William Harrison wrote:
If I understand correctly, the problem is the short pause that occurs about
every second? I recognize this, it had been occurring for me a while back.
Same here, could this be related to the cycle of repeating engine (or
other) sound samples ?
Martin.
--
Unix
I've noticed that a lot of JSBsim files got updated just the other
day, and today was the first time I've had
a chance to try it out.
I'm working on the A380 which does use JSBsim, and during the engine
start everything freezes just after
the starter is turned false, the ignition is
Hi Scott,
More than one fuel tank with fuel in it at startup ?
If that's the case, you want to set priorities, with lower being the first
tanks to empty.
it's done with priority tags in the tank definition in the jsb config
file.
Or set all tanks but one to 0 content and then fill them up after
On Wed, 14 Oct 2009, Scott Hamilton wrote:
I've noticed that a lot of JSBsim files got updated just the other
day, and today was the first time I've had
a chance to try it out.
I'm working on the A380 which does use JSBsim, and during the engine
start everything freezes just after
I believe the problem is that the new fuel tank priority code doesn't deal
correctly (yet) with the case of multiple non-empty tanks at startup,
throwing it into an infinite loop.
As I said, not quite clearly, on the fgfs list, you have to set priorities,
with lower numbers going first, and higher
-Original Message-
From: leee [mailto:l...@spatial.plus.com]
Did you try scheduling your autoplilot´s height-error to pitch
demand gain with 1/V (speed inverse) ?
Alan
Re-read the end of the paragraph after the one you quoted above ;-)
LeeE
Red Face (me that is)
I
Dear Arnt,
Well I stopped on the runway with the brake, I was
talking about the short pauses when the video shows the plane move a few
frames forward, then pause, then move, then pause, then move and so on this
is the actual issue!
I will be spending my Birthday with my family
Dear will, Thank you so much :)
I have to dash going to spend time with my kids, bbl tomorrow
Michelle, aka Aerotro
- Original Message -
From: William Harrison
To: FlightGear developers discussions
Cc: Forums Virgin Net ; no.re...@mypostoffice.co.uk
Sent: Wednesday, October
I will try that! when I get back :)
Aerotro
- Original Message -
From: Jacob Burbach jmburb...@gmail.com
To: Forums Virgin Net forums.chelleju...@virgin.net; FlightGear
developers discussions flightgear-devel@lists.sourceforge.net
Sent: Tuesday, October 13, 2009 4:04 PM
Subject: Re:
On Wednesday 14 Oct 2009, Alan Teeder wrote:
-Original Message-
From: leee [mailto:l...@spatial.plus.com]
Did you try scheduling your autoplilot´s height-error to
pitch demand gain with 1/V (speed inverse) ?
Alan
Re-read the end of the paragraph after the one you
Does the new sound system honour the command line options..
http://wiki.flightgear.org/index.php/Command_Line_Parameters#Features
--disable-sound Disable sound effects
--enable-sound Enable sound effects
--enable-sound I dont know why this option is here
what
leee wrote:
On Saturday 10 Oct 2009, Pete Morgan wrote:
Roy Vegard Ovesen wrote:
On Saturday 10 October 2009 22:33:01 Curtis Olson wrote:
Really, this is all in how the autopilot is tuned and
configured.
FlightGear doesn't model realistic control surface deflection
rates
I'm a bit confused how and why the auto pilot does certain things.
I think for legacy reasons, its been hacked together and work fine..
almost.ish..
There are also duo versions of le interface as defined here.. for end
users..
http://wiki.flightgear.org/index.php/Autopilot
and interestingly,
Update of /var/cvs/FlightGear-0.9/source/src/Instrumentation
In directory baron.flightgear.org:/tmp/cvs-serv24388/src/Instrumentation
Modified Files:
instrument_mgr.cxx instrument_mgr.hxx
Log Message:
Ensure we always create a GPS instrument.
What if I really, really, really don't want a
On Wed, 2009-10-14 at 10:48 -0400, Nicolas Quijano wrote:
I believe the problem is that the new fuel tank priority code doesn't
deal correctly (yet) with the case of multiple non-empty tanks at
startup, throwing it into an infinite loop.
Thanks Nic,
I added priority tags and everything
Hi All,
A number of people have seen significant performance degradation with the
recent 3D cloud enhancements.
The rather simple patch below reduces the number of sprites that are drawn for
clouds in the distance, which should help.
Unfortunately it seems the performance hit is very
Roy Vegard Ovesen wrote:
Update of /var/cvs/FlightGear-0.9/source/src/Instrumentation
In directory baron.flightgear.org:/tmp/cvs-serv24388/src/Instrumentation
Modified Files:
instrument_mgr.cxx instrument_mgr.hxx
Log Message:
Ensure we always create a GPS instrument.
What if I
First, I'll say I'm not a developer and do not have a full understanding of
this problem.
Should the autopilot be a separate process that just basically inputs
pilot commands?
IE. turn at the same physical rate possible?
I believe the autopilot is another subsystem, and most (I'm not 100% sure
Johnathan Van Why wrote:
First, I'll say I'm not a developer and do not have a full
understanding of this problem.
Should the autopilot be a separate process that just basically
inputs pilot commands?
IE. turn at the same physical rate possible?
I believe the autopilot is another
Tried the patch and see a slight improvement ...
At the moment I have other problems ...no sound , extremely slow loading
times , etc... so I'll
keep testing in between audio debugging :)
I noticed the cloud density slider seems to have no effect , (which
reminded me to fix those dialogs to the
It cousnt work like that in the sim. If I want to roll from 180 to 27o
it turns gently.. in the sim it violently turns the first few degrees..
You mean it immediately slams the ailerons to full deflection? I'm sure you
could somehow limit that. The simplest method that's more advanced than
On Thu, Oct 15, 2009 at 6:32 AM, Pete Morgan ac...@daffodil.uk.com wrote:
Does the new sound system honour the command line options..
http://wiki.flightgear.org/index.php/Command_Line_Parameters#Features
--disable-sound Disable sound effects
--enable-sound Enable
I've updated the gui closer to Stuart's suggestions . although I think this
current layout still needs work.
Any comments , ideas , suggestions ?
I've backed up the originals, just in case.
Cheers
--
Come build with us!
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