Hi Brian,
Brian Penix wrote:
> Second, besides the B-29 stuff I do Geographic Information Systems (GIS) for
> a
> living and have loads of data where that is concerned. Who is the point of
> contact for bettering the various layers in the scenery?
Yes, please ;-)
I'm the maintainer of this r
--- Curtis Olson wrote:
> More on this later, but here's a quick link:
>
> http://www.bomots.de/flightgear/index.htm
>
> Bomots has just published a FlightGear book in the German language. The
> title is "FlightGear kompakt", ISBN: 3-939316-12-1.
>
> I have a copy in front of me and it it
There are objects with transparent textures - part of visual model or 3d
instruments. If two or more such objects overlaps, there is wrong appearance.
Objects behind transparent texture may disappear or lost transparency. Some
models from CVS has this effect (artefacts with windows, propeller
"tangyong" wrote:
> Can anybody translate the book to English?I think there are more people c=
> an read English than German language.
If you're looking for a manual in English language, please visit our
documentation pages and enjoy "The FlightGear Manual", updated
yesterday, in PDF or HTML:
Am Donnerstag 25 Januar 2007 02:26 schrieb tangyong:
> Can anybody translate the book to English?I think there are more people can
> read English than German language.
I could but I don't have the book. From what I've read in the sample chapter
there are lots of slips and even errors in it. Looks
* Stuart Buchanan -- Thursday 25 January 2007:
> I have previously investigated using some web-based print-on-demand
> publisher to get a properly bound version of The FlightGear Manual. [...] If
> there was enough interest, such a book might provide another little useful
> revenue stream to cover
Melchior FRANZ wrote:
> Yes. And let's call it the "unofficial" handbook. The "official" one
> is the funny one with the archaic screenshots (2D panel, legacy GUI
> style with text not fitting in buttons, etc.). :-}
Well, you certainly know that, aside from fixing it yourself, giving a
detailed
Melchior FRANZ wrote:
> Umm, but how is it the "official" FlightGear-user handbook.
> In which way is it "official"? Authorized in any way? Or is
> it just TFM (The FlightGear Manual) translated? Just
> marketing speak?! Yes probably ...
Yup, indeed this is just marketing speak, no "official" ble
* Martin Spott -- Thursday 25 January 2007:
> Melchior FRANZ wrote:
> > Yes. And let's call it the "unofficial" handbook. The "official" one
> > is the funny one with the archaic screenshots (2D panel, legacy GUI
> > style with text not fitting in buttons, etc.). :-}
>
> Well, you certainly know
Melchior FRANZ wrote:
> * Martin Spott -- Thursday 25 January 2007:
> > Melchior FRANZ wrote:
> > > Yes. And let's call it the "unofficial" handbook. The "official" one
> > > is the funny one with the archaic screenshots (2D panel, legacy GUI
> > > style with text not fitting in buttons, etc.). :-
Stuart Buchanan wrote:
> From what I recall, the cost of printing the manual through lulu.com was
> something in the region of $20, though I don't recall if that was in B&W
> or colour.
Using a carefully picked set of images in The Manual would allow these
to look pretty decent in B&W as well. Ye
On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote:
> There are objects with transparent textures - part of visual model or 3d
> instruments. If two or more such objects overlaps, there is wrong
> appearance.
> I found, that appearance of transparent objects depend from sequense this
> o
В сообщении от 25 Январь 2007 19:44 AJ MacLeod написал(a):
> There was also a simple ordering animation which could be done in the FG
> XML file using a "none" animation type, but simply listing the objects in
> tags in the desired order. I'm not sure whether that still
> works with OSG or not (I
On Thursday 25 January 2007 14:07, Yurik V. Nikiforoff wrote:
> I read handbook from FG distribution and here:
> http://www.flightgear.org/Docs/fgfs-model-howto.html, but not found nothing
> about ordering objects and transparency problem...
Yes, I can see why... that page seems quite out of date
I'm personally hoping a shuttlecraft will replace the ufo. Light and
maneuverable, excellent for flying close to the ground, up mountain canyons.
But you probably guessed that already. ;)
Perhaps the Klingon Bird of Prey is small enough to fly near the ground.
If it doesn't have too many vertice
I'm having several problems with the OSG branch. Actually, it's
still unusable for me. Some problems are only transient and rather
cosmetic, though still "horrible" for me and my bo105 (broken
"material" animation, no volumetric shadows), but others are
quite substantial. I don't mention this here
On Thursday 25 January 2007 03:57, Brian Penix wrote:
> Now on to the real reason for this post. I have access to loads of data for
> the B-29 Super Fortress mostly dealing with the electrical components used
> and the meters for control panels. I have been crawling all over the wiki
> (and will co
No problem to me regarding GPL...
I'll wait for your contact.
Thanks.
On 1/25/07, Pep Ribal <[EMAIL PROTECTED]> wrote:
Thanks for the interest, Thiago.
Of course all help is welcome, and I'm sure I can learn from your Linux
experience.
However I must stick to the guidelines of the IVAO sta
Hi all,
I'll explain what brings me here: I'm a member of the IVAO network
(http://www.ivao.aero), which provides a background for flight simmers
and virtual controllers. Perhaps many of you already know about what I'm
going to explain.
Virtual pilots connect to the network either as virtual A
Pep Ribal wrote:
>What I'm asking to you is some help regarding communication between
>Flightgear and the client, which will have to produce an information
>flow between the simulator and the server, regarding weather, planes
>position, and so on.
>
>
>
Hi Pep,
Over the past few years we've
Hi Pep.
I've been working with Linux for a long time, but I'm new with FG stuff.
I can't be your "mentor", but I'd like to help you developing this
interface. I think this is an excelent learning oportunity. Can I join your
team?
Thanks.
Thiago Drechsel
On 1/25/07, Pep Ribal <[EMAIL PROTECTED]
Thanks for the interest, Thiago.
Of course all help is welcome, and I'm sure I can learn from your Linux
experience.
However I must stick to the guidelines of the IVAO staff, as there are
chances that they host the project (not confirmed yet). But there
should be no problem.
The only conditi
Thanks a lot John, be sure I'll start shooting questions really soon. ;)
I didn't know about the proprietary protocol of VATSIM being such a
problem. Fortunately I've talked to the IVAO dev team, and despite
their protocol is private as well, they keep their old protocol which
they can make av
Am Donnerstag 25 Januar 2007 21:09 schrieb Pep Ribal:
> lots of HTML
please post no HTML mails to this list
Thanks,
Thomas
--
PhD Student, Dept. Animal Physiology, HU Berlin
Tel +49 30 2093 6498, Fax +49 30 2093 6375
-
Tak
Greetings,
X-Ivap is the client from x-plane, and since 0.17, it's GPL, might be a
good start ...
http://xivap.linuxpunk.org/index.php/Main_Page
Pep Ribal a écrit :
> Thanks a lot John, be sure I'll start shooting questions really soon. ;)
>
> I didn't know about the proprietary protocol of V
Hi all,
I am not sure, but maybe we have the cause for the segfaults/failed
assert (big thanks at Joacim for finding the point).
The _effectTexture is "loaded" by ssgTexture*
ssgLoaderOptions::createTexture. If the texture is already loaded, a
pointer to this texture is returned.
But SGShade
Hi,
the same thing with _condition.
It's systematically done wrong.
_textureData could be done correctly :-)
Maik
Maik Justus schrieb am 25.01.2007 22:58:
> Hi all,
>
> I am not sure, but maybe we have the cause for the segfaults/failed
> assert (big thanks at Joacim for finding the point).
On Thursday 25 January 2007 02:46, Dene wrote:
> With or without cloaking device?
Oooh... I wonder what sort of methods could pull that off. :)
> Wouldn't a Klingon warbird be a nice alternative to the UFO?
I would assume so. :)
Ampere
On Thursday 25 January 2007 10:57, Stewart Andreason wrote:
> If it doesn't have too many vertices and faces. That's what's taken me over
> a year to get working with the runabout. I'd still like to know what that
> limitation actually is.
AJ is currently holding 1st place with nearly 50,000 vertic
On 1/25/07, Ampere K. Hardraade wrote:
> Actually, it wouldn't be hard to implement a cloaking device. Just make
> every object an animation, and turn it off...
Ah, but on the shows, the ships don't disappear suddenly; they fade out
with
that characteristic cloaking noise. :)
> Kind of defeats
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