Hi,
good news - I've done more debugging in the tile cache module and
think I already found something...
I'm seeing two issues with the tile cache, sometimes causing active
scenery to be kicked when the cache is full - and this results in the
missing patches. I'm also seeing cases where all
On 19 Sep 2010, at 15:40, ThorstenB wrote:
FG only supports one view position at a time, right? Multiple view
positions (e.g. one screen for the tower view and a second screen for
the plane) would complicate a locked to cache flag quite a lot...
Maybe someone could comment on the threading
On Sun, Sep 19, 2010 at 4:40 PM, ThorstenB bre...@gmail.com wrote:
Hi,
good news - I've done more debugging in the tile cache module and
think I already found something...
I'm seeing two issues with the tile cache, sometimes causing active
scenery to be kicked when the cache is full - and
Hi Tim, Curt, et al,
I've prepared a patch and did a number of test flights tonight - and
had no more scenery issues. I'll still do a bit more testing, but
maybe someone else seeing these problems regularly could already
check, if this fixed their problems, too. The patch is attached to the
bug
Hi,
maybe I can raise some more attention to a specific bug, which keeps
me from using FG properly. I have also heard a number of other people
complaining. If I could vote, I'd like to vote for this issue to be
the currently most annoying FlightGear bug:
Scenery tiles keep disappearing (when
On Sat, 18 Sep 2010 13:47:38 +0200, ThorstenB wrote in message
aanlktimo3_5jeaskpon6xq749v+wk=skstrqoebfb...@mail.gmail.com:
Hi,
maybe I can raise some more attention to a specific bug, which keeps
me from using FG properly. I have also heard a number of other people
complaining. If I
On Sat, 18 Sep 2010 16:57:11 +0200, Arnt wrote in message
20100918165711.24d2d...@a45.fmb.no:
On Sat, 18 Sep 2010 13:47:38 +0200, ThorstenB wrote in message
aanlktimo3_5jeaskpon6xq749v+wk=skstrqoebfb...@mail.gmail.com:
Hi,
maybe I can raise some more attention to a specific bug,
H Thorsten,
On Saturday, September 18, 2010 01:47:38 pm ThorstenB wrote:
Hi,
So, please, any help on this bug, any hints on what I could check,
which FlightGear modules could be related, any ideas on how to locate
this issue are welcome.
To the best of my knowledge, this is a (more or
On Sat, 18 Sep 2010 16:57:11 +0200, Arnt wrote in message
20100918165711.24d2d...@a45.fmb.no:
..can happen in RL too, this is when you swear a wee bit, pick up
your flight plan and pick our best alternate destination from it
just like the RL guys does.
Knock knock, Neo. The effect here is not
On Saturday, September 18, 2010 18:32 Durk Talsma wrote:
Given, my observation that cycling through all the viewpoints, will restore
the visibility of tiles that have gone lost, and flag tiles that were visible
during the previous view cycle invisible, makes me suspect that something in
the
Hi Thorsten,
I think you are on the right track by looking at the tile cache. The
original design used a distance based metric for removing the tiles that are
the furthest away, but somewhere along the way we got talked into switching
this to a time stamp based approach.
Along the way we added
Just to second that:
As ATC in EDDF I had several people experience that totally white
scenery - especially 1 guy coming regularly from EETN to EDDF - he
experienced that about 1 out of 3. And it usually happens just during
final.
In the meantime that guy experiences lots of FGFS-crashes already
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