On Mon, 2011-04-11 at 05:39 +0200, Pascal J. Bourguignon wrote:
I just checked out the next branches in simgear and flightgear and
pulled them, and when compiling with:
I think you either need to configure simgear using --with-jpeg-factory
or need to doe a 'make uninstall' for simgear before
On Mon, 11 Apr 2011 05:39:33 +0200, Pascal wrote in message
877hb1focq@kuiper.lan.informatimago.com:
I just checked out the next branches in simgear and flightgear and
pulled them, and when compiling with:
On Mon, 11 Apr 2011 05:39:33 +0200, Pascal wrote in message
877hb1focq@kuiper.lan.informatimago.com:
I just checked out the next branches in simgear and flightgear and
pulled them, and when compiling with:
On Sun, 10 Apr 2011, Arnt Karlsen wrote:
On Sun, Apr 10, 2011 at 2:15 PM, Anders Gidenstam wrote:
The small changes needed to add a separate GC thread are available
here: http://www.gidenstam.org/FlightGear/misc/test/sg-gc-2.diff
http://www.gidenstam.org/FlightGear/misc/test/fg-gc-1.diff
Am 10.04.11 22:21, schrieb Catherine James:
Is this just a reflection that the next code is not optimized yet, or are the
developers introducing new features in the basic material shaders
implementation that are reducing performance? I hope you'll keep this in
mind as development of local
On Sun, 10 Apr 2011 18:53:39 -0700 (PDT), Catherine wrote in message
997507.68248...@web83908.mail.sp1.yahoo.com:
Arnt,
Per your suggest, I re-ran the tests with --enable-fullscreen and
--geometry=1024x768.
..small peep hole, laptop or old flat screen? A similar age and price
nice big CRT
I offered to Martin to look at building a small web app that would
help with managing all the different things folks need to send to him,
something that can take the tedious admin tasks and automating them,
he sent me some initial requirements, but this sounds like part of
the same
Hi
I saw that in the wiki page the link to the download_and_compile.sh script
has been moved to gitorious, which is good, but, in the last weeks I have
done some fixes to the script to let it compile with new changes in
simgear/osg etc How can I update the script on gitorious ?
for example
I didn't find a project file for building FlightGear with MSVC++ Express
2010. Is there one yet?
Jon
--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
On Mon, 11 Apr 2011 12:13:52 +0200, Francesco wrote in message
BANLkTim=UdKQg=7=4ktdvmoehfqnscd...@mail.gmail.com:
Hi
I saw that in the wiki page the link to the download_and_compile.sh
script has been moved to gitorious, which is good, but, in the last
weeks I have done some fixes to the
Am 11.04.11 13:29, schrieb Arnt Karlsen:
rsion) since last versions does not compile with simgear.
..is osg-2.8.3 compatible with the latest shaders on ATI cards?
Latest *stable release* of OSG is 2.8.3 (bug/build fix release).
Latest *developer release* is OSG 2.9.11, released on 28th January
Hi Scott,
Scott Hamilton wrote:
I've only just started thinking about it, but it all started when I
sent my output from TaxiDraw, and it seemed anything that would help
make it easier, also what do we do if Martin is run over by a bus (or
other fast moving vehicle), single points of
Hi Francesco,
Good to see your post...
Re: download_and_compile.sh
Thank you, thank you, and thank you for your scripts ;=))
It was, and _IS_, the basis of my own script, 'makefg',
http://geoffair.org/tmp/makefg
in which I acknowledge your script, and your script
continues to be one of my
On Mon, 11 Apr 2011 13:44:11 +0200, HB-GRAL wrote in message
4da2e98b.7090...@sablonier.ch:
Am 11.04.11 13:29, schrieb Arnt Karlsen:
rsion) since last versions does not compile with simgear.
..is osg-2.8.3 compatible with the latest shaders on ATI cards?
..yes, no, work-in-progress or
On Mon, 11 Apr 2011 11:49:14 + (UTC), Martin wrote in message
inuprq$pc4a$1...@osprey.mgras.de:
Shapefiles go into a PostGIS database, the Landcover-DB behind The
FlightGear MapServer. Actually it's exactly the same database which
is also holding our 3D Scenery models and, among more
Arnt Karlsen wrote:
On Mon, 11 Apr 2011 11:49:14 + (UTC), Martin wrote in message
inuprq$pc4a$1...@osprey.mgras.de:
Shapefiles go into a PostGIS database, the Landcover-DB behind The
FlightGear MapServer. Actually it's exactly the same database which
is also holding our 3D Scenery
Am Mon, 11 Apr 2011 12:13:52 +0200
schrieb Francesco Angelo Brisa fbr...@gmail.com:
for example some changes are to use osg 2.8.3 as default (Always use
stabel version) since last versions does not compile with simgear.
Ahoy Brisa,
a few weeks ago I startet some testing with different
Erik Hofman e...@ehofman.com writes:
On Mon, 2011-04-11 at 05:39 +0200, Pascal J. Bourguignon wrote:
I just checked out the next branches in simgear and flightgear and
pulled them, and when compiling with:
I think you either need to configure simgear using --with-jpeg-factory
or need to doe
2011/4/11 Geoff McLane ubu...@geoffair.info
Hi Francesco,
Good to see your post...
Re: download_and_compile.sh
Thank you, thank you, and thank you for your scripts ;=))
happy to see that the script is usefull to you !
It was, and _IS_, the basis of my own script, 'makefg',
2011/4/11 Alex D-HUND f...@beggabaur.de
Am Mon, 11 Apr 2011 12:13:52 +0200
schrieb Francesco Angelo Brisa fbr...@gmail.com:
for example some changes are to use osg 2.8.3 as default (Always use
stabel version) since last versions does not compile with simgear.
Ahoy Brisa,
Hi D-HUND !
Hi Jon,
- Jon S. Berndt a écrit :
I didn't find a project file for building FlightGear with MSVC++
Express 2010. Is there one yet?
You should use Cmake to build one yourself.
Regards,
-Fred
--
Frédéric Bouvier
http://www.youtube.com/user/fgfred64 Videos
--
From: Frederic Bouvier fredfgf...@free.fr
Sent: Monday, April 11, 2011 6:03 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Building FlightGear with MSVC++ 10.0
Hi Jon,
-
On 11.04.2011 17:29, Francesco Angelo Brisa wrote:
well ,I will make some experiments on 2.9.10 if it finds out to
compile easly and to be quite stable, I will make it the default
behaviour, with 2.8.3 as stable option.
When we last discussed this (February), 2.9.9 was reported to be
- Alan Teeder a écrit :
--
From: Frederic Bouvier
Sent: Monday, April 11, 2011 6:03 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Building FlightGear with MSVC++ 10.0
On Mon, 11 Apr 2011 20:59:09 +0200, ThorstenB wrote in message
4da34f7d.7040...@gmail.com:
On 11.04.2011 17:29, Francesco Angelo Brisa wrote:
well ,I will make some experiments on 2.9.10 if it finds out to
compile easly and to be quite stable, I will make it the default
behaviour,
In the case of nasal, I believe the garbage collection pass must be done in
a single atomic step, otherwise it would leave the heap in
an inconsistent state and adversely affect the scripts.
I completely agree with you. Now I understand the whole thing much better.
I originally thought about
--
From: Frederic Bouvier fredfgf...@free.fr
Sent: Monday, April 11, 2011 9:24 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Building FlightGear with MSVC++ 10.0
- Alan Teeder
On Mon, 11 Apr 2011 02:11:10 +0200, Csaba wrote in message
BANLkTi=5ntedjekxteahtzug2b+9vpv...@mail.gmail.com:
On Sun, Apr 10, 2011 at 11:15 PM, Arnt Karlsen a...@c2i.net wrote:
Hi,
..first build failed on missing separators???, the next on:
fgcom.cpp: In function ‘int main(int,
On Mon, 11 Apr 2011 15:53:59 +0200, Geoff wrote in message
1302530039.6696.5.camel@DELL02:
Hi Francesco,
Good to see your post...
Re: download_and_compile.sh
Thank you, thank you, and thank you for your scripts ;=))
It was, and _IS_, the basis of my own script, 'makefg',
On Mon, 11 Apr 2011 02:19:44 +0200, Csaba wrote in message
BANLkTi=qguN0ges=gml8jlognnxovhq...@mail.gmail.com:
On Sun, Apr 10, 2011 at 10:23 PM, Arnt Karlsen a...@c2i.net wrote:
Hi,
..now, running it...
loading scenario 'nimitz_demo'
ALSA lib pcm.c:2190:(snd_pcm_open_noupdate) Unknown
Yves wrote:
I suggest you better take branches releases/2.2.0 from sg/fg/fgdata to
compare. Another interesting repo to checkout could be
http://www.gitorious.org/fg/fgmeta.
Anyway branch master is not followed since more then 10 months I
think, and there have been a lot of changes (master
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