Re: [Flightgear-devel] Disappearing scenery

2010-09-19 Thread ThorstenB
Hi, good news - I've done more debugging in the tile cache module and think I already found something... I'm seeing two issues with the tile cache, sometimes causing active scenery to be kicked when the cache is full - and this results in the missing patches. I'm also seeing cases where all

Re: [Flightgear-devel] Disappearing scenery

2010-09-19 Thread James Turner
On 19 Sep 2010, at 15:40, ThorstenB wrote: FG only supports one view position at a time, right? Multiple view positions (e.g. one screen for the tower view and a second screen for the plane) would complicate a locked to cache flag quite a lot... Maybe someone could comment on the threading

Re: [Flightgear-devel] Disappearing scenery

2010-09-19 Thread Tim Moore
On Sun, Sep 19, 2010 at 4:40 PM, ThorstenB bre...@gmail.com wrote: Hi, good news - I've done more debugging in the tile cache module and think I already found something... I'm seeing two issues with the tile cache, sometimes causing active scenery to be kicked when the cache is full - and

Re: [Flightgear-devel] Disappearing scenery

2010-09-19 Thread ThorstenB
Hi Tim, Curt, et al, I've prepared a patch and did a number of test flights tonight - and had no more scenery issues. I'll still do a bit more testing, but maybe someone else seeing these problems regularly could already check, if this fixed their problems, too. The patch is attached to the bug

[Flightgear-devel] Disappearing scenery

2010-09-18 Thread ThorstenB
Hi, maybe I can raise some more attention to a specific bug, which keeps me from using FG properly. I have also heard a number of other people complaining. If I could vote, I'd like to vote for this issue to be the currently most annoying FlightGear bug: Scenery tiles keep disappearing (when

Re: [Flightgear-devel] Disappearing scenery

2010-09-18 Thread Arnt Karlsen
On Sat, 18 Sep 2010 13:47:38 +0200, ThorstenB wrote in message aanlktimo3_5jeaskpon6xq749v+wk=skstrqoebfb...@mail.gmail.com: Hi, maybe I can raise some more attention to a specific bug, which keeps me from using FG properly. I have also heard a number of other people complaining. If I

Re: [Flightgear-devel] Disappearing scenery

2010-09-18 Thread Arnt Karlsen
On Sat, 18 Sep 2010 16:57:11 +0200, Arnt wrote in message 20100918165711.24d2d...@a45.fmb.no: On Sat, 18 Sep 2010 13:47:38 +0200, ThorstenB wrote in message aanlktimo3_5jeaskpon6xq749v+wk=skstrqoebfb...@mail.gmail.com: Hi, maybe I can raise some more attention to a specific bug,

Re: [Flightgear-devel] Disappearing scenery

2010-09-18 Thread Durk Talsma
H Thorsten, On Saturday, September 18, 2010 01:47:38 pm ThorstenB wrote: Hi, So, please, any help on this bug, any hints on what I could check, which FlightGear modules could be related, any ideas on how to locate this issue are welcome. To the best of my knowledge, this is a (more or

Re: [Flightgear-devel] Disappearing scenery

2010-09-18 Thread ThorstenB
On Sat, 18 Sep 2010 16:57:11 +0200, Arnt wrote in message 20100918165711.24d2d...@a45.fmb.no: ..can happen in RL too, this is when you swear a wee bit, pick up your flight plan and pick our best alternate destination from it just like the RL guys does. Knock knock, Neo. The effect here is not

Re: [Flightgear-devel] Disappearing scenery

2010-09-18 Thread ThorstenB
On Saturday, September 18, 2010 18:32 Durk Talsma wrote: Given, my observation that cycling through all the viewpoints, will restore the visibility of tiles that have gone lost, and flag tiles that were visible during the previous view cycle invisible, makes me suspect that something in the

Re: [Flightgear-devel] Disappearing scenery

2010-09-18 Thread Curtis Olson
Hi Thorsten, I think you are on the right track by looking at the tile cache. The original design used a distance based metric for removing the tiles that are the furthest away, but somewhere along the way we got talked into switching this to a time stamp based approach. Along the way we added

[Flightgear-devel] Disappearing scenery

2010-09-18 Thread Jörg Emmerich
Just to second that: As ATC in EDDF I had several people experience that totally white scenery - especially 1 guy coming regularly from EETN to EDDF - he experienced that about 1 out of 3. And it usually happens just during final. In the meantime that guy experiences lots of FGFS-crashes already