RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Berndt, Jon S
 I noticed when running the 737-300 model if i switch off the 
 fuel pumps this has no effect on the engines at all.
 How can i make the pumps turning off have an effect on the 
 engines etc.
 Also i'd like to implement the crossfeeds so i can have the 
 switches in my cockpit too.
 Anyone any ideas or working examples ?
 
 Regards,
 Justin Smithies

What should the effect of turning off the fuel pump be?

Jon


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Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Justin Smithies
For starters turning off the fuel pump , the engine should start to become 
starved of fuel and stop
I also noticed that none of the electrical systems can be switched off either.
I am trying to add as much realism i.e. switches etc to this as possible.

Justin Smithies


On Friday 03 March 2006 17:54, Berndt, Jon S wrote:
  I noticed when running the 737-300 model if i switch off the
  fuel pumps this has no effect on the engines at all.
  How can i make the pumps turning off have an effect on the
  engines etc.
  Also i'd like to implement the crossfeeds so i can have the
  switches in my cockpit too.
  Anyone any ideas or working examples ?
 
  Regards,
  Justin Smithies

 What should the effect of turning off the fuel pump be?

 Jon


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Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Justin Smithies
Cheers Jw do you have a url for that download ?

Justin Smithies


On Friday 03 March 2006 18:31, John Wojnaroski wrote:
 To make that work on the 747, I had to pretty much can the fuel/engine
 model in JSBSim and modify the control packet sending data to FG.
 Basically, it works as follows:

 Based on cockpit switches ( throttle, x-feed valves, boost pumps, cutoff
 switches) the sim calculates which tank is connected to which engine and
 if the line is open.  It then sends the result to FG and onto JSBSim to
 instruct the engine model to draw the correct amount of fuel, based on
 rate and dt, from the correct tank.  result is any tank can feed any
 engine  and any engine can draw from any tank which is how the real
 airplane works.  The code for JSBSim is in the tar file from MIADC or
 Scale.  It is not part of the CVS tree or 0.9.9, source is avaialble but
 not my call to put it in.

 JW

 Justin Smithies wrote:
 For starters turning off the fuel pump , the engine should start to become
 starved of fuel and stop
 I also noticed that none of the electrical systems can be switched off
  either. I am trying to add as much realism i.e. switches etc to this as
  possible.
 
 Justin Smithies
 
 On Friday 03 March 2006 17:54, Berndt, Jon S wrote:
 I noticed when running the 737-300 model if i switch off the
 fuel pumps this has no effect on the engines at all.
 How can i make the pumps turning off have an effect on the
 engines etc.
 Also i'd like to implement the crossfeeds so i can have the
 switches in my cockpit too.
 Anyone any ideas or working examples ?
 
 Regards,
 Justin Smithies
 
 What should the effect of turning off the fuel pump be?
 
 Jon
 
 
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Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread John Wojnaroski




http://www.lfstech.com

go to the download page

JW

Justin Smithies wrote:

  Cheers Jw do you have a url for that download ?

Justin Smithies


On Friday 03 March 2006 18:31, John Wojnaroski wrote:
  
  
To make that work on the 747, I had to pretty much can the fuel/engine
model in JSBSim and modify the control packet sending data to FG.
Basically, it works as follows:

Based on cockpit switches ( throttle, x-feed valves, boost pumps, cutoff
switches) the sim calculates which tank is connected to which engine and
if the line is open.  It then sends the result to FG and onto JSBSim to
instruct the engine model to draw the correct amount of fuel, based on
rate and dt, from the correct tank.  result is any tank can feed any
engine  and any engine can draw from any tank which is how the real
airplane works.  The code for JSBSim is in the tar file from MIADC or
Scale.  It is not part of the CVS tree or 0.9.9, source is avaialble but
not my call to put it in.

JW

Justin Smithies wrote:


  For starters turning off the fuel pump , the engine should start to become
starved of fuel and stop
I also noticed that none of the electrical systems can be switched off
either. I am trying to add as much realism i.e. switches etc to this as
possible.

Justin Smithies

On Friday 03 March 2006 17:54, Berndt, Jon S wrote:
  
  

  I noticed when running the 737-300 model if i switch off the
fuel pumps this has no effect on the engines at all.
How can i make the pumps turning off have an effect on the
engines etc.
Also i'd like to implement the crossfeeds so i can have the
switches in my cockpit too.
Anyone any ideas or working examples ?

Regards,
Justin Smithies
  

What should the effect of turning off the fuel pump be?

Jon


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RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Jon S. Berndt




  The code for JSBSim is in the tar file from MIADC or Scale. It is 
  not part of the CVS tree or 0.9.9, source is avaialble but not my call to put 
  it in.JW
John:

Which JSBSim files are changed for the propulsion mods you 
made?

Jon



Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Ampere K. Hardraade
On Friday 03 March 2006 13:00, Justin Smithies wrote:
 For starters turning off the fuel pump , the engine should start to become
 starved of fuel and stop
 I also noticed that none of the electrical systems can be switched off
 either. I am trying to add as much realism i.e. switches etc to this as
 possible.

 Justin Smithies

I think the fuel would flow to the engines anyway due to gravity.

Ampere


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RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Jon S. Berndt
  I also noticed that none of the electrical systems can be switched off
  either. I am trying to add as much realism i.e. switches etc to this as
  possible.
 
  Justin Smithies
 
 I think the fuel would flow to the engines anyway due to gravity.
 
 Ampere

Remember dihedral. Are the tanks pressurized at all?

Jon



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RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Innis Cunningham

 Jon S. Berndt writes


  I also noticed that none of the electrical systems can be switched off
  either. I am trying to add as much realism i.e. switches etc to this 
as

  possible.
 
  Justin Smithies

 I think the fuel would flow to the engines anyway due to gravity.

 Ampere

Remember dihedral. Are the tanks pressurized at all?


No but they have boost pumps to provide a head of pressure to the main
pump.
The main engine driven pump is a mechanical cut off operated by the cutoff
lever in the cockpit so while ever the engines are running and the cutoff
lever is in run and there is fuel in the tanks the engine will run .


Jon


Cheers
Innis




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Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread John Wojnaroski




It wasn't a big change. I tried to do minimum damage to the exsting
structure. Have not had a change to look at your new code; however
going back to the 0.9.9 release:

plugged in a new engine model for a fan based more on physics and
theromdynamics, not perfect but not bad either.

the other changes were in engine.cpp, redid the code so each engine
would draw from a specific tank based on a value passed to it from FG
through the jsbsim.cxx interface. Then I did a bit of "fudging" to add
efficiency numbers for each engine to vary turbine and compressor
performance that can be specified with the .xml file. Main purpose was
to keep the engine gauges from all looking the same and moving in lock
step. That is read in by the propulsion module at init time.

Specifying the tank, cross-feed, boost and plumbing is done over on the
sim side which calculates how things are set up, determines which
engine draws from which tank, and sends that over to FG and then on to
JSBSim. For the 747 valid values are 0,1,2,3,4 with 0 the center body
tank and 1-4 the wing tank. Sending a value of -1 for the engine
represents a starved engine due to a mis-management of the fuel panel.
Seeing a -1 for an engine, JSBSim then "zeros" the fuel to the engine.

Hope that helps..
John W.



Jon S. Berndt wrote

  
  
  
  
The code for JSBSim is in the tar file from MIADC or Scale.
It is not part of the CVS tree or 0.9.9, source is avaialble but not my
call to put it in.

JW

  
  John:
  
  Which JSBSim files are changed for the
propulsion mods you made?
  
  Jon