--- Hans Fugal wrote:
> Sounds like fun was had by all. I hope to catch the next event.
> Another funfly would be fun, but here's another idea that takes less
> coordination, and so could be done more frequently. We could have a
> fly-in from time to time. The airport and time chosen in advance, an
On Tue, Jan 01, 2008 at 02:06:02PM -0800, Syd&Sandy wrote:
> On Tue, 01 Jan 2008 14:20:17 -0700
> Ron Jensen <[EMAIL PROTECTED]> wrote:
>
> > On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote:
> > > alexis bory wrote:
> >
> >
> > > When sliding the texture I haven't the expected result.
> > >
Hi all,
I have upgraded Asterisk to version 1.4. The conferences should now have
an auto-mute feature: onlay one (the first) person can speak.
Reagrds, Holger
--
# ## ## Holger Wirtz Phone : (+49 30) 884299-40
## ## ## ### ## DFN-Verein Fax : (+49 30) 884299
On Jan 2, 2008 7:51 AM, Stuart Buchanan <> wrote:
> Were people seeing the dreaded repeated MP Chat Message bug during the
> Funfly?
>
> If you took part in the funfly, and saw MP Chat messages being repeated
> multiple
> times, can you tell me:
> - The name of the server you were connected
> - Th
I for one would never know about them in that case. I don't and won't
follow any forums.
On Jan 2, 2008 2:20 AM, Stuart Buchanan <[EMAIL PROTECTED]> wrote:
> --- Hans Fugal wrote:
> > Sounds like fun was had by all. I hope to catch the next event.
> > Another funfly would be fun, but here's anothe
--- Hans Fugal wrote:
> I for one would never know about them in that case. I don't and won't
> follow any forums.
Equally, there are those who don't and won't follow any mailing lists :)
I think I may guilty of mixing up the message and the delivery mechanism here.
The main point is that there
Hi all, and happy new year,
I arrive a little "after the battle", so I couldn't participate to this
event, but anyway I really wish to see more and more events using mp.
Each month a part of the the French community takes place to fly with
each other around remodelled terrains and sceneries sit
Hello Developers,
I've found a realistic water tutorial for openGL snd maybe you could use
this for FG? Link: http://www.gametutorials.com/Articles/RealisticWater.htm
Let me know if you can use this for FlightGear, if yes then can you put that
code into FG and fly a plane and send a screenshot?
Hello all,
it seems that clearing the property node for the processed messages
fixes the problem
of messages being repeated with incorrect pilot id.
Probably just another unfortunate side-effect of reusing the AI
property nodes. (sorry folks)
As such, alternatively we could clear it from c++ code
Hi,everybody.I am doing an project of A-SMGCS(Advanced Surface Movement
Guidance and Control Systems). An A-SMGCS should support the following primary
functions:
a) surveillance;
b) routing;
c) guidance; and
d) control.
A-SMGCS should manage all kinds of vehicles(including aircrafts and cars
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