Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread Stuart Buchanan
On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote: > > Quick question to Stuart: > > Currently the conditionals for texture selection are done using > /position/longitude-deg,... i.e. aircraft position. The actual tile position > however is different from that by the visibility and an directio

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Vivian Meazza
Thorsten > > > (Even if this works fine, please do not commit yet, I am not 100% sure > > that I didn't create an instability somewhere). > > Turns out I broke at least the visibility interpolation - to restore it, > uncomment line 726 in Nasal/local_weather/local_weather.nas > > if (vis > 0.0)

Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread flightgear
> On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote: >> >> Quick question to Stuart: >> >> Currently the conditionals for texture selection are done using >> /position/longitude-deg,... i.e. aircraft position. The actual tile >> position however is different from that by the visibility and an >>

Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread Martin Spott
Hi Yves, flightg...@sablonier.ch wrote: > Good point from Martin Spott off-list ;-) but anyway, has there ever been > a proposal how this "regions" could be defined ? Is there a wiki, a readme > or something ? Well, in case of doubt, a simple, easily maintained text list would serve the task of

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Renk Thorsten
> I have tested using only the test tile so far. The time spent in events > is dramatically reduced to around 70ms vice 210ms. There remains some odd > cyclical frames coming in, but the results are broadly in line with Basic > Weather. Okay, that's good news. I'll continue working along these

Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread Renk Thorsten
> As Fred says, it would be possible, with some changes to the > materials.xml format and the tile loader. However, I think we can do > better. > > Martin Spott pointed out to me off-list that one could use a GIS > shapefile to define a region. This would be much more flexible, > allowing for non

[Flightgear-devel] ..we can now build FG scenery with sumo-simulated road traffic???

2012-05-22 Thread Arnt Karlsen
Hi, ..this means we can now build FG scenery with sumo-simulated road traffic??? Source: http://sumo.sourceforge.net/ ..debian users: 'aptitude install sumo sumo-doc sumo-tools ', quick listing: arnt@celsius:/tmp$ dpkg -l |grep sumo ii sumo 0.15.0~dfsg-1 Simulation of Urban MObility (SUM

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Andy Ross
On 05/20/2012 10:17 AM, James Turner wrote: > This is interesting - as far as I know, the current GC does not > include a maximum delay and restart facility. If it did, that would > entirely satisfy the current issues. At least by my understanding. > > Equally, I've looked at the current GC code a

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Andy Ross
On 05/20/2012 11:37 AM, Stefan Seifert wrote: > Generational garbage collection is not that difficult. When you have a working > mark& sweep GC, extending it to be generational is rather straight forward > and can greatly reduce GC runtime Runtime, yes, but not latency bounds. You still have to

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Vivian Meazza
Thorsten > > > I have tested using only the test tile so far. The time spent in > > events is dramatically reduced to around 70ms vice 210ms. There > > remains some odd cyclical frames coming in, but the results are > > broadly in line with Basic Weather. > > Okay, that's good news. I'll continu

Re: [Flightgear-devel] ..we can now build FG scenery with sumo-simulated road traffic???

2012-05-22 Thread Peter Morgan
This is a strange feeling I have here this evening reading the above API..and tip from arnt I see a lot of "future"... After all my nephew is a truck driver amd introduce to "hard maps" need to navigate and plan route and indeed at 10 is kinda getting more the concept of headings etc ... Backseat

Re: [Flightgear-devel] ..we can now build FG scenery with sumo-simulated road traffic???

2012-05-22 Thread Peter Morgan
And can we just paint the "shadow" and not the "vehicle".. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond

Re: [Flightgear-devel] Regional textures merge request

2012-05-22 Thread flightgear
>> As Fred says, it would be possible, with some changes to the >> materials.xml format and the tile loader. However, I think we can do >> better. >> >> Martin Spott pointed out to me off-list that one could use a GIS >> shapefile to define a region. This would be much more flexible, >> allowing