Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-02 Thread Stuart Buchanan
--- Hans Fugal wrote: > Sounds like fun was had by all. I hope to catch the next event. > Another funfly would be fun, but here's another idea that takes less > coordination, and so could be done more frequently. We could have a > fly-in from time to time. The airport and time chosen in advance, an

Re: [Flightgear-devel] OSG: textranslate animations are broken

2008-01-02 Thread K. Hoercher
On Tue, Jan 01, 2008 at 02:06:02PM -0800, Syd&Sandy wrote: > On Tue, 01 Jan 2008 14:20:17 -0700 > Ron Jensen <[EMAIL PROTECTED]> wrote: > > > On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote: > > > alexis bory wrote: > > > > > > > When sliding the texture I haven't the expected result. > > >

Re: [Flightgear-devel] [OT] Asterisk-1.4 Debian packages? Where to find?

2008-01-02 Thread Holger Wirtz
Hi all, I have upgraded Asterisk to version 1.4. The conferences should now have an auto-mute feature: onlay one (the first) person can speak. Reagrds, Holger -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299

[Flightgear-devel] MP Repeated Chat messages

2008-01-02 Thread Curtis Olson
On Jan 2, 2008 7:51 AM, Stuart Buchanan <> wrote: > Were people seeing the dreaded repeated MP Chat Message bug during the > Funfly? > > If you took part in the funfly, and saw MP Chat messages being repeated > multiple > times, can you tell me: > - The name of the server you were connected > - Th

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-02 Thread Hans Fugal
I for one would never know about them in that case. I don't and won't follow any forums. On Jan 2, 2008 2:20 AM, Stuart Buchanan <[EMAIL PROTECTED]> wrote: > --- Hans Fugal wrote: > > Sounds like fun was had by all. I hope to catch the next event. > > Another funfly would be fun, but here's anothe

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-02 Thread Stuart Buchanan
--- Hans Fugal wrote: > I for one would never know about them in that case. I don't and won't > follow any forums. Equally, there are those who don't and won't follow any mailing lists :) I think I may guilty of mixing up the message and the delivery mechanism here. The main point is that there

Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-02 Thread Sébastien MARQUE
Hi all, and happy new year, I arrive a little "after the battle", so I couldn't participate to this event, but anyway I really wish to see more and more events using mp. Each month a part of the the French community takes place to fly with each other around remodelled terrains and sceneries sit

[Flightgear-devel] Realistic water for FG tutorial!

2008-01-02 Thread Pavel T
Hello Developers, I've found a realistic water tutorial for openGL snd maybe you could use this for FG? Link: http://www.gametutorials.com/Articles/RealisticWater.htm Let me know if you can use this for FlightGear, if yes then can you put that code into FG and fly a plane and send a screenshot?

[Flightgear-devel] [PATCH] fix mp chat

2008-01-02 Thread Csaba Halász
Hello all, it seems that clearing the property node for the processed messages fixes the problem of messages being repeated with incorrect pilot id. Probably just another unfortunate side-effect of reusing the AI property nodes. (sorry folks) As such, alternatively we could clear it from c++ code

[Flightgear-devel] How to control multi aircraft in FG simultaneously?

2008-01-02 Thread tangyong
Hi,everybody.I am doing an project of A-SMGCS(Advanced Surface Movement Guidance and Control Systems). An A-SMGCS should support the following primary functions: a) surveillance; b) routing; c) guidance; and d) control. A-SMGCS should manage all kinds of vehicles(including aircrafts and cars