it might be worth a try.
It does work with the OpenSceneGraph in their
Tim Moore wrote:
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Mathias Fröhlich wrote:
Some have asked if flightgear works with OpenSceneGraph CVS HEAD.
I do not yet use the CVS version. But with that ac3d reader checkin from
yesterday it might be worth a try.
It does work
Frederic Bouvier wrote:
Maik Justus a ?crit :
If anyone is interested in the forth going of this event: The heli
slipped slowly from the cows without being damaged.
Add fences around airports ;-)
In some areas you're simply requested to do a low approach before the
final landing - in
Hi Vassilii,
On Wednesday 15 November 2006 13:03, Vassilii Khachaturov wrote:
Two things I forgot to report yesterday and that still happen:
1) the initial loading (splash screen) stage takes longer with the OSG
version than the plib one (once loaded, OSG is better)
Hmm. I have not timed
Hi Vassilii,
On Tuesday 14 November 2006 18:52, Vassilii Khachaturov wrote:
Of course, the first thing I ran when I first managed to compile the OSG
is their precip demo.
:)
On the list there was a post today that it does not really work together with
the osg::CameraView I currently use.
May
Hi,
On Thursday 09 November 2006 23:23, Georg Vollnhals wrote:
GOOD NEWS, really improved framerates
I expect that we can get more in the feature - depending on the hardware cpu
and gpu.
There are optimization opportunities every now and than. But I cannot do all
at once. So stay tuned.
I
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Mathias Fröhlich wrote:
:)
I am looking forward to that.
So I will not put my hands here.
My main goal is now to improve the current animations system so that we will
be back at the stage we were before.
Also the lights are on my top
Hi,
I built a version with debug info only for this file and got, as
expected, normal performance.
The problem is in line 807:
if (i != current)
I have not much experience with overloaded comparators, but it seems to
me, that not the pointers are compared in this case, but the complete
hi,
this post is just to tell you that the option --timeofday is out of order.
flightgear start only in day time. of course i can change this after the
starting.
regards
--
Didier Fabert
[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
--- Martin Spott wrote:
Frederic Bouvier wrote:
Maik Justus a ?crit :
If anyone is interested in the forth going of this event: The heli
slipped slowly from the cows without being damaged.
Add fences around airports ;-)
In some areas you're simply requested to do a low approach
The national transportation safety board (NTSB) -- a us government
agency, has a search page for accidents involving us planes or in the
usa.
http://www.ntsb.gov/ntsb/query.asp
Deer are a problem, too, in many areas. I remember a few years back a
pilot hit a deer near here when landing at
--- Stuart Buchanan wrote:
So, it looks like I need to replace the graphics card. Alternatively I
could replace the entire computer, but that is probably going to be a
bit
excessive, though not out of the question if it is likely that other
components are about to fail.
So, what
Hi,
I did a complete FG-OSG update with the latest OSG version from Mathias.
1. All compiles and works under OpenSUSE 10.1
2. ERRORS
2.a
It is the first time I had two crashes after a short flight in KSFO,
could not reproduce it the 3rd and 4th time I run the new OSG compile.
And it is the
Torsten Dreyer schrieb:
Hi,
I just made an updated version of the Seneca II available for download at
http://www.t3r.de/fg/seneca/
or get the tarball direct by using this link
http://www.t3r.de/fg/seneca/SenecaII-2006.11.15.tar.bz2
Hi Torsten,
I could not test all your improvements
Hi,
Ima Sudonim wrote:
The national transportation safety board (NTSB) -- a us government
agency, has a search page for accidents involving us planes or in the
usa.
http://www.ntsb.gov/ntsb/query.asp
Deer are a problem, too, in many areas. I remember a few years back a
pilot hit a deer
Georg Vollnhals wrote:
http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-042.jpg
http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-044.jpg
When you crash the bo105, you get a cow. When you crash the seneca, you
get a ghost plane.
Josh
Your computer is 3 years old and AGP is now dead. You can pickup a 256MB BFG
GeForce 7800 GS for £154.99
http://www.overclockers.co.uk/productlist.php?groupid=701catid=56subid=411
But I think that is overkill considering the age of your computer. I would
put the money towards a new system
Hello FlightGear,
Date: Wed, 15 Nov 2006 20:05:45 + (GMT)
From: Stuart Buchanan [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] random cow objects
To: [EMAIL PROTECTED], FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Message-ID: [EMAIL PROTECTED]
Hi,
On Thursday 16 November 2006 00:34, Georg Vollnhals wrote:
2.a
It is the first time I had two crashes after a short flight in KSFO,
could not reproduce it the 3rd and 4th time I run the new OSG compile.
And it is the first time I see AI traffic at KSFO. Might be the new AI
traffic in
Hi,
On Wednesday 15 November 2006 19:32, Tim Moore wrote:
Work is underway on that. See
http://www.bricoworks.com/moore/osg-lights-intense.png. This is using
OSG point lights, obviously.
Ok. I did not hear from you for some time ...
But great!
I had some test with shader based lights in the
Georg Vollnhals wrote:
2.a
It is the first time I had two crashes after a short flight in KSFO,
could not reproduce it the 3rd and 4th time I run the new OSG compile.
And it is the first time I see AI traffic at KSFO. Might be the new AI
traffic in OSG (never saw it before, was it already
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