Re: [Flightgear-devel] updated OpenSceneGraph

2006-11-15 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Some have asked if flightgear works with OpenSceneGraph CVS HEAD. I do not yet use the CVS version. But with that ac3d reader checkin from yesterday it might be worth a try. It does work with the OpenSceneGraph in their

Re: [Flightgear-devel] updated OpenSceneGraph

2006-11-15 Thread John Wojnaroski
Tim Moore wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Some have asked if flightgear works with OpenSceneGraph CVS HEAD. I do not yet use the CVS version. But with that ac3d reader checkin from yesterday it might be worth a try. It does work

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Martin Spott
Frederic Bouvier wrote: Maik Justus a ?crit : If anyone is interested in the forth going of this event: The heli slipped slowly from the cows without being damaged. Add fences around airports ;-) In some areas you're simply requested to do a low approach before the final landing - in

Re: [Flightgear-devel] updated OpenSceneGraph

2006-11-15 Thread Mathias Fröhlich
Hi Vassilii, On Wednesday 15 November 2006 13:03, Vassilii Khachaturov wrote: Two things I forgot to report yesterday and that still happen: 1) the initial loading (splash screen) stage takes longer with the OSG version than the plib one (once loaded, OSG is better) Hmm. I have not timed

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Mathias Fröhlich
Hi Vassilii, On Tuesday 14 November 2006 18:52, Vassilii Khachaturov wrote: Of course, the first thing I ran when I first managed to compile the OSG is their precip demo. :) On the list there was a post today that it does not really work together with the osg::CameraView I currently use. May

Re: [Flightgear-devel] Last new OSG version - better framerates

2006-11-15 Thread Mathias Fröhlich
Hi, On Thursday 09 November 2006 23:23, Georg Vollnhals wrote: GOOD NEWS, really improved framerates I expect that we can get more in the feature - depending on the hardware cpu and gpu. There are optimization opportunities every now and than. But I cannot do all at once. So stay tuned. I

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: :) I am looking forward to that. So I will not put my hands here. My main goal is now to improve the current animations system so that we will be back at the stage we were before. Also the lights are on my top

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-15 Thread Maik Justus
Hi, I built a version with debug info only for this file and got, as expected, normal performance. The problem is in line 807: if (i != current) I have not much experience with overloaded comparators, but it seems to me, that not the pointers are compared in this case, but the complete

[Flightgear-devel] OSG version - command line broke

2006-11-15 Thread Didier Fabert
hi, this post is just to tell you that the option --timeofday is out of order. flightgear start only in day time. of course i can change this after the starting. regards -- Didier Fabert [EMAIL PROTECTED] KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Stuart Buchanan
--- Martin Spott wrote: Frederic Bouvier wrote: Maik Justus a ?crit : If anyone is interested in the forth going of this event: The heli slipped slowly from the cows without being damaged. Add fences around airports ;-) In some areas you're simply requested to do a low approach

[Flightgear-devel] random cow objects

2006-11-15 Thread Ima Sudonim
The national transportation safety board (NTSB) -- a us government agency, has a search page for accidents involving us planes or in the usa. http://www.ntsb.gov/ntsb/query.asp Deer are a problem, too, in many areas. I remember a few years back a pilot hit a deer near here when landing at

Re: [Flightgear-devel] Graphics card recommendations

2006-11-15 Thread Stuart Buchanan
--- Stuart Buchanan wrote: So, it looks like I need to replace the graphics card. Alternatively I could replace the entire computer, but that is probably going to be a bit excessive, though not out of the question if it is likely that other components are about to fail. So, what

[Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Georg Vollnhals
Hi, I did a complete FG-OSG update with the latest OSG version from Mathias. 1. All compiles and works under OpenSUSE 10.1 2. ERRORS 2.a It is the first time I had two crashes after a short flight in KSFO, could not reproduce it the 3rd and 4th time I run the new OSG compile. And it is the

Re: [Flightgear-devel] SenecaII: new version available for download

2006-11-15 Thread Georg Vollnhals
Torsten Dreyer schrieb: Hi, I just made an updated version of the Seneca II available for download at http://www.t3r.de/fg/seneca/ or get the tarball direct by using this link http://www.t3r.de/fg/seneca/SenecaII-2006.11.15.tar.bz2 Hi Torsten, I could not test all your improvements

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Lou Sanchez-Chopitea
Hi, Ima Sudonim wrote: The national transportation safety board (NTSB) -- a us government agency, has a search page for accidents involving us planes or in the usa. http://www.ntsb.gov/ntsb/query.asp Deer are a problem, too, in many areas. I remember a few years back a pilot hit a deer

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Josh Babcock
Georg Vollnhals wrote: http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-042.jpg http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-044.jpg When you crash the bo105, you get a cow. When you crash the seneca, you get a ghost plane. Josh

Re: [Flightgear-devel] Graphics card recommendations

2006-11-15 Thread Rob Oates
Your computer is 3 years old and AGP is now dead. You can pickup a 256MB BFG GeForce 7800 GS for £154.99 http://www.overclockers.co.uk/productlist.php?groupid=701catid=56subid=411 But I think that is overkill considering the age of your computer. I would put the money towards a new system

[Flightgear-devel] random cow objects

2006-11-15 Thread Magus
Hello FlightGear, Date: Wed, 15 Nov 2006 20:05:45 + (GMT) From: Stuart Buchanan [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] random cow objects To: [EMAIL PROTECTED], FlightGear developers discussions flightgear-devel@lists.sourceforge.net Message-ID: [EMAIL PROTECTED]

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Mathias Fröhlich
Hi, On Thursday 16 November 2006 00:34, Georg Vollnhals wrote: 2.a It is the first time I had two crashes after a short flight in KSFO, could not reproduce it the 3rd and 4th time I run the new OSG compile. And it is the first time I see AI traffic at KSFO. Might be the new AI traffic in

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Mathias Fröhlich
Hi, On Wednesday 15 November 2006 19:32, Tim Moore wrote: Work is underway on that. See http://www.bricoworks.com/moore/osg-lights-intense.png. This is using OSG point lights, obviously. Ok. I did not hear from you for some time ... But great! I had some test with shader based lights in the

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Martin Spott
Georg Vollnhals wrote: 2.a It is the first time I had two crashes after a short flight in KSFO, could not reproduce it the 3rd and 4th time I run the new OSG compile. And it is the first time I see AI traffic at KSFO. Might be the new AI traffic in OSG (never saw it before, was it already